Old article, I know, but I just now came across it and felt like speaking up. Back in 2002, I purchased the eDimensional wired LC glasses for US$70 (the wireless were US$100 - and strangely enough, eDimensional hasn't even changed their technology OR prices since then). My gaming experience with those glasses in 2002 was identical to the experience described in this article. Even the NVIDIA stereoscopic drivers I used back then worked almost exactly as described here, 3D-crosshair support and all (yes, NVIDIA has had those stereo drivers for quite a long time, folks - since December 2001, according to my armchair Google research). The only real difference was that I didn't need to purchase a whole new monitor, because my plain ol' CRT clunker supported 120Hz... as did most CRT clunkers before the mass transition to LCD displays.
What exactly is "new" and "cutting-edge" about this latest 3DVision offering? What additional incentive does it provide for developers to design their games for stereoscopy, and what additional benefit does it provide consumers, when this technology AND NVIDIA's software support for said technology have existed on the market in their current form for over 7 years? (not to mention the fact that stereo LC glasses in general have been used for gaming for much longer than that, as Gareth pointed out)
This isn't progress. It's more of the same. Actually, it's worse than more of the same because of the expensive-specialized-monitor requirement that wasn't there in the CRT age. If it hasn't caught on with consumers OR developers in the past seven years, what on earth makes people think it will catch on this time around?
It's a niche item. Always has been. And it always will be, unless something fundamental changes. If something has fundamentally changed here, then somebody needs to point it out to me because I'm completely missing it.
So I see two techs that nVidia has invested in that is going to die and thats this and physx, oh well nVidia wasnt ever really known for its bright choices.
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What exactly is "new" and "cutting-edge" about this latest 3DVision offering? What additional incentive does it provide for developers to design their games for stereoscopy, and what additional benefit does it provide consumers, when this technology AND NVIDIA's software support for said technology have existed on the market in their current form for over 7 years? (not to mention the fact that stereo LC glasses in general have been used for gaming for much longer than that, as Gareth pointed out)
This isn't progress. It's more of the same. Actually, it's worse than more of the same because of the expensive-specialized-monitor requirement that wasn't there in the CRT age. If it hasn't caught on with consumers OR developers in the past seven years, what on earth makes people think it will catch on this time around?
It's a niche item. Always has been. And it always will be, unless something fundamental changes. If something has fundamentally changed here, then somebody needs to point it out to me because I'm completely missing it.