Published on 15th January 2007 by
Your character is also pretty agile, he can jump (albeit with a bit of an annoying stutter) as well as use a grappling hook to climb up to would-be unreachable places.
Originally Posted by GarsideI played about three hours of multiplayer but like I said, became disillusioned by the fact that every time I was killed I was respawned miles away. Nowhere near as much fun as other multiplayer games on the 360.
Originally Posted by casey_coleFrankly - if three hours is enough for a guy who reviews computer games for a job - then I'd trust his opinion. I can normally tell if a game is any good after 30 minutes - so forcing himself through 3 hours is enough for me to know not to buy.
There's no need to get arsey with him - it's his opinion; he is entitled to it, and if you disagree with him then fine - but stop putting words into his mouth.
Originally Posted by Chuff_72Ok, there was a really negative/flippant comment here before, but all I want to say is this - Lost Planet IS designed to be first a multiplayer experience, and the single player is in essence "training" for this. There is a video interview on Gamespot with one of the guys from Capcom confirming this (no link I'm at work :)). So spending only three hours to reach a conclusion on the main core of the game experience, with took two years to design and build is, in my view, insulting to all involved with the project and just really sh** journalism.
Originally Posted by BioSniperPretty much sums up how I felt about the demos I played that were on XBL.
The multiplayer was dull and un-interesting and the single player was too simple really.
I think Ryan's review was spot on except the score possibly should have been 1 point lower.
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