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Rage Review

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pbryanw 8th October 2011, 01:01 Quote
@Landy_Ed: There were issues with ATi cards on Rage's release. ATi released a driver update to fix those issues but the update made them worse, so they pulled the initial release. Then a day later they released a working update. These updated drivers are available here:
http://support.amd.com/us/kbarticles/Pages/GPU121AMDCatRagePerfDriver.aspx

And here's some posts from Rock, Paper, Shotgun on the matter:
http://www.rockpapershotgun.com/2011/10/04/raging-about-rage-pc/
http://www.rockpapershotgun.com/2011/10/05/working-rage-ati-fix-now-out/

EDIT: ATi have just released a preview driver that fixes issues with Rage:
http://support.amd.com/us/kbarticles/Pages/GPU122AMDCat1110PreDriverV2.aspx
Landy_Ed 8th October 2011, 01:16 Quote
Cheers, I'll pass that on
2bdetermine 8th October 2011, 03:01 Quote
Another rubbish consoles ported. They don’t even bother to add an advanced setting for PC, instead you had to resort to manually created/add your tweak to take advantage of your hardware.
Skiddywinks 8th October 2011, 04:34 Quote
Quote:
Originally Posted by CardJoe
I wasn't contradicting Ars' view on the checkpoints and nor did I say they were good. In fact that entire point says that the checkpoints are redundant as a concept, because you already have quicksaves and all these other mechanics in place to stop you from ever needing to load.
Quote:
Good thing there are regular checkpoints then.

That sounds like a contradiction to what Ars said to me. I'm not knocking your review or anything, in case you get the impression I am trying to be a dick; I am just trying to get an idea of the game, seeing as the reviews tend to be quite varied. In fact, take it as a compliment; the two I have given the most weight are yours and Ars', hence why I find it interesting that the two are so different, seeing as both sources tend to agree with what I think of games.

So what about the mission where you go to push a button, and return to sign off on it. Does that stand out at all in your memory?
CardJoe 8th October 2011, 12:07 Quote
Quote:
Good thing there are regular checkpoints then.
[/QUOTE]

I think my sarcasm didn't quite come across there, by the sounds of it. Frankly, I can't recall if some of the checkpoints are rubbish or not - my issue was more that they exist at all on top of bandages, a minigame, regenerating health and quicksaves. Seems a heavy-handed approach to ensuring players don't die.

As for the mission, there are quite a few missions where it's simple fetch quests or 'Go here, kill X, come back' or 'Go here, talk to him, come back' - both of which are functionally similar to 'Go here, press the button, come back'. To single Rage out in this regard seems silly though, as it's no more guilty of this then any other recent game (See: http://www.bit-tech.net/gaming/2011/09/29/critical-hit-a-question-of-quests/1).

Besides, as Bauul says, when the journey is fun then it doesn't really matter where you're going.
the_kille4 8th October 2011, 23:40 Quote
ATi cards seems to have major issues... try updating the driver, if not tough luck. or buy a gts 450 since it runs fine in HD res.

the ars review does some up nicely, however I would like to counter argue that you can quick save by pressing F5 (its in the manual)
memeroot 8th October 2011, 23:48 Quote
Absolutely the best game for ages in my view.

(nvidia)

fast simple shooty shooty

lovely
thehippoz 8th October 2011, 23:54 Quote
just waiting for the texture pack here.. ati needs to fix their opengl driver- but was kind of suprised to see you could still strafe jump.. some of the vets here probably have fun with this :p

DY0G6zQXbyw

forgive the frame loss.. all could get is 24-25 fps with a old catalyst driver.. the fix and disabling cat ai works but then you have some really funky texture issues- just not worth playing like that
McDuff32 9th October 2011, 02:34 Quote
Nice review! I've heard conflicting stuff about the auto-save feature though. Some saying it autosaves often enough, others saying that if you don't constantly manually save then you risk having to restart from a checkpoint you passed hours ago.
Skiddywinks 9th October 2011, 07:22 Quote
Quote:
Originally Posted by CardJoe

I think my sarcasm didn't quite come across there, by the sounds of it. Frankly, I can't recall if some of the checkpoints are rubbish or not - my issue was more that they exist at all on top of bandages, a minigame, regenerating health and quicksaves. Seems a heavy-handed approach to ensuring players don't die.

