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Xbox 360 first impressions

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RotoSequence 21st November 2005, 16:23 Quote
Console hasnt even launched yet and a launch title already pushes the graphics to the limits... havent seen that before :)
Shadowed_fury 21st November 2005, 16:24 Quote
:D I had a little play on one the other day in PCworld (CODII) But, since i've never played on a Xbox, the controls were a little difficult to get used to. Nice looking though ;)
PGR looks awesome tbh.
eek 21st November 2005, 17:09 Quote
Quote:
Originally Posted by RotoSequence
Console hasnt even launched yet and a launch title already pushes the graphics to the limits... havent seen that before :)

Yeah lol, it's a bit of a shame really as it means that graphically games aren't going to be able to get much better unless they find a way to really optimize it. Time to start work on xbox 3 me thinks!!!!
atanum141 21st November 2005, 17:32 Quote
apparently many of the american boys who got their pre-orders early...have complaints about the machine.....apparently the machine bsod's(or the xbox's version)...its having problem with games and the harddrive.....ill think im gonna wait till more stocks come in and when the machines been out for a while.
xenos360 21st November 2005, 17:37 Quote
Quote:
Originally Posted by RotoSequence
Console hasnt even launched yet and a launch title already pushes the graphics to the limits... havent seen that before :)

you obviosly know little about console game development. the game isnt running at full resolution because they maxed out the system its because the code for the engine isnt even optimized for the system. developers didnt even get the final dev kits until august and before that only had alpha kits (25% of total power) and beta kits (60% of total power) to work with. the final system is totally custom built and very different from conventional systems. the GPU alone has technology that wont be common placed for atleast a year if not two. here is a link to a video interview about PGR3 and at the end they said very clearly that if given a few more months they could get the game running at 60fps no problem and once they finally got the final dev kits the programmers wanted to rewrite the code from scratch because there is so much unused power in the system still......

http://games.kikizo.com/features/projectgo...rview_nov05.asp

i garuntee that two years from now we see games that make PGR3, gears of war, and metal gear solid 4 look like crap.

oh and hello everyone! this is my first post and i look forward to posting here, i have indepth knowledge on all things consoles so ill mainly be posting in the console forum.
pranks7er 21st November 2005, 17:46 Quote
played the call of duty demo wow!!!!!

but yea i agree with other comment controls very sensitive takes wile to get used to

but all i can say is

I WANT ONE!!!!!!!!!!!!!!!!!!
atanum141 21st November 2005, 17:49 Quote
Quote:
Originally Posted by xenos360
you obviosly know little about console game development. the game isnt running at full resolution because they maxed out the system its because the code for the engine isnt even optimized for the system. developers didnt even get the final dev kits until august and before that only had alpha kits (25% of total power) and beta kits (60% of total power) to work with. the final system is totally custom built and very different from conventional systems. the GPU alone has technology that wont be common placed for atleast a year if not two. here is a link to a video interview about PGR3 and at the end they said very clearly that if given a few more months they could get the game running at 60fps no problem and once they finally got the final dev kits the programmers wanted to rewrite the code from scratch because there is so much unused power in the system still......

http://games.kikizo.com/features/projectgo...rview_nov05.asp

i garuntee that two years from now we see games that make PGR3, gears of war, and metal gear solid 4 look like crap.

oh and hello everyone! this is my first post and i look forward to posting here, i have indepth knowledge on all things consoles so ill mainly be posting in the console forum.

FANBOY AHOY!!!!!!!!!!!!!!!!

Btw Roto was making a joke!
BioSniper 21st November 2005, 18:16 Quote
I really do like the looks of some of the games coming out at launch though I think I will hang fire till some time next year when the price may well end up being slightly lower.

I really would like to play kameo, PD:Z, and PGR3 though :)
WilHarris 21st November 2005, 18:53 Quote
I have no doubt that we will get games that look better on the Xbox 360. I also have no doubt that, given more time, the PGR boys could get PGR to 1280x720 with a decent framerate - just a shame they haven't got more time.
dire_wolf 21st November 2005, 19:36 Quote
Damn those deadlines!

