Ah well... I guess I'll have to come up with another excuse other than graphics for sticking with PCs and not going to Consoles...
Maybe the features they're expected to add to the PC release...
Quote:
Originally Posted by Wil Harris, Ghost Recon: Advanced Warfighter Part 1 PC levels will have more cover and will be more intricate, because of the added accuracy gamers will have. Enemies will be a bit more crafty, and there will be additions to the tactical aspect of the game
Originally Posted by NaThRo The question has probably been asked a million times, but... Why can we buy a console for $400 that can do graphics better than a PC with a graphics card that cost $600+ on it's own...?
(actual amounts may vary but I'm sure an X-Box 360 is cheaper than a brand new nVidia 7900)
It is true that recently, some companies have started selling their consoles at a loss in the hope of making up the profit on games, but there's another reason for this apparent gulf in pricing: fixed architecture.
A game running on a PC has to deal with several layers of what is essentially middleware, starting with firmware on the motherboard and graphics cards, and moving through the operating system, drivers, any "actual" middleware (such as liscensed graphics/sound/physics "engines"), then finally to the game logic itself, which may or may not be optimised for the exact processor you're running it on. Every step along this path adds a little more overhead to the whole process, which explains why a PC with 5 times the processing power of some given console on paper can only produce a result that looks one-and-a-half to two times better. You still have to pay for all that power, even though a lot of it is being wasted on overhead or even left unused.
A console game, when programmed well, is subject to none of these intermediate layers, and even the most lazily thrown-together code will only involve one or possibly two layers of abstraction. Even then, those layers will have been tailored specifically to one hardware configuration, reducing their impact.
And about the healing situation regarding AI combatants, well I might suggest that as even the best AI is still pretty bad (and from what the article says, this game's AI isn't great), the AI combatants are going to NEED all that healing, whereas theoretically, if you're playing well, YOU won't.
Originally Posted by NaThRo Ah well... I guess I'll have to come up with another excuse other than graphics for sticking with PCs and not going to Consoles...
i've got 2 reasons for you
1. keyboard
2. mouse
:p
Originally Posted by 1st time modder Is the world almost completely destroyable like it was in BLACK ( a title for the xbox), ie, gunfire/grenades actually do realistic damage (barrels, etc... included.)
but still looks pretty cool considering how far they have come from the xbox
Just thought i would make a quick comment. " Black Sucked " i hope this game is nothing like it :(
Originally Posted by Firehed One word: w00t!
Fully destructable environments should be fun.
Looks like a fun game for sure, but I'll be waiting for the PC version. And in any case, I just picked up Oblivion so now I need a GPU upgrade :(
Another quick comment, i doubt you will ever see a game where the environment is fully destructable it just isn't reasonable, if you shoot a stinger missle into the ground at the exact same spot 50000000000 times (on the game) will you reach the center of the earth? i doubt it. Also if you really play oblivion, and try to comepletley complete it, this new ghost recon will be selling for 20 dollars at wal-mart by the time your done.
Originally Posted by castian Another quick comment, i doubt you will ever see a game where the environment is fully destructable it just isn't reasonable
oh you realy realy will. ever is a extreamly long time.
Think about what games were like 10 years ago. I doubt any of us could have predicted what games would be like now.
Originally Posted by NaThRo The question has probably been asked a million times, but... Why can we buy a console for $400 that can do graphics better than a PC with a graphics card that cost $600+ on it's own...?
(actual amounts may vary but I'm sure an X-Box 360 is cheaper than a brand new nVidia 7900)
It's pretty much been proven that the biggest loss leaders usually result in the biggest profit margin in the long run.
Console Manufacturers like Sony and MS, all hope to produce a 5 year money tree by taking a massive hit on hardware sales, as each game sold on their console will yield a significant royalty gain.
Ever notice how console games always cost about 10 bucks more than their exact PC counter part, those extra 10 dollars are going into the pockets of the console manfacturers.
A successful video game console is a like a endless money tree, with a infinite amount or royalty fees coming in once the console has gained a set user base. No extra money needs to be spend on development costs once the machine is starts rolling.
Thats primarily why Sony has the money to buy up film studios like butter.
The more powerful they make the initial system the longer the money tree will last.
Looks cool
I am still a pc gamer don't like console gaming. Game looks cool. First Ghost Recon was a verry cool game. Also some really cool mods were availeble. Swiss army mod ruled!! Hopefully this game will also be nicely moddable!
Comments 26 to 34 of 34
ReplyMaybe the features they're expected to add to the PC release...
A game running on a PC has to deal with several layers of what is essentially middleware, starting with firmware on the motherboard and graphics cards, and moving through the operating system, drivers, any "actual" middleware (such as liscensed graphics/sound/physics "engines"), then finally to the game logic itself, which may or may not be optimised for the exact processor you're running it on. Every step along this path adds a little more overhead to the whole process, which explains why a PC with 5 times the processing power of some given console on paper can only produce a result that looks one-and-a-half to two times better. You still have to pay for all that power, even though a lot of it is being wasted on overhead or even left unused.
A console game, when programmed well, is subject to none of these intermediate layers, and even the most lazily thrown-together code will only involve one or possibly two layers of abstraction. Even then, those layers will have been tailored specifically to one hardware configuration, reducing their impact.
And about the healing situation regarding AI combatants, well I might suggest that as even the best AI is still pretty bad (and from what the article says, this game's AI isn't great), the AI combatants are going to NEED all that healing, whereas theoretically, if you're playing well, YOU won't.
Nezuji :)
1. keyboard
2. mouse
:p
Just thought i would make a quick comment. " Black Sucked " i hope this game is nothing like it :(
Another quick comment, i doubt you will ever see a game where the environment is fully destructable it just isn't reasonable, if you shoot a stinger missle into the ground at the exact same spot 50000000000 times (on the game) will you reach the center of the earth? i doubt it. Also if you really play oblivion, and try to comepletley complete it, this new ghost recon will be selling for 20 dollars at wal-mart by the time your done.
oh you realy realy will. ever is a extreamly long time.
Think about what games were like 10 years ago. I doubt any of us could have predicted what games would be like now.
Black is really good at it, if a little slow, if they put it on PC it would be great, especially since its only on Xbox and PS2
It's pretty much been proven that the biggest loss leaders usually result in the biggest profit margin in the long run.
Console Manufacturers like Sony and MS, all hope to produce a 5 year money tree by taking a massive hit on hardware sales, as each game sold on their console will yield a significant royalty gain.
Ever notice how console games always cost about 10 bucks more than their exact PC counter part, those extra 10 dollars are going into the pockets of the console manfacturers.
A successful video game console is a like a endless money tree, with a infinite amount or royalty fees coming in once the console has gained a set user base. No extra money needs to be spend on development costs once the machine is starts rolling.
Thats primarily why Sony has the money to buy up film studios like butter.
The more powerful they make the initial system the longer the money tree will last.
I am still a pc gamer don't like console gaming. Game looks cool. First Ghost Recon was a verry cool game. Also some really cool mods were availeble. Swiss army mod ruled!! Hopefully this game will also be nicely moddable!
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