Published on 30th November 2006 by
Originally Posted by Mother-GooserTim, im not sure I understood all the big words in there but, DX10 = good?
Originally Posted by IccleDYet another finely written artical, and I even managed to uderstand some of it!
Just to be a Noob, but with DX10 being Vista only, does that mean we're going to have a position where we won't be able to play with certain games if we don't upgrade.
I mean I always chose a PC over a console because of the compatibilty issues. Until Sony brought out the PS2 and said "PS1 games will work" I was never interested.
My PC can be upgraded, if and when I choose, and as I'm not choosing to upgrade to Vista (for the moment), how long before I can't play the latest games?
Originally Posted by GliderAnd what about us Linux users? Yet another blow to the face...
Originally Posted by Tim SIn very simple terms, DirectX 10 is great for developers which means they're (hopefully) going to make better games, which in turn makes gamers happy.
Originally Posted by NikumbaTim,
I cant see how DX10 will make games better? I would be worried game developers would see how "pretty" they can make the game at the sacrifice of the gameplay.
Originally Posted by FophillipsWhat does DX10 have over OpenGL?
Originally Posted by topherGot my 8800 gtx so Bring it on :)
Originally Posted by JaverhAre there any changes with DX10 on the other fronts besides Direct3D?
Originally Posted by AankhenOn a vaguely related note, could anyone explain to me the relationship between bump mapping, normal mapping and displacement mapping? My understanding is that in bump mapping, there is only the appearance of additional geometry in the texture, and it won't cast shadows or anything; normal mapping makes it so the additional geometry does cast shadows; so what is displacement mapping?
Also, since normal mapping seems to generate additional geometry, how come it's faster or more efficient than simply having that geometry in the model?
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