bit-gamer.net

Dishonored review

Comments 51 to 75 of 92

Reply
Hovis 10th October 2012, 00:56 Quote
I'm waiting for it to grab me. Have put a couple of hours in and I'm not feeling it yet.

The setting is so unoriginal that if the name of the game had been Fable 4 then I would not have been surprised. It's literally the cities of Fable 3 again. Even down to the funny posters. Honestly surprised that nobody is getting sued. I mean I get that the setting is unusual, but it's so close to that of Fable 3 I can't help but wish they'd found some way to distance themselves from it, even a little.

Also it's not steampunk either, so I feel a bit like I bought an orange and got a cow. Steampunk requires steam, there's no coal, no fires, no pistons and pumps. This is more magic and electricity stuff. Nor is it even punk, as you're apparently playing as some sort of noblemen on a quest to restore a hereditary monarch. You can't get less punk than that really.

Also the continual references to the negative consequences of killing put a real downer on everything. I like a stealth game and I don't mind the challenge of trying to do it without killing anybody, but if you're going to give me awesome knives and a secret army of carnivorous rats, then don't tell me I'm doing it wrong if I want to actually use them. When a fight breaks out, or a guard has to be slotted, there's a feeling of failure attached. It shouldn't be there, because it puts an unpleasant after-taste on so much of the game. Why put in a combat system and cool weapons when they are not meant to be used?

Also it's the same old engine again, so that means the same old locked down world of painted on doors and immobile objects.

I'm going to stick it out to the end because I've heard it's fairly short so it shouldn't take much sticking, but I'm struggling to feel the love. Yet.
CardJoe 10th October 2012, 10:14 Quote
Unoriginal? Yes, because we see techno-fantasy games in re-imagined versions of plague-filled London all the time.

Arkane were very careful - to the point of explicitly stating - that this was not a steampunk game. Art director Viktor Antonov repeatedly said in interviews just what you did: That this is not steampunk because there is no steam, no valves, no bolts. He deliberately removed them in order to create an art direction which was unusual and informed by his industrial design background.

So, I'm curious why you were expecting steampunk?

I'm also curious what negative consequences you're talking about. I don't remember seeing any of those.
The boy 4rm oz 10th October 2012, 13:40 Quote
Hmm to buy this or BF3 premium??? I think my mind is already made up. I'm already sick or Borderlands 2 and I need something to tire me over until FarCry 3.
Hovis 10th October 2012, 16:58 Quote
Quote:
Originally Posted by CardJoe
Unoriginal? Yes, because we see techno-fantasy games in re-imagined versions of plague-filled London all the time.

Arkane were very careful - to the point of explicitly stating - that this was not a steampunk game. Art director Viktor Antonov repeatedly said in interviews just what you did: That this is not steampunk because there is no steam, no valves, no bolts. He deliberately removed them in order to create an art direction which was unusual and informed by his industrial design background.

So, I'm curious why you were expecting steampunk?

I'm also curious what negative consequences you're talking about. I don't remember seeing any of those.

Any industrial London setting is going to feel plague-ridden it sort of goes with the territory of grinding poverty and the architecture.

While they may talk about not being Steampunk, everybody else is, the game is hyped as a steampunk game, says so in the reviews, says so in the Steam blurb. If they were trying to avoid that they failed, the expectations are of a steampunk game.

The negative consequences of mass slaughter are implied in the mechanics, you have the chaos level, you have the higher difficulty of doing the whole thing non-lethal, things like that. You're also told you get a darker ending if you kill everybody. Now maybe it's just a personal thing, but I tend to think in a stealth game the emphasis should not be on sneaking around for the sake of the people you're sneaking past. Stealth in Dishonored feels like something you do to avoid killing anybody, rather than something you do to avoid getting killed yourself. This is something I felt Deus Ex did this better, because you were a lot more squishy in a fight. Corvo is a total badass, so you're in this perverse situation of hoping people don't find you for their sake.

