Published on 14th September 2012 by
Originally Posted by GuilleAcousticSowwy ... it's a "save point" from Final Fantasy VII (should have mention it) :D
Originally Posted by GuilleAcousticI'm hesitating about FTL ... do not want to ruin the lil' spare time I have available. That kind of game is to much addictive :p
Originally Posted by Spreadie
It is VERY addictive. The whole idea that it's okay for a quick play, because the campaign is very short, is nonsense. Once you start, you can't just walk away after failing once. Although that could just be sloppy impulse control on my part. ;)
Originally Posted by SpreadieIt is VERY addictive. The whole idea that it's okay for a quick play, because the campaign is very short, is nonsense. Once you start, you can't just walk away after failing once. Although that could just be sloppy impulse control on my part. ;)
Originally Posted by goldstar0011Found myself not going to bed on time thanks to this game
Originally Posted by BLCI've tried a couple of different strategies - stealth, boarding, letting drones do the work - and usually I find that sheer brute force (i.e. weapon & shield tanking) is quite effective. Although finding upgraded weapons can be a bit of a lottery; more than once I've made it to the last sector with only the starting weapons on the Kestrel and hadn't once found a weapon upgrade in any shop. Even when the game showers you with new weapons in shops, you usually never have enough scrap! In my last game I found the Glaive Beam in one of the earlier sectors but was short by 4 scrap, and I couldn't afford to sell anything else off! By the time I'd earned enough scrap, the rebel fleet had overtaken the store...
Originally Posted by SpreadieOh there are times when I've been flush with scrap, but all the shops have crew, cloaking devices and maintenance bots on offer. Infuriating.
If you can find the weakest ion canon (rapid firing - every 4 secs) and use it with a heavy laser and an anti-ship drone, it's a pretty effective combination. Just target the Ion at the enemy weapons (not shields! Let the Laser do that.), and you'll eventually get through with enough hits to turn your attention to o2 and power.
It requires patience, and that you hunker down, and power off everything you don't absolutely need. Although, if you have the medi-field, I wouldn't power down the med-bay.
Originally Posted by BLCBeing able to sell off un-needed missiles or drone parts at stores (rather than just in random encounters) would be extremely handy. It would also probably make the game extremely un-balanced when it came to scrap...
Moar Spoilers! :)
I've tried similar strategies using the Engi ship, and it's pretty effective; once you get a crew trained in weapons, the recharge time for the ion weapon drops dramatically. The Engi ship starts out with both an anti-ship drone schematic and the basic ion weapon, which I find far easier than trying to outfit the Kestrel with a drone bay. In the past I've tried using more drones as the basic Engi setup is extremely lacking in firepower, but powerful drones can be even harder to find than new weapons!
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