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G80: NVIDIA GeForce 8800 GTX
Author:
Tim Smalley
Published:
8th November 2006
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Back to the Article
1 - Introduction
2 - Under the heatsink
3 - Background - Traditional Pipelines
4 - Why Unify?
5 - DirectX 10 Highlights
6 - Stream Processing Architecture
7 - ROPs (Pixel Output Engines)
8 - Coverage Sampling AA
9 - Anisotropic Filtering Quality 1
10 - Anisotropic Filtering Quality 2
11 - Test Setup
12 - Elder Scrolls IV: Oblivion
13 - Company Of Heroes
14 - Battlefield 2142
15 - F.E.A.R. Extraction Point
16 - Ghost Recon Advanced Warfighter
17 - Half-Life 2: Episode One
18 - Power Consumption & Heat
19 - Final Thoughts
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G80: NVIDIA GeForce 8800 GTX
The green machine is back with its latest enthusiast graphics card. Codenamed G80, we are looking at the bleeding-edge iteration, the 8800 GTX. How does it rack up in real-world gameplay evaluations on 24" and 30" monitors? How does its architecture compare to the previous generation?
http://www.bit-tech.net/hardware/2006/11/08/nvidia_geforce_8800_gtx_g80/1
Back to the Article
1 - Introduction
2 - Under the heatsink
3 - Background - Traditional Pipelines
4 - Why Unify?
5 - DirectX 10 Highlights
6 - Stream Processing Architecture
7 - ROPs (Pixel Output Engines)
8 - Coverage Sampling AA
9 - Anisotropic Filtering Quality 1
10 - Anisotropic Filtering Quality 2
11 - Test Setup
12 - Elder Scrolls IV: Oblivion
13 - Company Of Heroes
14 - Battlefield 2142
15 - F.E.A.R. Extraction Point
16 - Ghost Recon Advanced Warfighter
17 - Half-Life 2: Episode One
18 - Power Consumption & Heat
19 - Final Thoughts
Comments (146)
Email to a friend
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