We used the latest addition to the impressive Elder Scrolls series of titles, Elder Scrolls IV: Oblivion with the 1.2 patch applied. It uses the Gamebyro engine and features DirectX 9.0 shaders, the Havok physics engine and Bethesda use SpeedTree for rendering the trees.
The world is made up of trees, stunning landscapes, lush grass and features High Dynamic Range (HDR) lighting and soft shadowing. If you want to learn more about The Elder Scrolls IV: Oblivion, we recommend giving our graphics and gameplay review a read.
The graphics options are hugely comprehensive, with four screens of options available for you to tweak to your heart's content. There is also the configuration file too, but we've kept things as simple as possible by leaving that in its out of the box state. For our testing, we used a two minute section walking through a wooded area, down into a valley. This test scenario features lots of vegetation and trees, and is one of the most intense sections we've found in the game -- especially when anti-aliasing is enabled at the same time as HDR.
The Elder Scrolls IV: Oblivion
1024x768, 0xAA 16xAF, Medium-High Quality
Nvidia GeForce 8600 GTS 256MB
ATI Radeon X1950 XT 256MB
Asus EN8600GT 256MB
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
Sapphire Radeon HD 2600 XT 256MB GDDR4
ATI Radeon X1950 Pro 256MB
Nvidia GeForce 7900 GS 256MB
ATI Radeon X1650 XT 256MB
Nvidia GeForce 7600 GT 256MB
54.0
35.0
50.5
33.0
45.7
33.0
45.3
33.0
44.0
32.0
42.7
29.0
36.1
27.0
33.5
23.0
28.1
21.0
0
10
20
30
40
50
60
Frames Per Second
Average
Minimum
The Elder Scrolls IV: Oblivion
1024x768, 2xAA 16xAF, Medium-High Quality
Nvidia GeForce 8600 GTS 256MB
ATI Radeon X1950 XT 256MB
Asus EN8600GT 256MB
ATI Radeon X1950 Pro 256MB
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
Sapphire Radeon HD 2600 XT 256MB GDDR4
ATI Radeon X1650 XT 256MB
53.6
35.0
47.3
28.0
40.1
31.0
39.0
28.0
32.2
25.0
29.8
24.0
29.1
23.0
0
10
20
30
40
50
Frames Per Second
Average
Minimum
The Elder Scrolls IV: Oblivion
1280x1024, 0xAA 16xAF, Medium-High Quality
Nvidia GeForce 8600 GTS 256MB
ATI Radeon X1950 XT 256MB
ATI Radeon X1950 Pro 256MB
Asus EN8600GT 256MB
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
Sapphire Radeon HD 2600 XT 256MB GDDR4
Nvidia GeForce 7900 GS 256MB
ATI Radeon X1650 XT 256MB
Nvidia GeForce 7600 GT 256MB
47.0
35.0
43.9
31.0
34.7
27.0
34.5
28.0
32.4
24.0
30.9
24.0
28.3
22.0
26.4
21.0
21.1
16.0
0
10
20
30
40
50
Frames Per Second
Average
Minimum
The Elder Scrolls IV: Oblivion
1280x1024, 2xAA 16xAF, Medium-High Quality
Nvidia GeForce 8600 GTS 256MB
ATI Radeon X1950 XT 256MB
ATI Radeon X1950 Pro 256MB
Asus EN8600GT 256MB
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
Sapphire Radeon HD 2600 XT 256MB GDDR4
ATI Radeon X1650 XT 256MB
44.6
32.0
39.8
28.0
31.4
24.0
29.4
24.0
23.7
18.0
22.6
18.0
21.6
18.0
0
10
20
30
40
50
Frames Per Second
Average
Minimum
The Elder Scrolls IV: Oblivion
1680x1050, 0xAA 16xAF, Medium-High Quality
ATI Radeon X1950 XT 256MB
Nvidia GeForce 8600 GTS 256MB
ATI Radeon X1950 Pro 256MB
Asus EN8600GT 256MB
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
Sapphire Radeon HD 2600 XT 256MB GDDR4
Nvidia GeForce 7900 GS 256MB
ATI Radeon X1650 XT 256MB
Nvidia GeForce 7600 GT 256MB
36.4
27.0
36.3
29.0
28.9
22.0
27.0
23.0
24.3
19.0
24.0
19.0
22.4
17.0
21.5
17.0
16.5
13.0
0
10
20
30
40
Frames Per Second
Average
Minimum
The Elder Scrolls IV: Oblivion
1680x1050, 2xAA 16xAF, Medium-High Quality
Nvidia GeForce 8600 GTS 256MB
ATI Radeon X1950 XT 256MB
ATI Radeon X1950 Pro 256MB
Asus EN8600GT 256MB
ATI Radeon X1650 XT 256MB
HIS Radeon HD 2600 XT IceQ Turbo 256MB GDDR3
Sapphire Radeon HD 2600 XT 256MB GDDR4
35.2
28.0
31.1
24.0
25.5
21.0
22.5
18.0
18.1
15.0
16.7
12.0
15.9
12.0
0
5
10
15
20
25
30
35
Frames Per Second
Average
Minimum
At 1280x1024, the resolution you're most likely to use the HIS Radeon HD 2600 XT at, it performs similarly albeit slightly slower than the Asus EN8600GT with no anti-aliasing - both maintain smooth and playable frame rates for this type of game. When you apply 2xAA though, things start to favour the GeForce 8600 GT considerably, as it manages to maintain just-about-passable frame rates while HIS's card drops down well below 30 frames per second.