Past this I couldn't engage with the story. You can't just chuck a couple of royal family members at me in the first five seconds, kill them off and expect me to give a crap. Especially with the city coming down with the plague. I couldn't care about any of the characters, even the hero, because he just seems like a drone. While there is autonomy in the quests themselves I felt there was very little incentive to actually do them, why was I helping this bunch of jerks? Why was I not legging it?

When you've got a mute hero like Gordon Freeman the character only works if he starts out small. With Freeman you acknowledge you're an underling early and that makes the fetch and carry stuff make sense. In Dishonored you're apparently a powerful man of means, a man of rank and status. Now sure that is robbed from you, but why should Corvo be meekly taking orders from whichever bunch of yahoos happen to have taken over the pub?

I don't think it's a bad game per se, I just think it's got a few too many internal conflicts for my taste.

By the way, am I the only one who plays it and is reminded of No One Lives Forever 2? I think it's the gadget based first person stealth vibe. It reminds me of NOLF2 more than, for example, Thief.
Guinevere 10th October 2012, 21:30 Quote
Quote:
Originally Posted by Hovis
Steampunk requires steam, there's no coal, no fires, no pistons and pumps.

You can create a world that 'feels' steampunk without using boilers etc.

Steampunk is a 'retelling' of history where Victorian era technology was taken beyond the limits we know to be true and often mashed up together with 'fringe' science to create fantastical contraptions, concepts and scenarios.

It can be 'steampunk' if it appears to be close to past-era technology but with a twist to create devices that go beyond what was capable of the time and often beyond what we are capable of now.

I think dishonoured fits this description of steampunk without resorting to bolting a steam boiler and smoke stack onto anything that moves.

So maybe it's not 'pure' steampunk, but it's near enough as dam-it.
Sloth 10th October 2012, 21:49 Quote
Whale-oil-punk. Does it really need to be steam? As Joe said, isn't it more original to not follow a rigid setting and instead innnovate while still maintaining the same spirit? I quite like the setting and visual theme.

The story, though, I also can't help but feel is a joke. I've never been one for singleplayer stories, but this one is certainly a case of "blah blah let me get back to the awesome gameplay". A lot of things felt like forced drama, particularly the killing of the Empress (Oh, he must have done it, let's not even consider that someone else could have done it. No one would think this was as a setup!) and one moment I came across last night which was part funny and part immersion killing. Havelock told me to go talk to Lord Pendleton, but after talking to the kind Lord I was informed that Havelock was looking for me. Wait, what? I just saw him and he sent me here. Artificial story advancement at its best.

The gameplay really is great, though. I set it to hardest difficulty right away and it certainly hasn't disappointed. Sneaking is certainly a challenge, but also quite rewarding because you'll die in three hits if you get into combat. I've already gotten a couple missions done with no kills, now to get "ghost" by never being spotted!
Gunsmith 10th October 2012, 22:31 Quote
Having not followed any of Dishonored's development I had no idea what to expect, so when I got chance to try it earlier on I was pleased that I did, If I'd have paid good money for it I'd have been royally pissed. throughout the first hour I felt like I was being pushed along by the same god awful ADHD console pacing issues that were evident in bioshock, the gameplay didn't fare much better as it was painfully obvious where stealth mechanics were to be used.

movement felt cumbersome and clunky and with a maximum fov of 85 (whut) I was nauseous and bored out of my face by the time I'd reached the bar and was reaching for the uninstall.

all in all it felt like Bioshock meets Far Cry 2 and 2 wrongs dont make a right.
dolphie 10th October 2012, 23:59 Quote
It is hyped as being Steampunk in lots of places actually, check out the PC Gamer review as just one example. The tag line says, "Arkane's steampunk stealth-game slinks to victory."

The setting to me just feels like everything I've played before. It's a little bit Fallout, a little bit Arkham Asylum, a little bit Deus Ex, and reminds me a lot of all the RPG's over the years, especially Arx Fatalis. It might be original on paper but it doesn't really feel anything special to me. I wouldn't say it's bad though. I actually think it looks pretty nice and it's moody and has a good feel, so I am happy with it. But nothing I would write home about.

It's the gameplay I'm most interested with and like he^ said, it's not really for everyone. With Fallout3, a lot of people said meh it's just Oblivion with guns. I suppose this is kind of like Skyrim with guns. It has some good bits, I like that there's some variety to the weapons, incendiary rounds and whatnot.

