Published on 28th February 2014 by
Originally Posted by GuinevereBalanced review. I'm a bit disappointed in the game as I've been following it's development for ages and really wanted it to be brilliant.
I haven't really given it much time though, mainly because it's UI which already is fond of small buttons becomes truly microscopic when you run it on a 'retina' HiDPI display at native res. If I'm going to play a game that is hard work to love then I want to do it kicked back on the sofa not at my super ergonomic standing desk.
He'll keep improving it though and has mod tools on the development list. Give it another six months or so and I think it might be worthy of a second visit review.
Originally Posted by julianmartinI thought I read that gameplay expansions were not coming? Only a port to Mac and Linux, plus a mod kit?
I would love to see mods that extend the game. I can think of so many directions to take Banished that I can't do them all myself but I think the community could do some amazing things with it
there are some things the modkit won't be able to do. You won't be able to change behaviors or add new ones, and you can't make new UI behaviors. You can't make soldiers that fight off packs of wolves or change the AI of the people, or change the deer simulation. All that is in C++ code, and at the moment I don't have a good way to allow plug-ins with new code to extend the functionality. This is something I'm considering, but I haven't really examined the effort or implications this sort of code change would require.
Originally Posted by PaulC2KMoan moan, its hard to see on my small screen device, moan moan, i ?want? to play a challenging city builder which is always going to require KB+M on a sofa!?
Originally Posted by PaulC2KThe game is better than 60%, but this is Bit-Tech so i guess that makes it more like an 80%.
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