Published on 29th November 2013 by
Originally Posted by SchizoFrogI agree with bits of what you say there Cei but not regarding widescreen gaming. This time in 2005 the Xbox 360 was just launching and the PS3 was still 18 months away for Europe. Good luck playing your PS2 games on the PS4, let alone the screen issues. Most people don't try to play games that old on new machines and again that is something you often haven't been able to do at all with consoles as they are not often backwards compatible. So yes, you may need to edit things to get it to work but at least you can. I have personal experience of this as I still regularly play LOTR - BFME II which was released March 2006. So with a tiny, 2 min edit to a .txt file I can still play this game.
As for the Windows 8 issue I was unaware of this particular issue. My personal feeling there is to find fault with the particular publisher (need we say EA is rubbish once again when it comes to PCs?) rather than the PC format itself but it all amounts to the same negative experience doesn't it?
However, lets be honest here, console gaming is rapidly becoming just as (if not more so) inconsistent as PC gaming might be. Network failures, hacked accounts, update bugs, game crashes... etc are all issues that are becoming more and more frequent. So console gaming is becoming less and less 'plug in and play' as people think.
Console games also need patching these days and often people download them instead of buying physical data so I wouldn't count the installation time against the PC, I would only count it from clicking the icon and the game starting.
As patching for consoles becomes more and more prevalent I think you will find more and more developers releasing 'broken' games for the console market too.
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