My main issue is just how dumbed down it is, exactly like Gunsmith describes. I knew it would be like this too so I'm not even surprised, but I am disappointed. Besides the fact that there's no freedom with what you do, and the whole thing is a linear on-rails journey, the bits where you do actually get to interact with the game are not that interesting either. It seems like everyone makes out like stealth is a big deal these days, but it's not. All you do is press C to crouch, move up to your target and press mouse button 2 and it performs a big flashy and blood squirty takedown maneuver. It's like auto pilot. And even if they end up attacking you, you just wait for them to swing at you, press block, and then press mouse button2 to perform the instant-kill-parrying-move-of-death.

Sneaking is predictably lame too. A guard patrols the right side of a wall, the left side of a wall has a bunch of crates oh so conveniently piled up like steps. Next bit a guard patrols one bit, and to the left is large vent to climb inside etc.

It's not terrible and I think the average gamer will love it, but then they love everything anyway. For anyone who was playing Thief games like 20 years ago and expected things to be far more advanced these days, you'll probably be pretty disappointed.
Hovis 11th October 2012, 03:23 Quote
The big howler with the story, the thing that I just could get past (and it's barely a spoiler as it happens very early) is that after breaking out of prison your character meets the loyalists and is given the run down of their plot. After this happens he goes to bed. In his sleep he is visited by some sort of weird god type guy who bestows upon our hero the power to teleport, and the means to access bunch of other spiffy moves. Corvo wakes up the next morning, complete with new super powers, as you do, and what's his response?

Does he go up to the others and say, "Hey guys! Guess who's the Chosen One?" Does he put the plans of the Rebel Pub Posse on hold while he deals with the fact he's now a super magic man, and may want to consider his own agenda? No. Just another day at the office for Corvo 'Muggins' McGenericSurname.

What makes a game with genuine choice better than one with, well, no choice, is that there can be a degree of player agency in the reaction to game-changing news like this. For example in Skyrim when you slay the first dragon and the guys start calling you Dragonborn, you can just whoop with joy and run off into the foothills to spend the rest of your life in the game blasting goats off slopes if that is what tickles your onions. In Dishonored it's more a case of discovering you're the chosen one, and waking up to find you're still having to work for a couple of guys from Team Fortress 2 that you just met and apparently don't have any prior relationship with despite all three of you being aristocrats in the same city.

Also much as I dislike to see video games through a political lens I can't help but be depressed at the thought of yet another game where the objective is to prop up some autocratic government for the greater glory of somebody who happens to be somebody important's kid. For a culture so obsessed with freedom and liberty we seem to spend a lot of time making video games about how awesome it is to be ruled by a hereditary monarch. A subject The Witcher 2 did approach in a very mature way, but nobody else seems to be touching with a ten foot stick.
Christof_II 11th October 2012, 07:52 Quote
can't wait until my copy unlocks on Steam on Friday...
Fizzban 11th October 2012, 20:45 Quote
Quote:
Originally Posted by CardJoe
Quote

I have read a review elsewhere that compares the Xbox360 - PS3 - PC versions against each other to weigh the pros and cons of each. Is this something you would consider doing in the future?

Do you see any worth in doing so from your professional perspective?

I will add that it was quite interesting. Yes the PC was the clear winner, but between the consoles it was not so clear cut....and it WAS interesting to see not only how close the PS3 came in some instances to the PC, but how the two consoles compared between another. Clearly this is not something to do for every review, but for big multi-platform games such as this I was curious of your viewpoint.
hugo60 11th October 2012, 21:03 Quote
Shame it doesn't sound too good from your comments. Was going to pick this one up and play it on my day off, thinking twice about it now.
Fizzban 11th October 2012, 21:15 Quote
Quote:
Originally Posted by hugo60
Shame it doesn't sound too good from your comments. Was going to pick this one up and play it on my day off, thinking twice about it now.

To whom do you speak? Me?

You misunderstand. ALL formats did exceptionally well. This is a must have game whatever the format.

