Whoever did the sound design on this game deserves a ****ing medal. The little effects like sound dampening when you're inside a shield, or gravel bouncing when you go off-road add so much to the driving experience.
Oh and attaching the UI elements to your car's suspension is a great idea, gives a real immersive feeling.
I must admit I've kind of ignored Blur, thinking it would just be another average racing game. After all the good comments from people here I might have to give it a look.
Originally Posted by Ph4lanx I must admit I've kind of ignored Blur, thinking it would just be another average racing game. After all the good comments from people here I might have to give it a look.
It's a fantastic game and the open beta is available to anyone with Xbox Live. Bear in mind this is Bizarre Creations, the guys behind the great Project Gotham series. They dropped their exclusive contract with Microsoft Games, which is why they're now able to go multi-platform.
I was playing the Beta verion on Xbox LIve until they took it down yesterday. I haven't been seriously addicted to a racing game since the 1st Gran Turismo. The addicting part is the strategy element it involves. Gathering and use of Power-ups is vital to winning, especially when you're online with 9 other drivers, or 19!
And if you do manage to get ahead of everyone, some entity above that I can only describe as "God of blur" creates force fields you must avoid or they will slow your vehicle.
The car physics are pretty decent. Each vehicle does a good job in replicating the performance and handling of the real deal. The Lotus is very nimble while the ZR1 can be like a projectile missile at the LA Docks. The Scirocco 24 is a pure adrenline rush in the Badlands. The engine sound effects are some of the best I've heard, esp the blow-off valve on the Scirocco 24 and the Nitrous boost as it tapers off on the 1969 Camero SS
I got so enthusiastic about the game that I decided to build a "blur" theme PC.... lol
It's based on the Blue ZR1 Corvette from the Beta version. It will be a mini-ITX system in 1:8 scale replica. Here is the progress so far..
when it comes to car games with a keyboard, I think they should model that after burn out paradise where its nice and well easy to control and drive the cars, not anything like GRID or Dirt 2 where its next to impossible to control your speed and turning and so on unless you have a really good steering and pedal setup, even then I find it difficult lol its no where near racing a vehicle in real life but ehh oh well lol.
Originally Posted by HourBeforeDawn when it comes to car games with a keyboard, I think they should model that after burn out paradise where its nice and well easy to control and drive the cars, not anything like GRID or Dirt 2 where its next to impossible to control your speed and turning and so on unless you have a really good steering and pedal setup, even then I find it difficult lol its no where near racing a vehicle in real life but ehh oh well lol.
Really? I finished GRiD and Dirt 2 with a keyboard.
Originally Posted by HourBeforeDawn when it comes to car games with a keyboard, I think they should model that after burn out paradise where its nice and well easy to control and drive the cars, not anything like GRID or Dirt 2 where its next to impossible to control your speed and turning and so on unless you have a really good steering and pedal setup, even then I find it difficult lol its no where near racing a vehicle in real life but ehh oh well lol.
This looks 'kin cool to me, not enough of these now, especially good ones. I love driving games with guns, used to be a staple, even got to the point where they were condemned for being a bit too common if I remember correctly (though it was a long time a ago so my memory may be failing).
@HourBeforeDawn: I thought the handling of Grid was great with a controller and Dirt 2 is much less twitchy with the deadzone turned up to about 20 or 25. Grid was ruined by griefers online though, and what happened to the eight-ball pack.
[QUOTE=enciem]This looks 'kin cool to me, not enough of these now, especially good ones. I love driving games with guns, used to be a staple, even got to the point where they were condemned for being a bit too common if I remember correctly (though it was a long time a ago so my memory may be failing).
oops, sorry, whisky. Work tomorrow as well, shame on me. Still, this game's hopefully gonna be better than Split Second, just played the demo on PS3, the demolition is good but the driving experience is too stiff. Guess it is Disney though
Originally Posted by HourBeforeDawn when it comes to car games with a keyboard, I think they should model that after burn out paradise where its nice and well easy to control and drive the cars, not anything like GRID or Dirt 2 where its next to impossible to control your speed and turning and so on unless you have a really good steering and pedal setup, even then I find it difficult lol its no where near racing a vehicle in real life but ehh oh well lol.
Agree on Grids unplayability, but not on Dirt2.
I'd have to say they're both fine with a keyboard - I can kick plenty of ass on GRID off and online with a dodgy old Z-board, without having to mess with the acceleration and steering limits. DiRT is a bit harder though - if you're trying to make a small adjustment as you come to a jump and time it wrong you can end up completely sideways in mid air.
OT, this game sounds really great - will definitely be looking into this at the end of the month. Like impar said, what DRM has it got?
Originally Posted by TWeaK OT, this game sounds really great - will definitely be looking into this at the end of the month. Like impar said, what DRM has it got?
Not sure, I played it on 360 for this preview - publisher is Activision...
Comments 1 to 25 of 33
ReplyWipeout meets NFS.
Whoever did the sound design on this game deserves a ****ing medal. The little effects like sound dampening when you're inside a shield, or gravel bouncing when you go off-road add so much to the driving experience.
Oh and attaching the UI elements to your car's suspension is a great idea, gives a real immersive feeling.
A new Rollcage?
Whats the DRM on this?
Me love Nissan Skyline :P
And if you do manage to get ahead of everyone, some entity above that I can only describe as "God of blur" creates force fields you must avoid or they will slow your vehicle.
The car physics are pretty decent. Each vehicle does a good job in replicating the performance and handling of the real deal. The Lotus is very nimble while the ZR1 can be like a projectile missile at the LA Docks. The Scirocco 24 is a pure adrenline rush in the Badlands. The engine sound effects are some of the best I've heard, esp the blow-off valve on the Scirocco 24 and the Nitrous boost as it tapers off on the 1969 Camero SS
I got so enthusiastic about the game that I decided to build a "blur" theme PC.... lol
It's based on the Blue ZR1 Corvette from the Beta version. It will be a mini-ITX system in 1:8 scale replica. Here is the progress so far..
http://www.mnpctech.3dpixelnet.com/picture_library/blur_game_corvette_pc_case_chassis1.jpg
Really? I finished GRiD and Dirt 2 with a keyboard.
A (cheap) OEM (Acer) wireless keyboard.
@HourBeforeDawn: I thought the handling of Grid was great with a controller and Dirt 2 is much less twitchy with the deadzone turned up to about 20 or 25. Grid was ruined by griefers online though, and what happened to the eight-ball pack.
I'd have to say they're both fine with a keyboard - I can kick plenty of ass on GRID off and online with a dodgy old Z-board, without having to mess with the acceleration and steering limits. DiRT is a bit harder though - if you're trying to make a small adjustment as you come to a jump and time it wrong you can end up completely sideways in mid air.
OT, this game sounds really great - will definitely be looking into this at the end of the month. Like impar said, what DRM has it got?
Not sure, I played it on 360 for this preview - publisher is Activision...
http://www.youtube.com/watch?v=0vVIiKp6xMs
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