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Dead Space 2 Review

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phinix 1st February 2011, 13:17 Quote
Dead Space is a fantastic game, with brilliant graphics and controls. I never had any problem with controls in first part. Now, second part is even more beautiful with upgraded graphics.
I haven't played it yet, but I'm looking forward to, should get it this week.
GravitySmacked 1st February 2011, 13:37 Quote
I'm thoroughly enjoying it. It's more action packed than its predecessor, which removes some of the tension, and therefore it's not as scary. It’s highly atmospheric and damn good fun to play though and the graphics are great whilst not too taxing.

Also mouse and keyboard works better this time around making dismemberment a joy.
Bauul 1st February 2011, 14:30 Quote
Quote:
Originally Posted by lacuna
Quote:
Doom 3 was terrible.

Although apparently better than HL2, as per your article last year: http://www.bit-tech.net/gaming/pc/2010/02/18/your-favourite-game-was-rubbish/3

:p

As much as I'm going to kick Joe for dissing a game he spent an awful lot of time playing and enjoying, I must jump to his defense here: all that article states is that arguably Doom 3's plot was told better than Half-Life 2's, nothing about the games overall (because HL2 was better, obviously).
Tokukachi 1st February 2011, 14:57 Quote
I picked up DS in the steam sale, and played it for about 2 hours before the horrible controls, like a lot of console ports, forced me to give up on it.

I note a couple of people stating that the controls are better in DS2 so I may give it a go when it comes down in price a bit.
batfink 1st February 2011, 18:17 Quote
Really surprised me this one. Gaping plot holes aside, the fantastic pacing, satisfying weaponry, superb graphics and simply masterful 5.1 surround soundtrack make for a superb big-screen experience.

N.B. Make sure you fail to fight off each of the the bosses/enemies at least once, and enjoy the fantastically gory death scenes. Gotta love the giant claw through head dismemberment animations. Lovely, lovely stuff.
Noisiv 1st February 2011, 18:40 Quote
WTF is all this omg great graphics???

U blind or what?

Many textures are worse then in Dead Space, which weren't all that great to begin with.

Another thing worse then original is Anti Aliasing. WTF developers didnt have enough time to fix the bloody engine? Now u can't force AA through drivers (like in DS) because if u do, u lose shadows - the only thing worth mentioning graphics wise.
Eiffie 1st February 2011, 19:08 Quote
As someone who eat, breathed and drank all the goodness that is dead space since the first game came out, you can bet the second one is just as good and it is, plus your iron man now with your 'lil thrusters in space. Very relaxing just floating around in the void once you deal with all the enemies.

Multiplayer - needs to be patched just like every other multiplayer game, theres some lag issues, there are some skill issues with one team getting players with no upgrades or anything and the other team having unlocked guns and just pretty much walking through some of the levels while they rack up the points. Still hella fun though, feels a lot like a console version of L4D minus the first person shooter part.
Fizzban 1st February 2011, 19:09 Quote
First game was brilliant and this looks to be too!
whamio 1st February 2011, 21:19 Quote
played both, both worth the $.... the game does "cheat you in some action scenes and does get a bit repetitive but the high quality graphics were fun.
JustLeigh 1st February 2011, 22:34 Quote
Loved the first one, but I didn;t realise till half way through that you could open the white lighted lockers! Maybe this is also the problem DdD is having with lack of ammo?
rtrski 2nd February 2011, 02:46 Quote
Just finished it. I have to say I enjoyed it immensely. Like the first, but to me a bit more like an interactive movie as Issac's interactions with other characters makes him seem more involved, vs. just a puppet / victim that "I" was saving. The comments about pacing are true, just when you think you can't take anymore you're pushing against nothing....it goes calm for a bit. And there are a couple of pretty horrible moments that they make you take part in. I don't want to spoil it by saying more. They did a good job of I think building on the psychological effects of what happened before and explaining how the events on Aegis VII 'grew' as a result of the original discovery, and why those responsible could or would be so shortsighted. (Again, attempting not to spoil for those who havent even finished the first)

The visuals DX9, 10, or even if they're 8 - are stunning. Some of the lighting effects blew me away (there was one - rare - calm moment that I just looked around, enjoying the lightplay and shadow effects). Zero g was a lot easier to handle now (in a good way, not 'dumbed down' - never made sense to me that a vacuum capable engineering suit wouldnt' have thruster jets in the first one.

To those complaining about the PC controls on the first one - now only can you force VSYNC but you could also hack the .ini file yourself. I think I turned the mouse sensitivity to something like 1.7 (normally on a scale of 0 - 1). The bar looks stupid when you reboot and see it in the options menu, as it runs past the normal range, but it makes the controls much more what a PC user is used to. I'm not excusing that one had to do that - it was definitely a bit of a troublesome issue for a console port - but it was correctable with almost no real effort (yes, the .ini change works on the Steam version too, just have to find it). DS2 did NOT have similar issues, btw, controls were fine out of the box, I think I set mouse sensitivity to about 0.85.