Think i'm going to wait till next summer before i splash out, lets let the tech 'settle' a bit
SparkuS 21st November 2005, 20:00 Quote
Gave the 360 a good auld play at i-series, spent a good 10 minutes on each game. I was taken-a-back by the clarity. DoA4 was amazing. Kept going the women with the skimpy number because her erm... eyes were just so life like. I also thought I was watching the King Kong movie trailer on one xbox, turned out to be a cut scene from the game, looked sublime.
HellRazor 21st November 2005, 20:38 Quote
I dunno...I work at Best Buy, and I was REALLY disapointed with it...the graphics suck and there is no AA going on. I was getting better Graphics on one of the Gaming Demo machines back in Computers than the 360. I mean sure it looks neat, and stunning, but its nothing all that revolutionary....atleast I don't want to buy one anyway....
kickarse 21st November 2005, 20:52 Quote
I'll probably buy it for the modding ability and perhaps games...
perplekks45 21st November 2005, 22:06 Quote
Just one question: Is there that much of a difference between Gears of War and Unreal Engine 3.0 based games? I mean... the screenshots of GoW and PGR3 rock but didn't we nearly crap ourselves when we first saw UE3.0? So what's the big difference?
Except the fact UE3.0 based games won't launch before '07?
Kevo 21st November 2005, 22:24 Quote
Don't expect Gears Of War to look anything like the "screenshots" posted around the web ;)
silent_project 21st November 2005, 22:29 Quote
Yeah i will have to play it first hand to make a judgement
[sinz] 21st November 2005, 23:02 Quote
I've played COD2 a couple times on the kiosks at the EB stores in the US and the AA definitely wasn't there. That was actually the number one thing that disappointed me with the console. I had played the COD2 demo on my PC (6800 vanilla with extra pipelines and shader unlocked) and was really hoping to be impressed by the demo on the Xbox360 kiosk. Sadly, I wasn't. As far as the AA being 4x goes, anandtech has this to say:
Quote:
The logic and embedded DRAM on the daughter die is what allows the Xbox 360 GPU to essentially offer "free" anti-aliasing, which Microsoft enforces through requiring developers to support a minimum of 2X AA in all Xbox 360 titles. Although we were originally told back at E3 that all Xbox 360 titles would support 4X AA, it seems that the statement has since been revised to 2X or 4X AA. We're not certain why the change was made, as 2X and 4X are both effectively "free" on the GPU, but there may be something we're missing.


I don't really understand what they mean by "free". Perhaps someone here could help clear that up for me. But, either way, it REALLY didn't seem like there was much AA going on at all. The jaggies were extremely apparent and I had really hoped for more. Perhaps the Kiosks aren't using final units, but they were introduced relatively recently so I'd be fairly surprised if they weren't. I've got a copy of PGR3 sitting here on my desk as it was preordered months ago with my Xbox360 and I'm really interested to see what the real deal is. Unfortunately, I won't be getting my console until well after the holidays due to this preorder shortage nonsense and I'm quite disgrunteld about it.
DivineSin 21st November 2005, 23:18 Quote
I actually believe that the consoles 4x AA has been pushed down to 2x AA (free of course). I cant remember if its on all games or just a few like PGR. But to awnser the guy above me, they added a small chip (was it ram?) that handles the AA so the videocard doesnt have to process it. Its called free because it doesnt bog down the GPU.

To comment on the system, i wish i could play at a kiosk, but all the wal-marts i've been too have had there kiosks die. I can comment that it was far less breathtaking than i thought it would of been. I've seen stock shots from games, and then actual screencaps taken from the system. Not that impressive, and COD2 isnt quite near a high-end PC.
[sinz] 22nd November 2005, 01:03 Quote
Quote:
Originally Posted by DivineSin
But to awnser the guy above me, they added a small chip (was it ram?) that handles the AA so the videocard doesnt have to process it. Its called free because it doesnt bog down the GPU.

