Published on 21st November 2005 by
Originally Posted by RotoSequenceConsole hasnt even launched yet and a launch title already pushes the graphics to the limits... havent seen that before :)
Originally Posted by xenos360you obviosly know little about console game development. the game isnt running at full resolution because they maxed out the system its because the code for the engine isnt even optimized for the system. developers didnt even get the final dev kits until august and before that only had alpha kits (25% of total power) and beta kits (60% of total power) to work with. the final system is totally custom built and very different from conventional systems. the GPU alone has technology that wont be common placed for atleast a year if not two. here is a link to a video interview about PGR3 and at the end they said very clearly that if given a few more months they could get the game running at 60fps no problem and once they finally got the final dev kits the programmers wanted to rewrite the code from scratch because there is so much unused power in the system still......
i garuntee that two years from now we see games that make PGR3, gears of war, and metal gear solid 4 look like crap.
oh and hello everyone! this is my first post and i look forward to posting here, i have indepth knowledge on all things consoles so ill mainly be posting in the console forum.
The logic and embedded DRAM on the daughter die is what allows the Xbox 360 GPU to essentially offer "free" anti-aliasing, which Microsoft enforces through requiring developers to support a minimum of 2X AA in all Xbox 360 titles. Although we were originally told back at E3 that all Xbox 360 titles would support 4X AA, it seems that the statement has since been revised to 2X or 4X AA. We're not certain why the change was made, as 2X and 4X are both effectively "free" on the GPU, but there may be something we're missing.
Originally Posted by DivineSinBut to awnser the guy above me, they added a small chip (was it ram?) that handles the AA so the videocard doesnt have to process it. Its called free because it doesnt bog down the GPU.
Originally Posted by aon`aTv.gsus666Just one question: Is there that much of a difference between Gears of War and Unreal Engine 3.0 based games? I mean... the screenshots of GoW and PGR3 rock but didn't we nearly crap ourselves when we first saw UE3.0? So what's the big difference?
Except the fact UE3.0 based games won't launch before '07?
Originally Posted by KevoDon't expect Gears Of War to look anything like the "screenshots" posted around the web ;)
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