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FTL review

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GuilleAcoustic 14th September 2012, 10:03 Quote
Liiiinuuuuuux game ! Might me tempted by this one :D
Krikkit 14th September 2012, 10:14 Quote
Definitely going on the list to play... Right after Black Mesa. :D
BLC 14th September 2012, 12:10 Quote
Quote:
Originally Posted by Krikkit
Definitely going on the list to play... Right after Black Mesa. :D

Exactly! More important games are released today! :D
////\oo/\\\\ 14th September 2012, 12:15 Quote
Well chuffed with this review - I backed this game on Kickstarter :)
Lenderz 14th September 2012, 13:01 Quote
And my names in the credits :D which makes it even better.
Paradigm Shifter 14th September 2012, 13:55 Quote
Definitely interested. And it's entirely possible that the devs will listen about difficulty levels etc. :)
Hovis 16th September 2012, 14:57 Quote
It's pretty fun but it annoyed me in a few ways. Most obvious is that it's too hard to access new ships and it can get old fast playing with just the basic one and first one you can unlock (which you do get easily). Second there are a few unbalanced elements to the game, most notably boarding combat, a couple of times now I've found myself boarded at the start of a fight by members of species that fight harder than my crew and don't mind a lack of oxygen, which essentially means that I'm doomed from the second I enter the area and any actual fight that follows is a mathematical formality.

Hopefully they'll add more content, open it up to be more moddable and generally improve the game, but there is a tendency with Rogue style games to look at this sort of balance problem and just chalk it up to bad luck and not needing to be fixed.
Paradigm Shifter 16th September 2012, 16:15 Quote
Quote:
Originally Posted by Hovis
It's pretty fun but it annoyed me in a few ways. Most obvious is that it's too hard to access new ships and it can get old fast playing with just the basic one and first one you can unlock (which you do get easily). Second there are a few unbalanced elements to the game, most notably boarding combat, a couple of times now I've found myself boarded at the start of a fight by members of species that fight harder than my crew and don't mind a lack of oxygen, which essentially means that I'm doomed from the second I enter the area and any actual fight that follows is a mathematical formality.

Hopefully they'll add more content, open it up to be more moddable and generally improve the game, but there is a tendency with Rogue style games to look at this sort of balance problem and just chalk it up to bad luck and not needing to be fixed.

I've now put a fair number of hours into this game - much easier to do that some would think - and I'd agree with much of this. I've had the boarding issue happen a half-dozen times, as well as reached the final boss only to beat it by the skin of my teeth but leave me in no fit state for continuing the third stage of said fight. I hate boss fights where you kill it (the ship explodes) only for it to "warp away" and be back at full health! :(

I've played one game where people practically threw weapons and upgrades at me - "Here, have this for free simply for warping in!" and another game where I limped from one fight to another, scraping through by the skin of my teeth and perpetually running out of everything.
dolphie 16th September 2012, 18:01 Quote
Everything gets so overhyped these days. For just 2 quid more you could get a game that's about 50 times bigger and better, and you wont be fed up of it in a few days:

http://store.steampowered.com/app/46330/
Paradigm Shifter 16th September 2012, 18:37 Quote
I'm afraid I've not perfected my omniscience yet (read: you have to know about something before it's an option...)
Kiytan 16th September 2012, 18:58 Quote
Quote:
Originally Posted by Hovis
It's pretty fun but it annoyed me in a few ways. Most obvious is that it's too hard to access new ships and it can get old fast playing with just the basic one and first one you can unlock (which you do get easily)

I do have to agree, so far I've unlocked the both layouts for the engi ship, and the other layout for the basic ship, but am a bit stuck (beyond a vague "need to find <race> homeworlds) as to how to unlock the rest, I could look it up but that sort of ruins the point.

One thing I would love to see added (via mods or DLC or something) is the ability to create your own ships.