My one complaint - and it was mentioned in a review on another site. Some of the audio dialog that's kind of important to the story development is so distorted (on purpose) I had a hard time understanding it. I hope they might 'patch' those audio files - the writing was overall pretty darn good and I feel like I missed a lot due to the audio issues. Might try again with only 2-channel (was playing 5.1 surround on multidriver earphones)
rtrski 2nd February 2011, 02:49 Quote
**not** only could you set VSYNC I meant. I did have it on by default for DS2 as well, and never thought controls were acting wrong. I did tend to run into impossible odds a few times. I hate the damn evil kids, even more than the tentacley-wallcrawling infants in the first one. Easy to kill individually, but they hunt in packs....
Ayrto 2nd February 2011, 03:15 Quote
I think the point some were making is, usually DX9 screams port...whether that's fair or not.. DX10 and better still DX11, at least suggest they've really spent some time on the PC version, not treating it as some after thought, once the version developed to run on crappy(by PC standards) console HW is completed.

PC fans will have to wait for DICE with their planned Battlefield 3 reveal on March1st, to see if a major game built on DX11, featuring things like DX11 multithreading (if drivers ever come), tessellation, native 64 bit support, etc. can really raise the bar. It used to be the case that the games forced upgrades. Games coming out with DX9 in 2011 can never do that and you know this before you even play them.

The lighting is incredible though, in the first game too. Iirc, they apparently had experts from the movie world. They used a specially developed deferred lighting mesh?? Imho, DS's lighting was to that game, what those superb water effects were to Bioshock.
Mraedis 2nd February 2011, 09:38 Quote
Quote:
Originally Posted by Pete J
Heh, last time I say this I swear:

FORCE VSYNC THROUGH THE DRIVERS!

I don't know about you, but I dislike having to force something through drivers for something basic such as the controls to work properly...
wafflesomd 2nd February 2011, 10:01 Quote
Quote:
Originally Posted by Ayrto
I think the point some were making is, usually DX9 screams port...whether that's fair or not.. DX10 and better still DX11, at least suggest they've really spent some time on the PC version, not treating it as some after thought, once the version developed to run on crappy(by PC standards) console HW is completed.

PC fans will have to wait for DICE with their planned Battlefield 3 reveal on March1st, to see if a major game built on DX11, featuring things like DX11 multithreading (if drivers ever come), tessellation, native 64 bit support, etc. can really raise the bar. It used to be the case that the games forced upgrades. Games coming out with DX9 in 2011 can never do that and you know this before you even play them.

The lighting is incredible though, in the first game too. Iirc, they apparently had experts from the movie world. They used a specially developed deferred lighting mesh?? Imho, DS's lighting was to that game, what those superb water effects were to Bioshock.

I can't wait for bad games to look even better.
impar 2nd February 2011, 10:18 Quote
Greetings!
Quote:
Originally Posted by Mraedis
I don't know about you, but I dislike having to force something through drivers for something basic such as the controls to work properly...
Yep. It is just ridiculous.
At least on this game one can change the keys in-game (or so I am told, not buying it till it is on the bargain bin).
Doctor Hades 2nd February 2011, 10:19 Quote
Dead Space was superb in my opinion, almost perfectly paced and certainly it kept me playing to the very end. Apart from the annoyance of not being able to use health packs on the ground when the inventory was full it was very enjoyable and certainly eerie.

The sequel so far (Chapter 7) takes everything that was great about the first game and adds in a bit more personality - you now see Isaac Clarke - and more variety in the environment such that I'm compelled to keep playing further to see what comes next. The set-pieces are also excellent. There are some creepy moments, like when the lights you go out and you can hear the necromorphs but can't see them, but it isn't a scary game as such, more of a moody psychological horror a la Silent Hill meets Doom (that isn't a criticism by the way) and Dead Space 2 at least does combat well.

The only real disappointment is the lack of support for in-game anti-aliasing. Yes, the game has an AA option but it's a useless edge blur that does little to hide jagged edges so I had to resort to forcing it through the drivers using the AA flag of Dead Space. While it works fine as it did with Dead Space, it unfortunately disables dynamic shadows unless you lower them to Normal. I admit the graphics themselves and, especially, the lighting are superb but isn't it about time we moved away from DX9-only games and offered DX10/11 as standard too. How many people are still using DX9 only cards anyway? It is annoying to have a £380 powerhouse graphics card (NVIDIA GTX 580) and not be able to utilise its features properly. The sooner the PS3 and Xbox 360 die the better IMO, I personally think they're holding back the PC.
DrGonzo 2nd February 2011, 17:03 Quote
Strange, I thoroughly enjoyed Doom 3. Found Dead Space 1 to be a bit dull and ripping it off to an extent.
popcornuk1983 2nd February 2011, 19:15 Quote
Quote:
Originally Posted by tozsam
Seems like comparing the Alien film with aliens 2. The first was die-hard horror, the second was more action oriented.

