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Ghost Recon: Advanced Warfighter

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1st time modder 27th March 2006, 10:20 Quote
Is the world almost completely destroyable like it was in BLACK ( a title for the xbox), ie, gunfire/grenades actually do realistic damage (barrels, etc... included.)
but still looks pretty cool considering how far they have come from the xbox
mookboy 27th March 2006, 10:56 Quote
Quote:
Originally Posted by 1st time modder
Is the world almost completely destroyable like it was in BLACK ( a title for the xbox), ie, gunfire/grenades actually do realistic damage (barrels, etc... included.)
but still looks pretty cool considering how far they have come from the xbox

Most vehicles (even parked cars) can be blown up, crates and boxes fly about when hit with bullets. It's not perfect, as you can sometimes be shooting and chucking grenades at a car some Mexicans are hiding behind with no effect on it.

I would say overall it's a very good, but it does have it's faults. I think my biggest gripe is the large number of solo missions you have to undertake. Admittedly it's still better than many other third person console shooters in this mode, but playing with a proper squad is much more fun.
jezmck 27th March 2006, 11:03 Quote
While I'm not really interested in the game, I am glad to see the whole review is at bit-tech. :)
WilHarris 27th March 2006, 11:43 Quote
We listen ;)
zr_ox 27th March 2006, 13:23 Quote
You made this review sound like an actual Tom Clancy novel...great job!

I have to say that I'm beside myself looking at this, WOW! I do have my reservations though....

If the HDR is unlike anything you have ever seen on the PC, what generation of GPU will enable us to play this with the kind of pant soaking visuals you have described?

I have to say that I'm dissapointed regarding the realism though....
Quote:
Originally Posted by WilHarris
the key to survival is making good use of the cover afforded to you. Thankfully Ubisoft has made it very easy to make the most of the walls, cars and barrels that litter the environment.

Have they not seen Mythbusters? This will afford no protection at all...okay the wall might against small arms fire.

Great review ;)
apoogod 27th March 2006, 13:30 Quote
stupid question, is this coming to pc?
Marquee 27th March 2006, 13:37 Quote
All I want to know is if there will be a built in benchmarking tool into the game? THen the game will be the best I have seen since HL2.
valium 27th March 2006, 14:02 Quote
If only it were available on PC...
[sinz] 27th March 2006, 14:13 Quote
Quote:
Originally Posted by apoogod
stupid question, is this coming to pc?

Yes, in May.

That aside, I LOVE this game. The single player campaign is awsome and I have yet to really delve into multiplayer though the inability to take cover in multi like you can in single player is a bit irritating and the low number of co-op maps is also disappointing as I really enjoyed playing co-op with my brother in GR2. Graphics wise this game blows away anything else I've seen and the game is actually fairly difficult so you don't just blow through it so fast that you can't enjoy it. On PC the HDR (on my vanilla 6800) wasn't really as impressive as I had expected but this game shows what can be done with it and now I'm a believer.
The_Pope 27th March 2006, 14:49 Quote
Also, the PC version will support the AGEIA PPU. We will be looking at it as soon as we can get final code from Ubisoft to see what difference the extra grunt makes.
otispunkmeyer 27th March 2006, 15:03 Quote
http://forums.anandtech.com/messageview.aspx?catid=33&threadid=1826850&enterthread=y

from what this guys been saying, GRAW doesnt really sound all that good


his comments on AI -

"This is one of those really awfully programmed games when it comes to AI. Let me give an example. Crawling up behind a concrete block, there are a bunch of 3 enemy fighters about 50-60m in front of it. I am lying down behind the block and they obviously haven’t seen me. It’s also dark and whilst I have all my incredible night vision equipment they have just a trusty AK47. I lie there for a moment or two, reloading, checking my map and generally thinking about my assault. It seems the simplest and most effective method would be a grenade from my current position. If well aimed it will take out all three of them, if mis-aimed it might take 1 of them and cause a distraction so I can pop out of my cover and finish the other two. I can then stay in my current covered position and wait to see if any friends of theirs turn up. Plan formulated and now to the execution.