I think my favourite combo so far is some ion weapons to disable shields + weapons, then fire bombs and boarding drones, it's not great against AI ships, but hilarious against manned ones.
Vo0Ds 17th September 2012, 12:55 Quote
Is anyone else thinking Battlestar Galactica?
veato 17th September 2012, 13:19 Quote
I've played a few times but for the life of me cannot figure out how to upgrade my shields or use drones.
Paradigm Shifter 17th September 2012, 14:31 Quote
Quote:
Originally Posted by veato
I've played a few times but for the life of me cannot figure out how to upgrade my shields or use drones.

To upgrade shields, click on Ship, then go upgrade the shields. You need to do it in twos, though, otherwise it's a waste of scrap. Then assign some extra power to the shields. :)

Drones are similar, but have a tendency to turn off when they feel like it.
veato 18th September 2012, 06:27 Quote
Quote:
Originally Posted by Paradigm Shifter
To upgrade shields, click on Ship, then go upgrade the shields. You need to do it in twos, though, otherwise it's a waste of scrap. Then assign some extra power to the shields. :)

Drones are similar, but have a tendency to turn off when they feel like it.

Where do I do this. When I go to ship screen I can assign more bars to the shields (using my scrap) but back on the game screen it says 'system upgrade required'?
DragunovHUN 18th September 2012, 06:34 Quote
Quote:
Originally Posted by veato
Where do I do this. When I go to ship screen I can assign more bars to the shields (using my scrap) but back on the game screen it says 'system upgrade required'?

Right, it says that because two shield bars in the ship screen give you one actual extra shield. So you're probably buying half of a shield and expecting to be able to power up a full one.

To use drones you need a drone control system. Some ships have this by default, but for the starter one you have to buy it from a store.
Spreadie 18th September 2012, 13:53 Quote
Oh, I like the look of this!

I have a few games in my ever-increasing list of unplayed titles that I really must get on with, but I think I'll pick this up in the near future.
Krikkit 18th September 2012, 14:29 Quote
Ploughed quite a few hours into this over the last few days, and I'm very satisfied for £5... However I can't help but think it's a bloody hard game. I can only make decent progress on easy, and even then I haven't beaten the boss.

It's great for randomisation, every plough through being different systems etc, but I wish there were more layouts/ships to unlock (and an editor, that'd be kickass).
Yemerich 19th September 2012, 04:12 Quote
I am loving this game! it is simple and really fun. recomended!
Optimaximal 24th September 2012, 14:00 Quote
That's a nice little spoiler for what the final boss looks like.
Lockinvar 27th September 2012, 13:54 Quote
I chose to try this game last week over Torchlight 2 and I'm incredibly happy I did - it's great. 45 hours it took me to beat it on normal (basically you need the stars to align). In the end I'd say defence (shields, stealth and most importantly Defense II drones) and boarding is much more important than weaponry. No really.

I'd have to disagree with Joe's statement that the games only an hour long - generally a run through to the end boss would take me 3-4 hours. Rushing through is a plan for disaster.

This game left me wanting MORE.. MOOOOORRREEEE! Any other similar sci-fi games out there? Looking forward to Maia.
Spreadie 29th October 2012, 11:15 Quote
Ok, after giving a portion of my life to FTL, I can say without doubt - I frikkin hate this game!

I also love it - It's completely engrossing, very addictive and insanely unfair at times.

You can build up a bad-ass ship/crew in four or five sectors, perfecting a strategy to overcome more powerful ships (with patience), and still get your ass kicked in what should be a routine encounter. I've yet to complete the game, having made to the final level a few times, because the boss is soooooo hard to finish off.

Incidentally, this is the nearest I've to come rage-quit in a decade.

Please, for the love of cheeses, give me a save point!?
Spreadie 29th October 2012, 11:34 Quote
I'm sure that means something to you, but.... meh
GuilleAcoustic 29th October 2012, 11:43 Quote
Quote:
Originally Posted by Spreadie
I'm sure that means something to you, but.... meh

Sowwy ... it's a "save point" from Final Fantasy VII (should have mention it) :D

http://worthgamingfor.com/wp-content/uploads/savepoint.jpg

I'm hesitating about FTL ... do not want to ruin the lil' spare time I have available. That kind of game is to much addictive :p
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