As for the mission, there are quite a few missions where it's simple fetch quests or 'Go here, kill X, come back' or 'Go here, talk to him, come back' - both of which are functionally similar to 'Go here, press the button, come back'. To single Rage out in this regard seems silly though, as it's no more guilty of this then any other recent game (See: http://www.bit-tech.net/gaming/2011/09/29/critical-hit-a-question-of-quests/1).

Besides, as Bauul says, when the journey is fun then it doesn't really matter where you're going.[/QUOTE]

Ok, thanks for the reply. That last sentence has helped me understand a lot better. I guess I will just have to find a friend that has it or hope for a demo, unless there is one?
thehippoz 9th October 2011, 09:06 Quote
some pics towards the beginning before I stopped playing- shows the good and the bad.. but it plays solid with no crashes using an old driver.. so it's definitely a driver thing =E a side effect of ati fixing rage should be brink gets fixed too (hopefully)

http://img442.imageshack.us/img442/9120/rage2011100719294693.jpg http://img638.imageshack.us/img638/4861/rage2011100719295475.jpg http://img7.imageshack.us/img7/847/rage2011100719325142.jpg http://img836.imageshack.us/img836/980/rage2011100722013157.jpg http://img43.imageshack.us/img43/8919/rage2011100822575361.jpg http://img7.imageshack.us/img7/2540/rage2011100822581837.jpg http://img580.imageshack.us/img580/8545/rage2011100822583889.jpg

here's the texture corruption issue with the fixed driver.. weird it runs cherry- read it was compiled wrong but the v2 driver they released on the 7th has the same issues.. huang I heard got on a plane and flew into a hurricane- then called amds ceo and told him that's what playing rage on your current drivers feels like.. then he grabbed the controls and roid raged to the middle of the eye.. flew to the top and yelled I am huangalalingalingading!

http://img97.imageshack.us/img97/7706/rage2011100722555751.jpg/
Denis_iii 10th October 2011, 12:27 Quote
A shame, I will pass on Rage.
Now if ID were to redo the original Quake and Q3A games in the new engine I'd definitely buy those. Will remind ID of what they should be focusing on IMO, a great shooter.
Gearbox should do the same with Duke Nukem 3d.
thil 10th October 2011, 14:22 Quote
This is one of the most well-balanced reviews on Rage I've read. I, too, find it a jack-of-a-few-trades and mast of none. It's kinda like id flipped through the first few chapters of "RPG Mechanics For Dummies" and jammed a few in.

But once you get outside the missions, there's nothing here to hold your attention. Finish the races? No point in doing them again, save for beating your times. Wanna go do some shooting again? Meh, you might find a few bandits around one the old mission areas, but jack-all else. Need more items because you sold some important rocks that the game gave no indication of needing, and in fact encouraged you to hock off the a vendor via a big, fat dollar sign beneath its inventory icon? Well, sorry, all the scripted events and item drops are played out.
Bauul 10th October 2011, 14:30 Quote
Quote:
Originally Posted by McDuff32
Nice review! I've heard conflicting stuff about the auto-save feature though. Some saying it autosaves often enough, others saying that if you don't constantly manually save then you risk having to restart from a checkpoint you passed hours ago.

I read a couple of reviews that complain about auto-saves too.

I think a PC veteran won't notice them, as we quick save regularly anyway. However many console gamers rely on auto-saves: as there's no easy Quick Save button, the presumption is that the game will Quick Save for you at sensible moments. When it doesn't, they complain they aren't regular enough.

Personally, I grew up on games that had never heard of auto-saves, so I Quick Save all the time anyway, so it wouldn't bother me.
x5pilot 10th October 2011, 14:46 Quote
Just finished playing this game on my PC - game ran perfectly and had no problems re bugs.
Have to say I enjoyed the game (My preference is for FPS types) the racing bit even using the PC keyboard was very good and I could complete many of the driving challenges easily.
Certainly reminded me of Deus Ex and Mass Effect a bit - the RPG elements, but theres a lot here for everyone.
Only one criticism, why are games these days prone to such CRAP endings!
thehippoz 10th October 2011, 16:50 Quote
Quote:
Originally Posted by thil
This is one of the most well-balanced reviews on Rage I've read. I, too, find it a jack-of-a-few-trades and mast of none. It's kinda like id flipped through the first few chapters of "RPG Mechanics For Dummies" and jammed a few in.

