bit-gamer.net

Alan Wake Review

Comments 1 to 22 of 22

Reply
Hazchem 30th May 2010, 04:15 Quote
Hmmm. It a shame it falls a bit flat, but good that it's not quite as flat as everyone was half-expecting. I'll definitely be picking it up at some point, but 10-12 hours isn't all that good for £40.
wafflesomd 30th May 2010, 05:55 Quote
I'll be playing the pc version....

Ha, stupid developers.
rickysio 30th May 2010, 06:12 Quote
Duke Wake (nearly) Forever.

I wonder if the next game in this vein would have a choose your adventure type of gameplay, where one episode has many next episodes, and so on.
SteveU 30th May 2010, 07:20 Quote
Sounds pretty good but I think I'll wait and catch on offer at my £17.99 pricepoint for buying games. That should give me enough time to finish Bioshock 2 and BFBC2.
The Infamous Mr D 30th May 2010, 07:32 Quote
Five years development time weighs heavily on the mind. This is a good time to use the word 'meh'.

A PC release, I would have got it. An Xbox 360 release, it still doesn't make me want to go and buy a 360.

Sorry Remedy, sorry Microsoft. Meh.
GravitySmacked 30th May 2010, 10:05 Quote
I loved every minute of it. Brilliant storyline, satisfying combat, decent visuals for the 360 - all in all great game.
rollo 30th May 2010, 10:19 Quote
Expected more my m8 has this and we played through 3 episodes and it's decent but there's little reason to play it again, 8 is a fair score maybe even generous. it's not the game of the year most expected it to be, as. 360 owner it won't make me setup my 360 again ( it's been in a box since forza 3 was finished )
Bauul 30th May 2010, 11:29 Quote
First review right Paul? Good job, you'll fit in well here. :)

I'll certainly be picking this up when the price falls, I love this sort of thing. 8-10 hours is about right for me too, I don't have as much time to play games as I used to.
bob 30th May 2010, 11:51 Quote
Did you find that this game is "unsuitable for the PC" as the devs said it would be?
Material 30th May 2010, 11:54 Quote
Thanks Bauul, and yes, it is my first review. Pretty scary stuff.

I should be introducing myself properly next week with a blog post or something.

bob - honestly I cant see why it wouldn't work on a PC. I'd have actually preferred it on the PC as I've got a preference for using a mouse and keyboard as opposed to a 360 controller.

Maybe they thought it would be more cinematic if you were playing it on your TV in your lounge as opposed to on your PC. Seems like a pretty silly reason to cut out an extra revenue stream though. Unfortunately I think the fear of piracy may have been more of a contributing factor. If you spend five years developing a game you need to be damn sure you make a return on it I guess.
bob 30th May 2010, 12:24 Quote
Cheers Material. Piracy is of course a major concern, but I'm pretty sceptical, and would say that Microsoft wanted a 360 exclusive to match Sonys. Afterall, Xbox exclusive sounds better than Microsoft exclusive!
GravitySmacked 30th May 2010, 12:29 Quote
From my play through I couldn't see any reason at all it wouldn't be perfectly suitable for the PC.
Material 30th May 2010, 12:36 Quote
Quote:
Originally Posted by bob
Cheers Material. Piracy is of course a major concern, but I'm pretty sceptical, and would say that Microsoft wanted a 360 exclusive to match Sonys. Afterall, Xbox exclusive sounds better than Microsoft exclusive!

True, I'm sure this was a factor too. It'd be interesting to see how the financials of exclusives work out - will any extra revenue that Alan Wake generates from being an Xbox exclusive offset lost revenue from not releasing on the PC & PS3?
lysaer 30th May 2010, 13:32 Quote
I will give it a try when it comes out on the PC, looks ok
mrbens 30th May 2010, 13:48 Quote
Quote:
Originally Posted by Material

bob - honestly I cant see why it wouldn't work on a PC. I'd have actually preferred it on the PC as I've got a preference for using a mouse and keyboard as opposed to a 360 controller.

Maybe they thought it would be more cinematic if you were playing it on your TV in your lounge as opposed to on your PC.

A lot of people, myself included, have the HDTV as a second monitor for games that work well with the xbox360 pad such as racing games or things like Just Cause/GTA. It's nice when developers make full use of the pad on PC and make the onscreen button prompts the actual xbox buttons.
TWeaK 30th May 2010, 14:56 Quote
At £4 an hour to own it really isn't worth it, especially if, like me, you don't have a 360. I think anyone interested in this would be much better off renting it for a weekend.
bob 30th May 2010, 16:02 Quote
Quote:
Originally Posted by Material
True, I'm sure this was a factor too. It'd be interesting to see how the financials of exclusives work out - will any extra revenue that Alan Wake generates from being an Xbox exclusive offset lost revenue from not releasing on the PC & PS3?

Hopefully not. I know it's not a very nice thing to say, by I don't like it when they ditch my favourite gaming platform.
Nature 30th May 2010, 17:16 Quote
polynesian beef cactus
frontline 30th May 2010, 20:29 Quote
Makes you wonder just how far down the line in terms of development the 'DX10 exclusive' version on the PC was and how much it resembles the finished product on 360.
Krayzie_B.o.n.e. 31st May 2010, 15:44 Quote
When Devs start talking trash about the PC I just don't won't their games any more and hope their game FAILS! You can keep Alan Wait as it won't bring in the revenue that Micro$uck spent out and I won't buy the PC version (linear or sandbox version) when Remedy releases it to get back all the money they just lost out on.
azrael- 1st June 2010, 14:16 Quote
Is it me or does the good lad Alan look a lot like John Stamos?
Adnoctum 1st June 2010, 16:36 Quote
Quote:
Originally Posted by Material

Maybe they thought it would be more cinematic if you were playing it on your TV in your lounge as opposed to on your PC. Seems like a pretty silly reason to cut out an extra revenue stream though. Unfortunately I think the fear of piracy may have been more of a contributing factor. If you spend five years developing a game you need to be damn sure you make a return on it I guess.

Um...yeah. Given the seemingly never-ending development issues the game has had, I would wager that it has more to do with Microsoft cash-for-exclusivity or the release on an single, unchanging platform enabled the developer to slash time on development and bug huntin' on a title that was starting to attract jokes of the DNF kind.

On the game. Don't own a console, so won't be playing it. Don't feel I'm missing anything. Quite frankly, don't care...and I am a fan of the Max Payne games.
Log in

You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.



Discuss in the forums