Resident Evil is, and shall always be, associated with running out of ammo, impossible puzzles, infuriating camera angles and a forboading sense of dread and isolation. I guess Capcom forgot this when they made Resi 5.
are all those images in this article screenshots from the game or pre-renders from a press pack? If the former than damn that's some pretty stunning graphics!
Slightly gory/morbid question, but is there proper damge modelling in this game? a couple of the images show chunks missing from sides, apparently lining up with the weapon's barrel - if you shoot a zombie in the side, does a chunk go missing?
In the Demo I found Sheva to be useless... She got me killed on more than one occasion... I might just get a gamecube and Resi 4 agian, that game was awsome...
TBH Joe, you've done better reviews than this. It's not crap, but some parts, like the game itself, felt a little unfinished and without that usual polish we've come used to from you.
That said, you do highlight the issues with the game. From just playing the demo on PS3, you are thrown into the game and are ready to tense up for the first onslaught of the infected, only to think, 'Oh.. was that it?' I get more frightened playing Fallout 3, tbh.
Originally Posted by ChaosDefinesOrder are all those images in this article screenshots from the game or pre-renders from a press pack? If the former than damn that's some pretty stunning graphics!
Slightly gory/morbid question, but is there proper damge modelling in this game? a couple of the images show chunks missing from sides, apparently lining up with the weapon's barrel - if you shoot a zombie in the side, does a chunk go missing?
looks shiny but the whole concept has been redone so many times in previous resident evil games, there seems to be nothing new to see here. They have also showcased 4 of the bosses already lol ..what are they thinking ? I'm just happy with Killzone 2 and Street Fighter atm, with some Warhawk filling my time now and then, i'll give this a pass ..or should i say fail ?
Your fully badass, ripped, loaded with guns, ammo, first aid, Humvee and all that jazz... but you can't see the zombies because you've forgotten your sunglasses...
I thought RE5 was too easy compared to previous titles. Ammo magically appears in crates, new guns just lay out in the open, puzzles were way too easy, lacked diaries (most we cheesy and a failed attempt to bring back past diaries), lacked security doors that required codes from various sources, lacked important elements from RE1-3 etc etc. What the **** happened to reading in games?
For anyone that never played the originals, do yourself a favor and go buy a copy of Resident Evil Directors Cut. That's how RE5 should of been with it's puzzles, diaries, guns, ammo etc.
reliant totally on a weird man in a cloak for your ammo and guns.
I never was able to get ammo from the weird man in the cloak. Anyways I will be getting this game and i probably be disappointed. To me re4 was a masterpiece I have literally played through that game 3 dozen times. I've played it where i only use the guns i pick up or just use the handgun that you start with and all sorts of ways, which to me playability the second and third time through make a game. Re5 though has basically the same features except the ability to play with a friend online which I have said if they allowed you to do that on re4 would be one of the greatest games ever made to me. But i know that you can't follow up such a good game, like re4, with another game that is better. So of course it will get a seven, at least it doesn't get a 3. And I will be playing it on hard because who plays games on normal anyways. Good review though thx bit-tech.
Originally Posted by Trefarm Your fully badass, ripped, loaded with guns, ammo, first aid, Humvee and all that jazz... but you can't see the zombies because you've forgotten your sunglasses...
Originally Posted by FaIIen looks shiny but the whole concept has been redone so many times in previous resident evil games, there seems to be nothing new to see here.
Even though its made pretty clear that this isn't like past RE games (exception of 4).
Can't shoot while moving? Pass. I would rather not have the game artificially made more difficult by a several generation old limitation. And you can say that is what Resi has always done, and I would agree; but this time it is not a horror game. It is an action game. And they have managed to drop the ball terribly.
Originally Posted by Skiddywinks Can't shoot while moving? Pass. I would rather not have the game artificially made more difficult by a several generation old limitation. And you can say that is what Resi has always done, and I would agree; but this time it is not a horror game. It is an action game. And they have managed to drop the ball terribly.
Not being able to move and shoot does feel a little dated I agree but, RE4 wasn't a horror game either it was just as much action survival.
Plus personally I think we'd just end up having an average third person shooter if they changed to say gears controls.
Having said that Dead space's controls might work okay
played the demo I liked it...offline. When I played it co-op online the other player just seem to run around like a retard, which is probably the tactic of choice for many players. There weren't really any bottlenecks or barriers that keep people from running around and shooting from a comfortable distance, which eliminates much tension and the sense of urgency from previous installments of the series. Like in the assembly area I found holding ground in the shack more fun than 'run, shoot, and run some more'.
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Slightly gory/morbid question, but is there proper damge modelling in this game? a couple of the images show chunks missing from sides, apparently lining up with the weapon's barrel - if you shoot a zombie in the side, does a chunk go missing?
That said, you do highlight the issues with the game. From just playing the demo on PS3, you are thrown into the game and are ready to tense up for the first onslaught of the infected, only to think, 'Oh.. was that it?' I get more frightened playing Fallout 3, tbh.
Press pack, unfortunately.
I've had a couple of people say this to me - note to Capcom - only release demos if they're a GOOD representation of a game.
For anyone that never played the originals, do yourself a favor and go buy a copy of Resident Evil Directors Cut. That's how RE5 should of been with it's puzzles, diaries, guns, ammo etc.
I thought capcom has joined PC gamming alliance. Where is PC version of RE5 then?
HAHAHA quote of the day.
Coming post-console-release, as with all the previous versions of Resident Evil.
Even though its made pretty clear that this isn't like past RE games (exception of 4).
Yay! You're admitting it now! :p
(before some mod was convinced it wasn't set in Africa. Cardjoe possibly.
I can't wait I get this tomorrow
Not being able to move and shoot does feel a little dated I agree but, RE4 wasn't a horror game either it was just as much action survival.
Plus personally I think we'd just end up having an average third person shooter if they changed to say gears controls.
Having said that Dead space's controls might work okay
I've got 50 bucks.
This or Dead Space? If Dead Space, PC or PS3?
[/hijack]
played the demo I liked it...offline. When I played it co-op online the other player just seem to run around like a retard, which is probably the tactic of choice for many players. There weren't really any bottlenecks or barriers that keep people from running around and shooting from a comfortable distance, which eliminates much tension and the sense of urgency from previous installments of the series. Like in the assembly area I found holding ground in the shack more fun than 'run, shoot, and run some more'.