Published on 4th May 2011 by
Originally Posted by NuTechwhat will a touchscreen - and all the electronics that come a long with it - add to the cost (remember, Nintendo doesn't ever lose money on hardware)? How about battery life?
Originally Posted by j_jay4What have you got against two pints of lager and a packet of crisps?
A touchscreen removes these problems, providing more precision, while also providing a flexibile mouse-like controller that you simply can't get from a pair of thumbsticks.
Originally Posted by ArticleHowever, the amount of power and cooling needed for 800 stream processors in a cramped space isn't going to make the Radeon HD 4850, 4870 and 4890 GPUs look attractive for use in a console either.
Originally Posted by Da_Rude_BaboonWhat? Have you tried using games that utilise the touch screen as a d-pad on the ipad? I've been playing speedball two evolution which uses that kind of controls and they are awful. You have no tactile feedback and it's inferior to thumb sticks or the good old fashioned d-pad.
Originally Posted by arcticstoatfor controlling things like POV in a first person shooter
Originally Posted by GuinevereBut have you ever tried it? I've played many a game on my iPhone and iPad and when it comes to touch screens emulating a standard control configuration all titles have one thing in common.
Originally Posted by arcticstoatEven with a great deal more processing power, it's unlikely that Project Café will have enough horsepower to play Wii games using pure software emulatio
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