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Battlefield 4 Performance Analysis

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Spreadie 27th November 2013, 16:29 Quote
Quote:
Originally Posted by Shirty
If it makes you feel any better (it won't), I won't be touching the game either. I might acquire it at a later date if I wish to benchmark something, but the game itself does nothing for me.
If it's anything like the last one, I'll pick it up if I have a sudden craving for "mash E to survive" cutscenes. With the occasional smattering of "oh no, mashing E won't cut it anymore, please mash the much more challenging F key"
Quote:
Originally Posted by Shirty
And for the record I've enjoyed a small number of your BS posts.
And I yours, sir! ;)
MrJay 27th November 2013, 16:33 Quote
My Little bro had some frame-rate issues due to poor Core utilisation with his PileDriver CPU (FX 8350).
I think thats more of a Windows issue as there is a hotfix but the core parking only occurred on the larger maps which was quite interesting!

My 2pence
Saivert 28th November 2013, 15:55 Quote
So Bit-tech's definition of playable framerates is 30 fps or more?
I want 60fps or more. I just think it seems weird. okay for consoles maybe but not for PC gaming.
Shirty 28th November 2013, 16:19 Quote
30 consistent fps is actually smoother and more playable than 60+ fps with any degree of frame pacing variance. It's one of the reasons that up until very recently Crossfire was unpopular among enthusiasts - 120fps sounds impressive on paper but when it still feels juddery and inconsistent there is genuine cause for grievance.

Of course, higher fps is always desirable though ;)
bawjaws 28th November 2013, 16:22 Quote
Quote:
Originally Posted by Saivert
So Bit-tech's definition of playable framerates is 30 fps or more?
I want 60fps or more. I just think it seems weird. okay for consoles maybe but not for PC gaming.

Well, at the end of the day it's up to you to decide what your idea of a playable frame rate is. You might think that a game is "unplayable" below 60fps, the next guy might insist on 120fps and I might think 25fps is acceptable. The point is that bit-tech have chosen to take a view based on their opinion of a playable rate, but if you disagree then the numbers are there for you to take your own view :)
Shirty 28th November 2013, 16:25 Quote
I think they based it on the fact that moving pictures have generally been shot/broadcast at 24-30fps for the past century and nobody's complained that they're too choppy :p
rollo 28th November 2013, 16:28 Quote
30 is fine for most games and all films. Driving games require 60fps though.
thogil 28th November 2013, 17:10 Quote
Quote:
Originally Posted by Shirty
I think they based it on the fact that moving pictures have generally been shot/broadcast at 24-30fps for the past century and nobody's complained that they're too choppy :p

Film as massive motion blur between frames, making it look smoother than a game at the same frame rate would. Even then, 24fps film does look awful and juddery, especially on camera pans.
Shirty 28th November 2013, 17:14 Quote
I was being slightly facetious, as evidenced by the :p

In reality, for most gamers an average fps or around 45 with a low of 25 is perfectly playable, some prefer to aim higher but that only helps in certain types of games if you're already really, really good.
the_kille4 30th November 2013, 10:20 Quote
Currently own the GTX 690, getting tons of stutter after going through the latest update. Although I do get the reported numbers here, the worst will be low three digits straight to 30 and back. Just now when I played I'd play on high with 70 to 90 fps and it will drop to mid-40s. Still unplayable in my opinion. Doesn't really matter how high the fps is, as long as the numbers are constant and decent it will be playable.

Next year, I'll be buying a 2160p monitor... hopefully there will be a high end card that can play BF4/GTA V with a single card.
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