But once you get outside the missions, there's nothing here to hold your attention. Finish the races? No point in doing them again, save for beating your times. Wanna go do some shooting again? Meh, you might find a few bandits around one the old mission areas, but jack-all else. Need more items because you sold some important rocks that the game gave no indication of needing, and in fact encouraged you to hock off the a vendor via a big, fat dollar sign beneath its inventory icon? Well, sorry, all the scripted events and item drops are played out.

heck I've only played to the first car races and could have told you to hold onto them.. in the first town- if you talk to the guy by the garage he tells you they are very valuable
thil 10th October 2011, 18:51 Quote
Quote:
Originally Posted by thehippoz

heck I've only played to the first car races and could have told you to hold onto them.. in the first town- if you talk to the guy by the garage he tells you they are very valuable

And that's another RPG element Rage doesn't do well: important stuff like this is poorly conveyed. There's no differentiation between important dialogue and exposition.
yakyb 11th October 2011, 10:58 Quote
^^ Chirst how easy do you expect games to make it for you nowadays

RPG should not mean some bloke telling you to stokade on items it should mean there are 1000's of item types some more valuable than others, you need to working out for yourself.
AstralWanderer 11th October 2011, 13:18 Quote
Quote:
Originally Posted by
DRM details? Well, lookie here - it uses Steamworks *spit*

Well I'll be boycotting this then (not been a compulsive ID fan but did get Quake 2 and 4). Thanks for providing the info Bit-Tech! :sarcasm:
The_Audiophile 14th October 2011, 20:03 Quote
This is probably the best review for Rage yet, most of the others have been too generous. The game is pretty and it's fluid, but it's ridiculously easy and feels incomplete. 7-7.5/10 for me
impar 18th October 2011, 11:13 Quote
Greetings!
Quote:
Next Rage patch to improve texture detail
...
id Software's John Carmack tweeted the following on Friday:
Quote:
We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage.
He added in a second tweet:
Quote:
@DesignerDon our first test of a higher res page file didn't help much, because most source textures didn't actually have any more detail.
...
thehippoz 18th October 2011, 13:35 Quote
yeah carmack definitely has to replace the textures- you can already get them looking as clear as they can get

I'm not too sure about nvidia.. everything I've seen it looks like absolute ass- probably driver related because the textures look like something off a super nes

http://twitpic.com/6wtku5/full

here lemme get a pic out of my folder, like those signs in dietrichs room.. you can't improve those anymore- they are showing exactly as they are and need to be replaced.. it's not that the engine is failing to render properly- the textures are compressed to hell beyond fixing..

http://img267.imageshack.us/img267/3244/rage2011101414330796.jpg

they need to go back and work with the original textures.. wonder if they nuked them :D wouldn't suprise me.. I've done stupid things programming before- instead of hoarding you try to get rid of all your old code and later on it seems you always need to go back and pick at it.. it's not there anymore

the character textures are nice.. just weird they would release the game like that- I bet they don't have the originals before they were compressed for consoles.. that's the only thing can think of :|

http://img713.imageshack.us/img713/8025/rage2011101115113327.jpg http://img713.imageshack.us/img713/1569/rage2011101518122796.jpg
impar 18th October 2011, 13:39 Quote
Greetings!
Quote:
Originally Posted by thehippoz
http://twitpic.com/6wtku5/full
guvnar 18th October 2011, 23:49 Quote
Well I looked forward to this game for ages.
I upgraded everything (2500K 'n all that) and got it from steam .
Spent a while doing id's job for them and fixed it to run on my pc without screen tear etc.

Then got into it and just as it was winning me round.......it ended!

WTF? Seriously, I've put so few hours into it and that's my lot!

Reminds me of when I finally snagged the best looking girl in class only to find out that she's off to Australia the next day!

Ho hum, back to Deus Ex DLC then...
thehippoz 19th October 2011, 04:23 Quote
Quote:
Originally Posted by guvnar
Reminds me of when I finally snagged the best looking girl in class only to find out that she's off to Australia the next day!

when you say snagged.. dated or safe in the bedroom by the shower
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