Published on 1st October 2012 by
Originally Posted by BrightCandleAnother puff Piece not marked done for EA? Its getting really hard to tell.
Originally Posted by AdnoctumYou think those are gunshots in all your favourite action movies?
Nope. They are all added post-production with created sounds because guns don't sound like they are "supposed" to. Audiences have been conditioned by decades of Hollywood to expect .44 Magnum like roars instead of the more realistic pops and cracks of varying sorts. Also, the sound changes depending on the environment and the position of the listener, which can muffle, flatten or distort real gunshots.
In some instances the sounds used may originally have been based on real gunshots, but they have been processed so much that they may as well have used generic sounds.
And it always amazes me how tiny little silencers a few inches long can turn a pistol shot into a barely audible "pftz". Even more incredible are the suppressors on M4 carbines that can do similar wonders to rifle rounds, which is a common feature in every single SpecOps movie/game. Such suppressors aren't meant to silence the gun, it's used to obscure the firing location by suppressing the muzzle flash and muffling the loud report so the enemy can't immediately locate the firers position.
Originally Posted by Bede
You've evidently never fired a gun then. Many cartridges make a hell of a bang/crack, though not all. Silencers, when twinned with subsonic ammunition, can reduce the noise so much that the loudest sound is the action of the gun as it cycles. For your peace of mind assume they are using subsonic rounds every time you see a silenced weapon :P
Originally Posted by PargeYes, Battlefield 3 really does have the best sound effects I've heard in a game. Best game music has to go to Total Annihilation.
Originally Posted by AdnoctumI have as matter of fact. As I said, it depends on the gun/munition type and the environment, but it doesn't sound like a movie fire-fight.
The higher the propellant load the larger the silencer needs to be to contain the expanding gasses, so the silencers need to be of a decent size and not a tiny thing on the end of a gun.
You see it in the movies all the time, the hero/villain screws a silencer two inches long on the end of a 9mm and then goes taking out people in Predator-like fashion. The reality is that a 9mm fitted with a silencer longer than the gun itself and firing full load ammunition is going to have the report slightly suppressed, not silenced.
And the cycling of a semi-auto mechanism is going to be a loud "clack" itself, which is going to be audible up to 50m and recognisable as a gun mechanism at lesser distances.
Once you start using subsonic ammunition you are also losing muzzle velocity, range and penetrative power, and 5.56 is already weak in this respect with the rounds often not even penetrating clothing.
It is why there is a push to use more 7.62 in Afghanistan where the engagement distances are so great that the standard 5.56 round loses energy after more than 300m. A problem worsened by the US Army adopting the shorter barrelled M4 for general infantry use. It might help the GIs posing for photos feel like Green Berets, but wasn't meant for general use.
Subsonic 5.56 may be fine plinking on a range, but shooting subsonic 5.56 in combat would be as useful as .22 LR. Unless you get a head-shot then any thick clothing (before mentioning body armour) is going to make using it a worryingly random event. As for whether it is actually being used in combat, I'm not a SpecOps operator, so I wouldn't know. I know other subsonic rounds are, but in larger pistol and rifle calibres, where the extra projectile mass somewhat makes up for the lower muzzle velocity.
Having said all that, I do take your advice and suspend my disbelief temporarily in order to enjoy quality entertainment, and there is a certain satisfaction in the old silent head-shot and move game mechanic. I did have a moment's qualm about typing that last part.
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