Published on 8th October 2012 by
Originally Posted by wuyanxuVery nice, so you have formed a very strong opinion of the game based on its graphics and the premise of the story. I guess the later set piece missions are not important, the upgraded powers are irrelevant and the deep history of the world should be ignored.
Originally Posted by Krikkit...And any reviewer who has formed a different opinion should be totally lambasted as a know-nothing hack. Mongy indeed! :p
Originally Posted by m0ngy least Thief had the stealth indicator, which allowed you to avoid enemies using some skill
Originally Posted by wuyanxuNot sure if serious..... Skill comes from stealth indicator?
Originally Posted by Ars Technica ReviewCorvo also has a handful of offensive superpowers available, but I didn't find them quite as useful. That's mostly because, for all the game's talk of letting players decide between stealth or action, Dishonored is ever-so-slightly tilted toward sneaking around over running in with guns blazing. The game's "chaos system" reprimands you for killing too many people by filling the world with shambling zombies and giving you a "worse" ending at the end of the game if you're too lethal.
Originally Posted by barrkelI think, having seen the user reviews, I'm going to have to give this one a miss until it's on sale. Sounds linear, safe commercial pap. Not sure how it got so much hype.
Originally Posted by barrkelWords
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