ATI Radeon HD 5670 Review

Written by Harry Butler

January 14, 2010 | 15:22

Tags: #benchmarks #crysis #directx-11 #dx11 #fallout #hd-5670 #mainstream #performance #review #testing

Companies: #amd

Fallout 3

Publisher: Bethesda

Fallout 3 is the revival of Interplay’s excellent Fallout series of games following many years out of the limelight. It’s developed and published by Bethesda and, judging by the success of the game, we’ll be seeing more Fallout games in the future.

Despite using the Oblivion engine which is now a few years old, the game looks absolutely stunning. Bethesda has spiced up the graphics a bit since Oblivion and has extended the engine – there are some great explosions, soft shadows and smoke effects that are particularly noteworthy.

We tested the game by manually playing a section of the game that incorporates a number of explosions and effects that you’re likely to experience during your time in post-apocalyptic Washington DC. We recorded the frame rate using FRAPS.

The in-game details were set to their highest values and both anti-aliasing and anisotropic filtering were controlled by the application settings instead of through the driver control panel. This meant that transparency anti-aliasing was enabled, along with HDR and all of the cool smoke effects.

Fallout 3’s engine is by default capped to 60 frames per second, which can make benchmark results very unclear, especially when testing at lower resolutions or with high end graphics cards. To remove the 60FPS cap you’ll need to find the Fallout3.ini file in \Documents\My Games\Fallout3 and edit the file so that iPresentInterval=0. This removes the frame rate cap, and allows us to get a much better idea of a card’s true abilities.

ATI Radeon HD 5670 Review Fallout 3 ATI Radeon HD 5670 Review Fallout 3
Click to enlarge

All graphs are ranked by minimum rather than average frame rates, as we feel that this is a more important metric when deciding if a card delivers smooth, playable performance.

Fallout 3

1,280 x 1,024 0xAA 16xAF, DirectX 9, Maximum Detail

  • ATI Radeon HD 5750 1GB
  • Nvidia GeForce 9800GT 512MB
  • ATI Radeon HD 4770 512MB
  • Sapphire ATI Radeon HD 5670 1GB
  • ATI Radeon HD 5670 512MB
  • Nvidia GeForce GT 240 512MB
    • 74
    • 44
    • 67
    • 38
    • 67
    • 35
    • 57
    • 32
    • 57
    • 29
    • 55
    • 29
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average
  • Minimum

Fallout 3

1,280 x 1,024 4xAA 16xAF, DirectX 9, Maximum Detail

  • ATI Radeon HD 5750 1GB
  • Nvidia GeForce 9800GT 512MB
  • ATI Radeon HD 4770 512MB
  • ATI Radeon HD 5670 512MB
  • Sapphire ATI Radeon HD 5670 1GB
  • Nvidia GeForce GT 240 512MB
    • 65
    • 32
    • 59
    • 27
    • 58
    • 23
    • 50
    • 22
    • 50
    • 22
    • 36
    • 11
0
10
20
30
40
50
60
70
Frames Per Second
  • Average
  • Minimum

Fallout 3

1,680 x 1,050 0xAA 16xAF, DirectX 9, Maximum Detail

  • ATI Radeon HD 5750 1GB
  • Nvidia GeForce 9800GT 512MB
  • ATI Radeon HD 4770 512MB
  • Sapphire ATI Radeon HD 5670 1GB
  • ATI Radeon HD 5670 512MB
  • Nvidia GeForce GT 240 512MB
    • 67
    • 38
    • 59
    • 32
    • 60
    • 30
    • 51
    • 26
    • 51
    • 24
    • 48
    • 24
0
10
20
30
40
50
60
70
Frames Per Second
  • Average
  • Minimum

Fallout 3

1,680 x 1,050 4xAA 16xAF, DirectX 9, Maximum Detail

  • ATI Radeon HD 5750 1GB
  • Nvidia GeForce 9800GT 512MB
  • ATI Radeon HD 4770 512MB
  • Sapphire ATI Radeon HD 5670 1GB
  • ATI Radeon HD 5670 512MB
  • Nvidia GeForce GT 240 512MB
    • 58
    • 26
    • 50
    • 23
    • 51
    • 22
    • 44
    • 20
    • 44
    • 11
    • 32
    • 9
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

For analysis of these results, please read the Results Analysis page.
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