I take a grenade out of my belt (still lying in the same spot behind the concrete block), I pull the pin (still lying in the same spot behind the concrete block), my arm pulls back to launch the grenade (still lying in the same spot behind the concrete block), THEN THE VERY INSTANT THE GRENADE LEAVES MY LAST FINGERTIP (still lying in the same spot behind the concrete block), they are all shooting at me. They instantly know exactly where I am despite the fact they can’t see me, they can’t hear me and they in fact shouldn’t know I was ever in existence until the moment the grenade landed next to them, or even exploded. Lazy awful programming. Throughout the game you will get so many instances of this kind of rubbish. A guy in a bandana who ’spots’ me, on the other side of a miniforest, in the dark, from 400m when I can’t see him with the help of both thermal and night vision plus a freakin drone! "


His comments on the game/graphics -

"Then we have the one big hope of the early adopters… Ghost Recon: Advanced Warfighter. Pathetic to be honest. Sure it has a few more spanglies, some of the heat/haze effects are nice but the environments are still tight cramped affairs, but perhaps worst of all is the fact EVERYTHING IS MADE OF CARDBOARD!!!

Seriously, go shoot a window in GRAW… go on do it now and then come back… Great now tell me what happened. Did it smash? Did it shatter in a realistic way? Could you look through the window? What did it sound like when you shot it? Its freakin awful! First the windows are NOT transparent, they are not even windows. They are ‘A.N.Other’ bit of environment painted to look like a window… not very next gen huh? Well OK then what about when you shot the window? You mean to tell me this next-gen FPS didn’t have windows that shatter? In fact they didnt even get a bullethole in them? What?!!!??? it sounds like your bullet hit a lump of wet wood? Piss poor if you ask me!"
zr_ox 27th March 2006, 15:27 Quote
Quote:
Originally Posted by otispunkmeyer
[I am lying down behind the block and they obviously haven’t seen me.

I take a grenade out of my belt (still lying in the same spot behind the concrete block), I pull the pin (still lying in the same spot behind the concrete block), my arm pulls back to launch the grenade (still lying in the same spot behind the concrete block), THEN THE VERY INSTANT THE GRENADE LEAVES MY LAST FINGERTIP (still lying in the same spot behind the concrete block), they are all shooting at me. They instantly know exactly where I am despite the fact they can’t see me, they can’t hear me and they in fact shouldn’t know I was ever in existence until the moment the grenade landed next to them, or even exploded.

I have not played it but three things about that strike me as strange:

1. All the lying down would surley give them enough time to turn around would it not?

2.If he is lying down the whole time, without looking, then how does he even know where they are by the time he has the grenade primed?

3. Has a nearby sentry warned them too his presence behind the wall? (If so I would say the AI would be pretty good)

Reminds me of AA Spec Ops...damn I spent hours crawling around and then someone I could not see detected my presence! Hours I tell you crawling around...with tea breaks in-between of course, bugged and impressed the hell out of me all at the same time...AI like this rocks!
Kaze22 27th March 2006, 17:23 Quote
Quote:
Originally Posted by zr_ox
You made this review sound like an actual Tom Clancy novel...great job!

I have to say that I'm beside myself looking at this, WOW! I do have my reservations though....

If the HDR is unlike anything you have ever seen on the PC, what generation of GPU will enable us to play this with the kind of pant soaking visuals you have described?

I have to say that I'm dissapointed regarding the realism though....



Have they not seen Mythbusters? This will afford no protection at all...okay the wall might against small arms fire.

Great review ;)

Seeing as 360 is using a hybrid next gen ATI card running off something simililar to DX 10 with unified shader. We will most likely see something similar to these games on the upcoming DX10 cards from both ATI and Nvid.
zero0ne 27th March 2006, 17:33 Quote
Quote:
Originally Posted by otispunkmeyer
http://forums.anandtech.com/messageview.aspx?catid=33&threadid=1826850&enterthread=y

from what this guys been saying, GRAW doesnt really sound all that good


His comments on the game/graphics -

"Then we have the one big hope of the early adopters… Ghost Recon: Advanced Warfighter. Pathetic to be honest. Sure it has a few more spanglies, some of the heat/haze effects are nice but the environments are still tight cramped affairs, but perhaps worst of all is the fact EVERYTHING IS MADE OF CARDBOARD!!!

Seriously, go shoot a window in GRAW… go on do it now and then come back… Great now tell me what happened. Did it smash? Did it shatter in a realistic way? Could you look through the window? What did it sound like when you shot it? Its freakin awful! First the windows are NOT transparent, they are not even windows. They are ‘A.N.Other’ bit of environment painted to look like a window… not very next gen huh? Well OK then what about when you shot the window? You mean to tell me this next-gen FPS didn’t have windows that shatter? In fact they didnt even get a bullethole in them? What?!!!??? it sounds like your bullet hit a lump of wet wood? Piss poor if you ask me!"


