Published on 6th August 2008 by
Originally Posted by kenco_ukEach time you kept using the word 'best', I read it as 'breast'.
The other problem is that the health of your characters is not reset between bouts or between floors – which means that careful choice of characters becomes even more important. Each group of floors also has a number of unlockable treasures which are received after performing certain moves, combos or actions, such as switching between characters mid-fight.
Oh, and once you've got to the top of the tower, you have the option to do it all over again going down the tower too.
So, console games started to converge from the old arcade model: storylines were introduced, gameplay became more complex, and lives were replaced with checkpoints. Once consoles started to use CDs and DVDs to store data, games became more complex and the divorce from arcade games was complete.
Originally Posted by Jojii+1 for boobs on the front page.
Originally Posted by KayDatShould that be "diverge"?
Originally Posted by jojii+1 for boobs on the front page.
Originally Posted by FaIIenwhy isn't there a PS3 review of the game ? You could at least include Darth Vader gameplay which is one of the most amazing characters I've ever seen in a fighting game.
Originally Posted by FlibblebotBoth versions were reviewed - I reviewed the PS3 version, Joe reviewed the Xbox version. Darth Vader was mentioned, but mainly in passing as I felt that that the Star Wars characters were tacky add-ons which didn't really enhance the game.
As I said above, all three of the SW characters are flawed in some way, and they don't really bring anything to the game - it's just a pointless marketing gimmick meant to generate interest for Force Unleashed.
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