Published on 12th April 2008 by
Originally Posted by FaIIennice to see you judged the game as a complete title ...not
Originally Posted by zero0nehow about the fact that its using ray tracing?
(at least in the showroom / shop / etc areas)
I understand the scale part, it was moronic of me to say you should rate it differently than other games; I just feel that calling it a "Racing game" is completely off base, and puts it in the class of need for speed / midnight club / etc, where as it has never been about that, and has always been about being as close to the real deal when it comes to racing professionally.
(it would be like comparing MS flight simulator to Air Combat 4*) (*I cant think of any dog fighting / mission based military like flying games)
Originally Posted by zero0neI'm sorry, but I hope that the no damage thing isnt what made this a 7 instead of a 8 / 9....
1) You do know that damage has NEVER been in a GT game...
From the get-go, they havent put damage in there because they dont want it in there unless its perfect, and by that I mean a car crashes into the wall at 160? yeah they want to model the exact crash, the complete compression of the frame, etc etc etc...
I do believe that they are working on a patch to add "damage" to it, though i'm not sure if it will be a full featured damage model, or more of a you crash, and your body doesn't show it, but the inner parts etc do.
the graphics alone should get this to a 8.
(You were playing @ 1080p right?)
I'm not trying to be an ass here or anything, but it just seems you are rating this game with your standardized rating scheme, and this game just doesn't deserve that, it's never been molded to the "generic racing game" standard. This games #1 priority is realism, I mean professional racers use this game to get ready for tracks... That's saying a lot. everything else is secondary in their eyes.
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