That's sort of what I had guessed. Thanks for clearing that up, much appreciated.
thecrownles 22nd November 2005, 04:04 Quote
Does anyone know when we will see advancements such as the triple core CPU (or Cell stuff) and this anti-aliasing chip trickling down to the computer components realm? Supposedly these consoles are 20? times faster than our computers or some number like that. Any predictions on when the computer world will begin to catch up?
Rocket733 22nd November 2005, 05:03 Quote
The consoles are faster at some things because they're limited in what's required of them. They have one job and that's to run games (watching movies is just an add on chip) while computers have to be able to do more things so I wouldn't really say that the computer world is behind.
automagsrock 22nd November 2005, 09:22 Quote
Hmm, problems with the first batch of 360's... I could have sworn that not too long ago I mentioned something about this happening and someone here said "It won't happen" Well, I'll be a monkies uncle, because look, IT HAPPENED!!!!!!!


I played COD2 at Wal-Mart, not impressed. My friend got his 360 at 12:05 am tonight at GameStop. We played PGR 3, the trees are so lame. The cars look fantastic, the backgrounds rendered very well, but the trees, that review was spot on....


As far as DoA4, from what I hae seen it looks no different then DoA3, but I guess I'll ahve to wait and play it.

I really want to play the new Perfect Dark. But until my friend gets it, I'll just play COD2 on my PC and have it look better then the 360 (Jeez, neever thought I'd say that...)
Aankhen 22nd November 2005, 11:12 Quote
Quote:
Originally Posted by aon`aTv.gsus666
Just one question: Is there that much of a difference between Gears of War and Unreal Engine 3.0 based games? I mean... the screenshots of GoW and PGR3 rock but didn't we nearly crap ourselves when we first saw UE3.0? So what's the big difference?
Except the fact UE3.0 based games won't launch before '07?
I don't understand what you mean: Gears of Wars uses UE3.0, after all. After watching the trailer, I know I was sitting there with an open mouth.
Quote:
Originally Posted by Kevo
Don't expect Gears Of War to look anything like the "screenshots" posted around the web ;)
What do you mean? There's gameplay footage of Unreal Tournament 2007 running on a GeForce 7800 GTX available, and it shows that UE3.0 is capable of the sort of graphics promised in the screenshots. And let's not forget the UE3.0 demonstration that was shown at E3...
tm36usa 22nd November 2005, 12:10 Quote
When I went to Best buy yesterday around 6:00pm (18:00) there were 7 kids lined up already for the lauch that was 15 hours away. (I wish it wasnt so cold or i'd be there with them) I played the CoD2 demo on the xbox 360 inside and I liked it alot. The graphics could have been better (best buy didnt even have it on an hdtv, morons) but i liked the contols alot. They felt real natural to someone who has used an xbox controler (me) and even to someone who is used to a ps2 controler (my friend). The console looks sweet but I wish it didnt have that stupid power brick. With that said, I should have bought one just to put up on ebay as right now they are going for over $800.
Neogumbercules 22nd November 2005, 12:29 Quote
I'm not trying to start a console war or anything, but from my perspective PS3 really does seem to being doing something truely "next gen" with the Cell chip. I have spent considerable time with the CoD2 demo on my PC and on the displays at stores, and I wasn't really impressed all that much. It wasn't the jaggies that bothered me, but the low texture quality that immediatly stuck out on the gray metal of the Thompson SMG.

But really, it's just a hack job port from the PC game, so it's not really designed to take advantage of the technology behind the 360. A lot of the other games look absolutely outstanding. However, I think the PS3 is really gonna blow gamers away. No one has really seen anything about it, Sony is being exremely tight-lipped on the details, and developers are reluctant to release info on their games.

Once the flood of PS3 info starts to pour into the gaming publications, I think it will really have the oppurtunity to show off its meat and potatos. I don't think it will be long before PCs catch up to, and surpass, Xbox360 in gaming quality. However, I think it will be a lot longer before PCs start catching up to what the Cell chip is supposedly capable of.
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