Salem Preview

Comments 1 to 21 of 21

adidan 4th February 2011, 08:02 Quote
One idea that Seatribe has implemented to stop matters getting too out of hand, however, is permanent death. If you die in Salem, that's it
Holy crap, that's extreme.

So if I have an off day my GF may return home to find me slumped in my chair with my head stoved in. :D
mpr 4th February 2011, 08:36 Quote
I think we need more titles like this, if it's F2P it'd get a healthy following depending on their method.

Too many MMOs are goign easy mode.
mi1ez 4th February 2011, 08:44 Quote
Sounds li really interesting title. Can't wait to find out more!
JAMF 4th February 2011, 09:33 Quote
Hmmm, will this virtual Salem give the player the choice of becoming a crazed religious fanatic, whip up a witchcraft frenzy, hunt down innocent players and convict them to death by crushing them or burning them? :p
docodine 4th February 2011, 09:47 Quote
1. Organize gang of friends to all get game on release day
2. Plunder all resources
3. ?????
4. PROFIT!!!
r1ppch3n 4th February 2011, 10:07 Quote
On first glance it seems like a trainwreck waiting to happen, It's just to dependent on people not being assholes and ruining everyones time, which sadly seems to be what the internet is all about these days. (well, that and porn)
And yet I'm really intrigued by the concept. I think I'm gonna give it a try when it comes out and hope for the best.
cjmUK 4th February 2011, 10:13 Quote
Interesting... I'll keep a watching brief on this one.
Yemerich 4th February 2011, 10:16 Quote
It looks like Ultima Online with a different concept!

But I still want to play it :D
yakyb 4th February 2011, 10:26 Quote
there is a current game around that whilst does not implement Perma death, is almost as brutal

Mortal Online, I keep plugging it but i really enjoy playing the game and want more people to enjoy it
yakyb 4th February 2011, 10:28 Quote
Originally Posted by r1ppch3n
On first glance it seems like a trainwreck waiting to happen, It's just to dependent on people not being assholes and ruining everyones time, which sadly seems to be what the internet is all about these days. (well, that and porn)
And yet I'm really intrigued by the concept. I think I'm gonna give it a try when it comes out and hope for the best.

thats the whole point, if people are arseholes the non arsehole majority can take them out permanently

(or live a slave like existence)
Flibblebot 4th February 2011, 11:21 Quote
Perma death is all well and good, but it needs to balanced with a combat system that at least makes it reasonably difficult to die - dying because you fall 6ft or because somebody (or something) punches you would be extremely annoying. Perhaps they could implement an injury system whereby you get injured rather than dying, but it takes days or weeks (in game time) to heal properly...?
PQuiff 4th February 2011, 12:33 Quote
Perma death is a very interesting idea. But its going to have to be implimented is such a clever way im not sure how it will work.

Look at eve the sheer amount of douche baggery that goes on there. I can see someone running into the local government meeting with a keg of black powder and going all guy faulks.
greypilgers 4th February 2011, 12:37 Quote
I quite like the idea of perma-death... Means that people will need to use all their wits and skills in order to become a truly high level character, and it should mean that high level characters are popular (at least with a particular faction) leaders and not just people who go around killing others who are just starting in the game... I think it would be a great leveller for everyone. Although, like the first post on this discussion, as long as its not like The Matrix - die in the Matrix, die in real life!
bpdlr 4th February 2011, 14:24 Quote
I think there's a problem with how people see perma-death. Most people have commented that if someone's an asshat, they can simply be killed. That just kills their character - they're still an asshat, it's just now they've rolled a new toon so you don't know who they are.

Still, sounds interesting.
blink 4th February 2011, 15:08 Quote
Sounds absolutely fascinating to me. I will be checking it out.
Kiytan 4th February 2011, 21:54 Quote
I think the best way to to combat major griefing, would be to charge a small sum for an account (say £2 or something) to stop a large amount of people just signing up to grief. They'll loose a few players from it most likely, but it would be worth it.

I for one am really interested in this sort of game, I love games where players can shape the world somewhat (it's one of the things that draws me to AO)
tad2008 5th February 2011, 11:18 Quote
I don't get to spend as much time playing games online as I used to so a free to play option is the best option for me and will be interesting to see if this goes to to make the launch later this year, though with GuildWars 2 due to launch later this year too I may not have the time for both.

An injury based system that limits your activities for a set period of time or some sort of flagging system that alerts people to those who may be excessive griefers or who pick out easy targets would certainly make for a better balance before perma death hits.
hyperion 5th February 2011, 21:59 Quote
Being evil sounds way too tempting in this game.
TWeaK 6th February 2011, 19:00 Quote
I hope they take some cues from Die2Nite (which is a browser game about a town of 40 random people surviving against ever increasing zombie hordes). There are plenty of asshats in that game, though they've implemented a banishing system, gallows and an attack to help prevent that. Sure, you get some towns full of them but you just respawn until you find a good one. The problem with that game was that once you got a good town the fun just disappeared, whereas with Salem it sounds like it just moves to another level - instead of bickering in a town and weeding out the asshats you move it up to an inter-town or -clan scale.

Another thing, what's this about cutesy graphics? AFAIK all that had been released was that one artist's screenshot, have you guys seen something we haven't?
J-Han 8th February 2011, 04:17 Quote
There's an MMO out there called Face of Mankind that is completely player-driven and has the possibility of permadeath. This is a game even more player-driven than Ultima or EVE, so I think it's been the best experiment for this kind of idea. The game is actually quite good and involving IF and WHEN the developer stays involved in the game, doesn't succumb to corruption him/herself, and doesn't make horrible design choices. That I think is going to be what's most important for Salem. If the developers leave the gamers completely to themselves and don't make an unassailable entry point for new players, chaos *will* reign supreme in the game as it has in Face of Mankind, whose community is unbelievably corrupt. I died five times trying to do the tutorial in that game because griefers would run around killing new players in the city that part of the tutorial takes place in! Salem better not make the same poor design choices. Open world MMOs can work just fine, but not without control.
PingCrosby 8th February 2011, 16:42 Quote
Burn the witch!!!! burn her, she turned me into a new.... sorry.
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