I have shot windows in GRAW, and there ARE effects. I was able to shoot it and create a bullethole, and a few more shots made it shatter and disappear. I could then walk into the room once the glass was gone.

the only thing he might be talking about is the windows on the random buildings (IE 2nd, 3rd floor windows)

and thats just nitpicking, I mean hell, you could nitpick "The Matrix" about that too. (when the one agent was firing at Neo on the roof, and neo semi-dodged the bullets, the building directly behind him never had any bullet holes in it from the agent firing)
EK-MDi 27th March 2006, 18:05 Quote
Da** it! I knew I shouldn't have read this review. Now I'm really tempted to just go out and spend the little money I have, as a 16-year old, on an xbox 360.
glaeken 27th March 2006, 18:10 Quote
Quote:
Originally Posted by zr_ox

Reminds me of AA Spec Ops...damn I spent hours crawling around and then someone I could not see detected my presence! Hours I tell you crawling around...with tea breaks in-between of course, bugged and impressed the hell out of me all at the same time...AI like this rocks!

Yes! I remember the e&e. The first time through it took me forever. But I don't think there was actually any AI, just points on the terrain that would trigger an a larm.
zr_ox 27th March 2006, 18:50 Quote
Quote:
Originally Posted by glaeken
Yes! I remember the e&e. The first time through it took me forever. But I don't think there was actually any AI, just points on the terrain that would trigger an a larm.

I read somewhere that the spotters would react to movement in bushes & trees. They would also approach tree's and bushes to confirm the source of this movement...could be bull but I' pretty sure ot was on the AA website!

Perhaps I spend too much time in bushes! (lol)
glaeken 27th March 2006, 19:35 Quote
hmmm, interesting. I used to get so pissed off when I would crawl past the one rock wall and there was no way that they could see me, and the alarm would go off. But then other times I could walk by them while a spot light was on me and nothing would happen. That's what made me think it was just points in the map.
zr_ox 27th March 2006, 22:13 Quote
Quote:
Originally Posted by glaeken
hmmm, interesting. I used to get so pissed off when I would crawl past the one rock wall and there was no way that they could see me, and the alarm would go off. But then other times I could walk by them while a spot light was on me and nothing would happen. That's what made me think it was just points in the map.

I imagine that the AI reacts to changes. Should the spotters notice/hear something out of place...game over. The spotters during the E&E level were not static, so it suggests that they were reacting to changes in the environment. If you were lying in a bush and a spotter walks by, you dont move he will carry on, if you move...game over! That is not down to predetermined zones.
Tim S 27th March 2006, 23:10 Quote
The only lame thing about this game is that the PC version will not support AA when HDR is enabled on any hardware. :(
Firehed 27th March 2006, 23:17 Quote
Quote:
Originally Posted by The_Pope
Also, the PC version will support the AGEIA PPU. We will be looking at it as soon as we can get final code from Ubisoft to see what difference the extra grunt makes.
One word: w00t!
Fully destructable environments should be fun.
Looks like a fun game for sure, but I'll be waiting for the PC version. And in any case, I just picked up Oblivion so now I need a GPU upgrade :(
Stickeh 27th March 2006, 23:34 Quote
Best game ever.
I thought it was a bit short though, then i realised it was only cus i was playing it so much that i managed to complete it, on normal, within the week.
Playing it through on hard now, its tough, sometimes in places far too tough, especially the shooting-from-the-chopper missions. When i finally did complete those parts though, i was absolutely slaughtering the enemy killing everything in sight.
NaThRo 28th March 2006, 00:35 Quote
The question has probably been asked a million times, but... Why can we buy a console for $400 that can do graphics better than a PC with a graphics card that cost $600+ on it's own...?
(actual amounts may vary but I'm sure an X-Box 360 is cheaper than a brand new nVidia 7900)
kenco_uk 28th March 2006, 00:48 Quote
Because they make their money on the extra hardware and games, so they can afford to sell the console at a loss, until manufacturing processes evolve enough to start making money on the base unit.
Tim S 28th March 2006, 00:48 Quote
Quote:
Originally Posted by NaThRo
The question has probably been asked a million times, but... Why can we buy a console for $400 that can do graphics better than a PC with a graphics card that cost $600+ on it's own...?
(actual amounts may vary but I'm sure an X-Box 360 is cheaper than a brand new nVidia 7900)
Subsidisation. ;)

Also, the XBox 360 doesn't get a hardware update every 6-12 months. The XBox 360 will still be selling in 5 years time, and I don't want to think how fast the flagship graphics cards will be at that time.
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