There were differences, but nothing to prevent buying. The PC clearly reigned, but that was more or less a given. PS3 and XB360 were close in most arenas. PS3 had sharper textures but there was screen tearing. XB360 had instances of colours being a little bright and the textures wern't so clear. There was less tearing generally, but during fights it was there.

I would have linked the review, but I did not want to irritate Bit-tech ect ect..
hugo60 11th October 2012, 21:25 Quote
Quote:
Originally Posted by Fizzban
To whom do you speak? Me?

You misunderstand. ALL formats did exceptionally well. This is a must have game whatever the format.

There were differences, but nothing to prevent buying. The PC clearly reigned, but that was more or less a given. PS3 and XB360 were close in most arenas. PS3 had sharper textures but there was screen tearing. XB360 had instances of colours being a little bright and the textures wern't so clear. There was less tearing generally, but during fights it was there.

I would have linked the review, but I did not want to irritate Bit-tech ect ect..

Sorry i should have quoted, i was reading comments on page 3 about it not being great.
wafflesomd 11th October 2012, 21:26 Quote
Quote:
Originally Posted by Adnoctum


EDIT: There are no benches in any review I can find, so it is possible that no one has been able to independently run a benchmark. I did find this on the Bethesda forums which does a wonderful job at clouding the issue further. To the question "Will my system play this?", an Arkane producer comes back with the clear-as-mud answer "It depends on how you will play" - Run & Gun will use the CPU while Stealth & Powers will lean on the GPU.

It runs fine on my Q6600+ 9800gt rig on High with AA off @1080p.
GravitySmacked 11th October 2012, 23:21 Quote
Quote:
Originally Posted by SlowMotionSuicide
Shut up and take my money!

My money has already been taken, roll on tomorrow!
Fizzban 11th October 2012, 23:26 Quote
Quote:
Originally Posted by GravitySmacked
My money has already been taken, roll on tomorrow!

I pity us UK folk..pipped to the post by pirates. We have to read about the Americans experiences for 3 or 4 days before we get a go. It's that or pirate a game you have already pre-ordered. Something aint right there.

Worldwide releases are not unknown, and they should be a standard. We all pay the cash so we should all play on the same day (give or take the time difference).
Anfield 12th October 2012, 00:00 Quote
In the age of digital distribution all they have to do to make it available globally is press a button, so yep, no excuse for delays.
Hovis 12th October 2012, 00:28 Quote
Quote:
Originally Posted by Fizzban
I pity us UK folk..pipped to the post by pirates. We have to read about the Americans experiences for 3 or 4 days before we get a go. It's that or pirate a game you have already pre-ordered. Something aint right there.

Worldwide releases are not unknown, and they should be a standard. We all pay the cash so we should all play on the same day (give or take the time difference).

You can use a VPN to make Steam think you are in America. It has it's risks though.
Fizzban 12th October 2012, 00:33 Quote
Quote:
Originally Posted by Hovis
You can use a VPN to make Steam think you are in America. It has it's risks though.

You can. But should you need to? That is the question.

They could meet us halfway and say all digital releases will be released on the same day, but physical releases will be delayed by their home nations own preference. It would bump up the digital sales wouldn't you say? And that has to be a goal of theirs. After all, digital sales require no logistical demands.
x5pilot 12th October 2012, 12:31 Quote
Been playing this a while now... not grabbing me yet - I will persevere!
Found Borderlands far more enjoyable.
Each to their own I guess, but don't get the 99% review score!
barrkel 13th October 2012, 23:42 Quote
I think, having seen the user reviews, I'm going to have to give this one a miss until it's on sale. Sounds linear, safe commercial pap. Not sure how it got so much hype.

Key quote from a 10/10 user review: "game is very short so those seeking huge 30 hour experiences or a truly open world game might consider looking elsewhere".

