Published on 23rd January 2012 by
Originally Posted by GeorgeStormThis could potentially be awesome!
Love the Mount and Blade series, never really got into the third once they added guns, good to see this won't be doing the same.
Originally Posted by article
If you asked everyone you know to describe their dream game, it's a fair bet that not many of them would say they want a melee-centric medieval 64-player game for PCs only.
Originally Posted by EiffieI'm interested to see how well the combat plays out when there's a ton of players running around, sure it sounds good and deep when it's a one on one fight but with a full 64 player game I could see lots of issues. Is there team-damage? I also wonder about the hit detection, the article mentions that fighting with a big weapon in a small enclosed area could be a bad plan, how so? Do walls prevent heavy weapons from completing their swing similar to how swinging a sword in Dark Souls causes your swing to stop halfway through? If this is the case then do teammates also stop the flow of your weapons, what's the difference between swinging a large weapon in a castle hallway or a large weapon in a field but your surrounded on 3 sides by team members and have the enemy to your front, limited to only thrust attacks?
Hopefully more media about the game will answer some of these questions.
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