Considering Valve announced that It is adding Dual core and Quad core support to Its source code I think the era of new single core games begining to end.
Originally Posted by Mother-Gooser Timothy Smalley explain yourself! :P well PM me if you like. This is all rather annoying now becuase I was gonna go quad lol, but don't think I will now!
That said if I want to I can with ease as it is the same socket, argh, when it gets alot closer to the time i reckon i should worry more lol otherwise i'll have sod all hair left by then!
:p
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Originally Posted by Ringold Let me see if I understand correctly; Nehalem is a whole new architecture, in that Core 2 is a totally new design from Netburst, and not just a refresh of Core?
I ask because Netburst held around for five or six solid years, and K8 and even K8L is and will be patches to the original Clawhammer chip that come out.. when? Been a while there, too.
Yet Nehalem, another whole new architecture, after just 2 years?
Not that I'm complaining, a quicker pace of improvement is great, I'm just a little surprised. Things are moving at light speed, compared to the crawl that has been recent history.
Edit: I also need to read the forums much, much more often. Decoding the spoilers are as exciting as the reviews. :p
Nehalem is a completely new architecture as far as I know, but I don't know how much different it is at the moment. I'm assuming we'll see a shared cache over four cores (similar to the way Core 2 shares L2 cache between its two cores) - I'm also guessing that we will see a higher IPC and the capability to handle more threads at once. :)
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Originally Posted by customh I DO need an explanation, or a PM from anyone explaining this... multiplier locking or what?
This thread became funny the minute people stopped being able to interprete Tim's hints :D
The higher threads thing sounds interesting. I wonder does this mean they're reintroducing something like hyperthreading? 8 threads on a C2Q would provide enough paralell power for paralell stuff to really start to take off. Whereas 4 doesn't seem like quite enough to have massive parellism.
Originally Posted by specofdust This thread became funny the minute people stopped being able to interprete Tim's hints :D
The higher threads thing sounds interesting. I wonder does this mean they're reintroducing something like hyperthreading? 8 threads on a C2Q would provide enough paralell power for paralell stuff to really start to take off. Whereas 4 doesn't seem like quite enough to have massive parellism.
You can already work on four instructions per clock, per core on Core 2 - I'd expect that you'll be able to work on more than four IPC per core on Nehalem. :)
Originally Posted by DougEdey Nehalem is a place in Oregon, its featured activities include: Lodging, Fishing and Kayaking. It's close to a very scenic area.
Are there any true multithreading software out? Like Valve is trying to do with its Source engine? If there are not, then quad core is probably underrated right now.
ooo poor doug, much the better though, girls are a waste of time and emotion at this point in my life, things may be different for you as i dont know how old you are.
PS: we should stop spamming, we can do this in MSN...
Originally Posted by Narvi Are there any true multithreading software out? Like Valve is trying to do with its Source engine? If there are not, then quad core is probably underrated right now.
Well, if you check the review, you'll note most encoding software tends to be to various degrees.
Only apps I use daily that are nicely multithreaded:
WinRAR
7zip
BOINC (sorta, okay, not really, but it works)
And once in a blue moon, I'll use MediaCoder to compress with x264, but it only seems to use 70-80% on my dual-core system so it could be further improved in that regard. (open to suggestions for better apps too)
Source will be the first game with serious multithreading in it.
So, it's coming. If it were in my budget range, I wouldn't call quad core useless or anything, but I can't bring myself to pay more than about what an E6600 goes for at the moment on a CPU.
From the looks of that article it would make more sense to buy the Q6600 when it comes out and OC it rather than plumping for the QX6700, or just get the X6800 dual, mmmm future proofing makes me thinking Q6600
I've been using a QX6700 and have actually run it against a friend's X6800 (borrowed) with the X6800 at 3GHz and my QX at 3.15GHz
the QX6700 topped the X6800 in multiple game tests and also in encoding and decoding, the QX showed about a 60% lead in CAD anaylsis and rendering (SolidWorks COSMOS, Lightwave)
My recommendation for those who want to have a system that will do fine for a while is to get a Q6600 or a QX6700 and overclock it
[and when paired with 2 GTX's on a 24" and 4GB XLC the graphics are just obscene]
(for the test the systems were identical in all aspects except for processors)
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The higher threads thing sounds interesting. I wonder does this mean they're reintroducing something like hyperthreading? 8 threads on a C2Q would provide enough paralell power for paralell stuff to really start to take off. Whereas 4 doesn't seem like quite enough to have massive parellism.
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Nehalem is a place in Oregon, its featured activities include: Lodging, Fishing and Kayaking. It's close to a very scenic area.
http://www.nehalem.com/
Yes, yes I am. That's probably why I have no girlfriend.
PS: we should stop spamming, we can do this in MSN...
Well, if you check the review, you'll note most encoding software tends to be to various degrees.
Only apps I use daily that are nicely multithreaded:
WinRAR
7zip
BOINC (sorta, okay, not really, but it works)
And once in a blue moon, I'll use MediaCoder to compress with x264, but it only seems to use 70-80% on my dual-core system so it could be further improved in that regard. (open to suggestions for better apps too)
Source will be the first game with serious multithreading in it.
So, it's coming. If it were in my budget range, I wouldn't call quad core useless or anything, but I can't bring myself to pay more than about what an E6600 goes for at the moment on a CPU.
And has been since network rendering.
the QX6700 topped the X6800 in multiple game tests and also in encoding and decoding, the QX showed about a 60% lead in CAD anaylsis and rendering (SolidWorks COSMOS, Lightwave)
My recommendation for those who want to have a system that will do fine for a while is to get a Q6600 or a QX6700 and overclock it
[and when paired with 2 GTX's on a 24" and 4GB XLC the graphics are just obscene]
(for the test the systems were identical in all aspects except for processors)