Published on 13th December 2010 by
Originally Posted by yakybis kinect seen as casual Gaming?
Originally Posted by Krayzie_B.o.n.e.As an Enthusiast PC Gamer I see casual gaming as the trend that's crippling gaming as a whole. With so many developers looking for the next 20 million units sold game, most games are becoming crap that cater to casual gamers and lack any innovation.
Originally Posted by jrs77Enthusiast gaming is territorial warfare in EvE Online.
Anything else is just casual gaming tbfh.
Originally Posted by BindibadgiQuote:Originally Posted by Krayzie_B.o.n.e.As an Enthusiast PC Gamer I see casual gaming as the trend that's crippling gaming as a whole. With so many developers looking for the next 20 million units sold game, most games are becoming crap that cater to casual gamers and lack any innovation.
I like the Enthusiast PC gaming as much as the next guy on here, but do you really think the next Call of Duty or even a-n-other FPS is innovation? World of Warcraft expansion packs? CS people have played since 1997? These are "enthusiast" but there is nothing what-so-ever to do with innovation in them. Mass Effect - loved by all but hardly innovative. It's just got a deep universe (which, is awesome admittedly, but time consuming to develop).
Then there's also the indie scene that has recently produced some gems: World of Goo, Braid, Trine, Minecraft, Plants vs Zombies, Limbo etc. They aren't your typical "spend all night learning the map" enthusiast title for sure, but they are seriously fun and semi-casual because you can dip in and out without serious commitment.
Kinect, PS Move, Wii are innovations - it's a control mechanism an interaction that's never been done before and each has their own take on the subject. You're not limited to a controller or keyboard and mouse. Just because quite a few of the games are now similar, compared to the history of FPS, RTS or MMO: they are still in their infancy!
Long time 'gaming enthusiasts' see resources taken away from the core of what they love and that their mum now 'plays games', which leaves their once unique, quiet and quirky space invaded by a load of people who now want in because it's cool. The resentment is that we weathered the abuse about being gamers, before the abusers became gamers.
/devils advocate. (PS: This is not having a poke at Krayzie!)
Also, Sandy Bridge + AMD APUs are pretty much gonna cement casual gaming.
Originally Posted by StoneyMahoneyI find arbitrarily dividing games into casual and hardcore categories distasteful. There's a fairly large middle ground of games that have casual reputations but with hidden depths.
I can't think of a better example than Pokemon right now. It's generally considered a kids game and is marketed as such but if you ever play competitively you'll find out it's just as deep as that cardboard crack called Magic: The Gathering (only it won't eat your wallet). In fact, I don't know of any other games that require you to handle formulae like this:
STAT = RoundDown((((IV + Base + ((Root of EV) / 8) + 50) * Level) / 50) + 10)
Learning what those variables are and how to manipulate them is key to squeezing every last ounce of performance out of the pokemon you train, yet all the core Pokemon games could still be beaten by my 10-year old niece who won't be able to even understand that formula for a good few years yet.
Some games are as casual or as hardcore as the player wants to make them. Try telling someone who can play expert tracks on Guitar Hero in performance mode or a DDR player who can do Paranoia on expert-double-mirror-stealth that they're casual gamers - they'll most likely kick the crap out of you.
Originally Posted by Bindibadgi Mass Effect - loved by all but hardly innovative. It's just got a deep universe
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