Hmmm. It a shame it falls a bit flat, but good that it's not quite as flat as everyone was half-expecting. I'll definitely be picking it up at some point, but 10-12 hours isn't all that good for £40.
Sounds pretty good but I think I'll wait and catch on offer at my £17.99 pricepoint for buying games. That should give me enough time to finish Bioshock 2 and BFBC2.
Expected more my m8 has this and we played through 3 episodes and it's decent but there's little reason to play it again, 8 is a fair score maybe even generous. it's not the game of the year most expected it to be, as. 360 owner it won't make me setup my 360 again ( it's been in a box since forza 3 was finished )
First review right Paul? Good job, you'll fit in well here. :)
I'll certainly be picking this up when the price falls, I love this sort of thing. 8-10 hours is about right for me too, I don't have as much time to play games as I used to.
Thanks Bauul, and yes, it is my first review. Pretty scary stuff.
I should be introducing myself properly next week with a blog post or something.
bob - honestly I cant see why it wouldn't work on a PC. I'd have actually preferred it on the PC as I've got a preference for using a mouse and keyboard as opposed to a 360 controller.
Maybe they thought it would be more cinematic if you were playing it on your TV in your lounge as opposed to on your PC. Seems like a pretty silly reason to cut out an extra revenue stream though. Unfortunately I think the fear of piracy may have been more of a contributing factor. If you spend five years developing a game you need to be damn sure you make a return on it I guess.
Cheers Material. Piracy is of course a major concern, but I'm pretty sceptical, and would say that Microsoft wanted a 360 exclusive to match Sonys. Afterall, Xbox exclusive sounds better than Microsoft exclusive!
Originally Posted by bob Cheers Material. Piracy is of course a major concern, but I'm pretty sceptical, and would say that Microsoft wanted a 360 exclusive to match Sonys. Afterall, Xbox exclusive sounds better than Microsoft exclusive!
True, I'm sure this was a factor too. It'd be interesting to see how the financials of exclusives work out - will any extra revenue that Alan Wake generates from being an Xbox exclusive offset lost revenue from not releasing on the PC & PS3?
bob - honestly I cant see why it wouldn't work on a PC. I'd have actually preferred it on the PC as I've got a preference for using a mouse and keyboard as opposed to a 360 controller.
Maybe they thought it would be more cinematic if you were playing it on your TV in your lounge as opposed to on your PC.
A lot of people, myself included, have the HDTV as a second monitor for games that work well with the xbox360 pad such as racing games or things like Just Cause/GTA. It's nice when developers make full use of the pad on PC and make the onscreen button prompts the actual xbox buttons.
At £4 an hour to own it really isn't worth it, especially if, like me, you don't have a 360. I think anyone interested in this would be much better off renting it for a weekend.
Originally Posted by Material True, I'm sure this was a factor too. It'd be interesting to see how the financials of exclusives work out - will any extra revenue that Alan Wake generates from being an Xbox exclusive offset lost revenue from not releasing on the PC & PS3?
Hopefully not. I know it's not a very nice thing to say, by I don't like it when they ditch my favourite gaming platform.
Makes you wonder just how far down the line in terms of development the 'DX10 exclusive' version on the PC was and how much it resembles the finished product on 360.
When Devs start talking trash about the PC I just don't won't their games any more and hope their game FAILS! You can keep Alan Wait as it won't bring in the revenue that Micro$uck spent out and I won't buy the PC version (linear or sandbox version) when Remedy releases it to get back all the money they just lost out on.
Maybe they thought it would be more cinematic if you were playing it on your TV in your lounge as opposed to on your PC. Seems like a pretty silly reason to cut out an extra revenue stream though. Unfortunately I think the fear of piracy may have been more of a contributing factor. If you spend five years developing a game you need to be damn sure you make a return on it I guess.
Um...yeah. Given the seemingly never-ending development issues the game has had, I would wager that it has more to do with Microsoft cash-for-exclusivity or the release on an single, unchanging platform enabled the developer to slash time on development and bug huntin' on a title that was starting to attract jokes of the DNF kind.
On the game. Don't own a console, so won't be playing it. Don't feel I'm missing anything. Quite frankly, don't care...and I am a fan of the Max Payne games.
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ReplyHa, stupid developers.
I wonder if the next game in this vein would have a choose your adventure type of gameplay, where one episode has many next episodes, and so on.
A PC release, I would have got it. An Xbox 360 release, it still doesn't make me want to go and buy a 360.
Sorry Remedy, sorry Microsoft. Meh.
I'll certainly be picking this up when the price falls, I love this sort of thing. 8-10 hours is about right for me too, I don't have as much time to play games as I used to.
I should be introducing myself properly next week with a blog post or something.
bob - honestly I cant see why it wouldn't work on a PC. I'd have actually preferred it on the PC as I've got a preference for using a mouse and keyboard as opposed to a 360 controller.
Maybe they thought it would be more cinematic if you were playing it on your TV in your lounge as opposed to on your PC. Seems like a pretty silly reason to cut out an extra revenue stream though. Unfortunately I think the fear of piracy may have been more of a contributing factor. If you spend five years developing a game you need to be damn sure you make a return on it I guess.
True, I'm sure this was a factor too. It'd be interesting to see how the financials of exclusives work out - will any extra revenue that Alan Wake generates from being an Xbox exclusive offset lost revenue from not releasing on the PC & PS3?
A lot of people, myself included, have the HDTV as a second monitor for games that work well with the xbox360 pad such as racing games or things like Just Cause/GTA. It's nice when developers make full use of the pad on PC and make the onscreen button prompts the actual xbox buttons.
Hopefully not. I know it's not a very nice thing to say, by I don't like it when they ditch my favourite gaming platform.
Um...yeah. Given the seemingly never-ending development issues the game has had, I would wager that it has more to do with Microsoft cash-for-exclusivity or the release on an single, unchanging platform enabled the developer to slash time on development and bug huntin' on a title that was starting to attract jokes of the DNF kind.
On the game. Don't own a console, so won't be playing it. Don't feel I'm missing anything. Quite frankly, don't care...and I am a fan of the Max Payne games.
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