30 hour experiences are not huge from the way I play games. Thief 2 had 15 levels, but most of them took multiple hours to play (the way I did them, anyhow). Took me about two weeks to finish Far Cry 2, playing well over 2 hours a day, most of it carefully going from A to B without detection. I'm all about stealth and vulnerability; Crysis absolutely sucked for stealth because the suit was overpowered. That's the problem with games that try, naively, to mash together "completely different" ways of playing. Stealth only works properly if you're vulnerable, IMO; you need the tension. If you can also run and gun, it takes away the pain of getting discovered. And if Corvo is as badass as I'm given to believe, then the game is broken.

I'm also getting a strong Bioshock hype vibe, another tedious game.

PS: the Steampunk ref comes from the press release. The key sentence you can Google for and find in reviews and sales sites across the web is: "Dishonored is set in Dunwall, an industrial whaling city where strange steampunk- inspired technology and otherworldly forces coexist in the shadows"
m0ngy 16th October 2012, 15:30 Quote
Quote:
Originally Posted by Hovis
I'm waiting for it to grab me. Have put a couple of hours in and I'm not feeling it yet.

This game is complete and total garbage. 99%?! Are you kidding me? How much did you get paid to say it was almost perfect? :|

I waited 'till I'd spent a few hours with the game before writing this, but dude, if this is best game you've played in ten years you shouldn't be commenting on PC games. Seriously, if you actually mean what what you've written about this game, you're a know nothing hack. Man, it seems with every article Bit-tech gets closer to being an absolute joke of a website I just don't want to come back to anymore.

I mean, for this game to be nearly perfect, at the leading edge of modern PC gaming, it needs to be fresh and new. The story line needs to be interesting, attention grabbing, you have to feel involved from the outset. It has to look good, really good, better than that which has come before it. Gameplay needs to provide a wide scope of interactivity with the environment, and offer the player a complex, intricate, and highly malleable world with which to interact. Stealth needs to be incorporated flawlessly, excitingly, providing moments of raw intensity.

This POS game comes nowhere near any of these lofty expectations of a near perfect PC game circa 2012. In fact, it is worse, much worse, than nearly every other game I can think of that I've played lately.

The graphics are totally laughable, the only good thing I can say about them is they're so outdated they run smoothly using a 6990 on a 30" 1600p display. The glowing boxes are so appallingly outdated, CoD 2 was like 10 years ago. Everything else about this pathetic effort looks dull and amateurish.

The story line is stupid and tedious. You're an accused body guard to some princess and you're trying to find her daughter and prove your innocence? Who cares? Am I really supposed to feel any sort of involvement with this boring, predictable, one dimensional garbage? Perhaps the review's author is 14 years old, that's why he loves it, 'cause that's who this POS game is aimed squarely at.
Quote:
Originally Posted by CardJoe
It's enough to say that it's a game made at usual AAA levels of quality technically, but with greater stylisation and a unifying creative purpose.

WTF?? BF3, for all it's myriad technical problems and increasingly noob player base, is a AAA PC game. Any one of the Civ series could easily be considered AAA PC games. TA and SupCom are AAA PC games. Oblivion and Skyrim are undoubtedly AAA PC games. These landmark titles were built on a lineage of proven gaming technologies, incorporating the old into the new, evolving into a fundamentally new form of entertainment, something unique, breaking boundaries, defying expectations.

How on earth, in any realm of possibility, does this stupendously average (definitely sub par, actually) and trite, 'me too' 360 port even come near the legendary marques of the PC gaming industry? You Sir, are tripping.
Quote:
Originally Posted by dolphie
It's not terrible and I think the average gamer will love it, but then they love everything anyway. For anyone who was playing Thief games like 20 years ago and expected things to be far more advanced these days, you'll probably be pretty disappointed.

Oh, but it is terribad, it's worse than that. It's so 'by the numbers', on the rails, really, it makes me sick. Thief was awesome, but that was more than ten years ago, and this POS doesn't even come close to it!
GravitySmacked 16th October 2012, 16:28 Quote
Apart from that is it ok?
wuyanxu 16th October 2012, 17:40 Quote
Quote:
Originally Posted by m0ngy
......

Very nice, so you have formed a very strong opinion of the game based on its graphics and the premise of the story. I guess the later set piece missions are not important, the upgraded powers are irrelevant and the deep history of the world should be ignored.
Log in

You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.



Discuss in the forums