Published on 7th October 2011 by
Originally Posted by CardJoeI wasn't contradicting Ars' view on the checkpoints and nor did I say they were good. In fact that entire point says that the checkpoints are redundant as a concept, because you already have quicksaves and all these other mechanics in place to stop you from ever needing to load.
Good thing there are regular checkpoints then.
Originally Posted by CardJoe
Originally Posted by McDuff32Nice review! I've heard conflicting stuff about the auto-save feature though. Some saying it autosaves often enough, others saying that if you don't constantly manually save then you risk having to restart from a checkpoint you passed hours ago.
Originally Posted by thilThis is one of the most well-balanced reviews on Rage I've read. I, too, find it a jack-of-a-few-trades and mast of none. It's kinda like id flipped through the first few chapters of "RPG Mechanics For Dummies" and jammed a few in.
But once you get outside the missions, there's nothing here to hold your attention. Finish the races? No point in doing them again, save for beating your times. Wanna go do some shooting again? Meh, you might find a few bandits around one the old mission areas, but jack-all else. Need more items because you sold some important rocks that the game gave no indication of needing, and in fact encouraged you to hock off the a vendor via a big, fat dollar sign beneath its inventory icon? Well, sorry, all the scripted events and item drops are played out.
Originally Posted by thehippoz
heck I've only played to the first car races and could have told you to hold onto them.. in the first town- if you talk to the guy by the garage he tells you they are very valuable
Originally Posted by
Next Rage patch to improve texture detail
id Software's John Carmack tweeted the following on Friday:Quote: We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage. He added in a second tweet:Quote: @DesignerDon our first test of a higher res page file didn't help much, because most source textures didn't actually have any more detail. ...
We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage.
@DesignerDon our first test of a higher res page file didn't help much, because most source textures didn't actually have any more detail.
Originally Posted by thehippozhttp://twitpic.com/6wtku5/full
Originally Posted by guvnarReminds me of when I finally snagged the best looking girl in class only to find out that she's off to Australia the next day!
You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.
5th October 2015
2nd October 2015
1st October 2015
© Copyright bit-tech