Published on 17th April 2013 by
Originally Posted by sakzzz
- Story was a bit random at times. The whole chen-lin episode was boring.
- Dishonored gave you the option of using stealth/agression/ground/rooftops etc...In this there is only one way, kindly suggested by pressing the N key.
Originally Posted by SpreadieNo.11 Get on with it, perhaps?
I'm not feeling the love for this game. I really expected to be more into it after two or three hours play time - if you can't grab someone in that time something is wrong.
Now I have to work up the energy to even bother to launch it, so I have doubts about ever finishing it. After the reviews, I soo wanted to get into this game - sorely disappointed.
Originally Posted by Stanley TweedleI have found the game over-hyped and underwhelming so far. I bought Infinited and Dishonored almost at the same time and find myself far more into Dishonored. I certainly noticed how rather dated the engine is in Bioshock. Bullet proof flower vases, invisble barriers due to linear scripting, annoying to have your shield drain when an enemy doesn't even have clear line of site.
I will probably complete the game but I was much more impressed by the dark world of the original bioshock. I think people want to like this one so they fluff it up in their heads and make out like it's the greatest thing ever.
Originally Posted by DigiIt's gripes for gripes sake. You've got some points but they're thin on the ground.
Regarding weapons - the heater/repeater/burstgun etc are exact swap-outs of their lower level counter-parts if you hadn't noticed from the wep icons. Heater = red shotty, repeater = red MG etc etc..
Originally Posted by GlixI think the opposite of most of your points. In no particular order:
Weapons needed more diversity in upgrades, the number of weapons was right, just the uselessness of some of them meant that they sat on the backburner unless you ran out of ammo (I'd rather die/respawn and pay the hefty $50 than switch though).
Gear was handy for encouraging a style of play, not sure I found all of the bits, but it sounds like you didn't if all you found were the obscure ones (specifically the one you found was to encourage rail hopping).
I found the rails were a weak point in the game, having more would make it even more dull.
Finishing blows were probably for the console crowd, I can forgive them for that, plus they put in gear to supplement executions.
NPC interaction? Since when has that ever been a standard? CoD they just stand there and run to their deaths unless you take too long and they might utter something. I'd rather not be called Chicken Chaser ever again!
You wanted them to spoil the game by telling you it is actually connected to the previous Bioshock? Are you mad? :D Surely the lighthouse alone should have hinted at that it would be connected in some exceptional way.
Bioshock never let you go beyond the invisible wall, why did you think this time you could?
Elixirs, just spend it all on mp and hp as the shield seemed to shatter regardless of the attack (I finished it on Hard).
I played it more for the story anyway than anything else.
Originally Posted by Spuzzell
I miss Columbia, and I miss Elizabeth.
I wish I hadn't played it yet, so I still had it to come.
Originally Posted by ShirtyOn a side note, it's nice to see you addressing the comments section with such verve Ed, it's almost like the olden days :)
Originally Posted by Meanmotion
Er, most of the points you make actually backup what I was saying.
Weapons - you said it yourself that some of them were useless. My suggest solution was to drop some and add upgrades.
Gear - okay we seemingly disagree here but I can assure you I found all the gear. It was all obscure.
rails - yup, they were rubbish, which is why they should've made them better...
finishing blows - you backup my point by dismissing them as "for the console crowd"
NPC interaction - Really? COD as an example? It's a war game - shoot first ask questions later. Columbia is supposed to be a living breathing city full of real citizens. As for it being a standard. How about as far back as Half Life?
Telling you to play bioshock - Of course I'm not suggesting they explicitly tell you to play the game. It's making a point about the story and assumed knowledge the game puts on players.
Invisible wall - Bioshock was underwater, in tunnels. As such the limitation felt natural. This is a city floating in the sky that has sky rails that can zip you all over the place. As a player you expect to be able to explore a bit more. Also, Bioshock starts off hostile so exploration isn't at the forefront of your mind. Infinite starts friendly, seemingly encouraging you to interact with and enjoy the world of Columbia.
Elixirs - Not sure you're disagreeing there as such. They just seemed a bit useless regardless.
Story - As did I and as should everyone, but that doesn't mean there shouldn't be grievances with its poor gameplay. It's like Dear Esther. That game was a fascinating experience but because the 'gameplay' was so, well, non-existent in the case of that game, it tarnished the experience.
Originally Posted by MeanmotionQuote:Originally Posted by ShirtyOn a side note, it's nice to see you addressing the comments section with such verve Ed, it's almost like the olden days :)
I try. :)
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29th August 2014
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