Published on 20th September 2011 by
Originally Posted by Th3MaverickWhy's there a bunch of blood-soaked machetes on the front of a machine gun turret?
and it's tough to give a flat-out recommendation to those few who have never experienced Gears of War before.
Originally Posted by BauulI think the score's probably fair given the target auidence of Bit-Tech.
Originally Posted by BauulIt seems as is there's nothing wrong with Gears 3 per se, but it's not exactly doing anything new or engaging.
Originally Posted by mjm25Actually surprised by the 75, the tone of the review was entirely positive (with caveats), but the score doesn't matter ;)
Originally Posted by SkiddQuote:Originally Posted by Th3MaverickWhy's there a bunch of blood-soaked machetes on the front of a machine gun turret?
Because it appeals to the little kiddies and brings the coolness factor up to 11, forget practicality for this cr*p lol
Originally Posted by SkiddBecause it appeals to the little kiddies and brings the coolness factor up to 11, forget practicality for this cr*p lol
Originally Posted by SkiddywinksI have a question for you Joe; have they fixed the atrocious host-side hit detection? I only played a couple of hours of both the first games online because of this. Shotguns were just a joke, unless you were host, in which case it became the opposite kind of joke. Lancers were useless on running targets (especially after playing the campaign so extensively), and pretty much everything relying on reaction times was severely skewed in the favour of the host. And this was in the best case scenarios where there was actually no lag and the game was really quite playable otherwise.
I remember hearing about them fixing it for number 2, but that didn't quite work out. So have they full on ditched it now in favour of a better method, or have they actually fixed it, or is it still there?
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