+1 to that!

I'm stuck at the very end boss. I have too little ammo, no health packs and I don't think I've upgraded my weapons enough. I might have to revert to an ealier save :( I've tried to defeat the boss about 50 times but always die!
DbD 3rd February 2011, 10:35 Quote
I was probably better then most at the game - I played through it first time on hard as I found normal was too easy. If I had played through on normal I'm sure I could have breezed through but where's the challenge in that? I could have probably managed the insane difficultly (or whatever the one harder then hard was) if I played though again and went completely anal in the resource management/save/reloading.

The problem is in the nature of the way it works - if you want a challenge then it forces you to do stuff that isn't fun. That and the dodgy mouse control meant even though I completed it I didn't really enjoy the experience.
PQuiff 3rd February 2011, 12:09 Quote
3rd person is same as the first. kinna over the right shoulder.

Mouse wise - g500 got it set at mid level DPI - I had to turn mouse sensitivity down to 20/100 in game. no problem with mouse ghosting or not being sensitive enough.

It does seem to be a tiny bit more action orientated. Though at parts its still pant shittingly unsettling.

GFX wise. I personally feel there very good can run them maxed at 1920*1200. Cracking lighting and atmosphere c2d 6600 8800GTX

If you liked the first one this is more of the same which is great. If your not sure, go get DS1 on steam and decide after that.
Pete J 3rd February 2011, 13:41 Quote
Quote:
Originally Posted by Mraedis
I don't know about you, but I dislike having to force something through drivers for something basic such as the controls to work properly...
Hmm, I wrote a reply yesterday but it hasn't shown up :?

Anyway, I said that you can also put Vsync on in the game itself but it's limited to 30FPS, which is too choppy for my taste.

You're absolutely right though, it's something that shouldn't have to be fixed by the user. However, given the overall quality of the game, I'm willing to let this one slide!
serial_ 3rd February 2011, 16:27 Quote
Quote:
Originally Posted by Neat69
I picked up DS in the steam sale, and played it for about 2 hours before the horrible controls, like a lot of console ports, forced me to give up on it.

I note a couple of people stating that the controls are better in DS2 so I may give it a go when it comes down in price a bit.

The problem is engine-related. the mouse is rendered as a software mouse when vsync is turned on in-game, which causes the mouse to chug like crazy.

The solution is to turn vsync off in-game and force vsync+triple buffering on in your video card control panel. It takes all of 30 seconds and the controls are fixed. I own the steam version, am picky about my accuracy, and have played the game start-to-finish 5 times.

Don't deny yourself the glory of a fantastic game because the engine has a problem the devs can't address :/

Because DS2 uses the same engine, this problem still exists, but the devs did everything they could to make it less noticeable. Still, turning vsync off in-game and forcing it through the driver = problem solved. The issue is the in-engine vsync clamps the framerate at 30fps and renders a software mouse. Stupid? Yes. Totally fixable? yes. Worth missing out on Dead Space over? **** no.
serial_ 3rd February 2011, 16:33 Quote
Quote:
Originally Posted by popcornuk1983
+1 to that!

I'm stuck at the very end boss. I have too little ammo, no health packs and I don't think I've upgraded my weapons enough. I might have to revert to an ealier save :( I've tried to defeat the boss about 50 times but always die!

backtrack the level a little bit. There's a room just after you got off the elevator that should have a diamond semiconductor in it that's very easily missed. 25k goes a long way with ammo :) Just avoid the big bad and you'll be fine.

also, as far as hints go. Use the javelin gun on you-know-who, use the force gun on the adds, and save your cutter shots for the big heart thing.

After 2 hours of getting my ass handed to me and finally backtracking the level to grab the stuff I'd missed and stocking up on ammo, I went back in and it only took 4 attempts. Was playing on Zealot difficulty. 1st time through the game.
fargo 3rd February 2011, 18:09 Quote
the first page of this review is totally off the mark and the whole review a fair mark, personally I thought ds 1 was
great and they did a fantastic job on ds2. I played the first and am half way through ds2 and am loving it. I think
reviewers or critic's get carried away with themselfs looking for negitive thoughts of any game they just can't resist
the temptation. also this is no four hour game 15 chapters really makes call of duty games look like demo's
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