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You Won't Respawn Tomorrow

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stonedsurd 28th September 2010, 07:43 Quote
I thought this was going to be about Mankz, given all the respawn jokes in his "away" thread :p
perplekks45 28th September 2010, 08:00 Quote
Lots of bitterness, I sense... :p

This is one of the biggest ****-ups in gaming history but seriously, you could see that happen during beta already.
mi1ez 28th September 2010, 08:20 Quote
Wow.

That was quite a powerful article. Really well written.

Well done Phil!
V3ctor 28th September 2010, 08:24 Quote
Maybe it spawns again... Like the Duke...
liratheal 28th September 2010, 08:36 Quote
Quote:
Originally Posted by stonedsurd
I thought this was going to be about Mankz, given all the respawn jokes in his "away" thread :p

Yeah, but Mankz did respawn.

On topic:

APB was pisspoor in terms of execution. Anyone who claims anything to the contrary is simply wrong. RTW did nothing to allay any issues that the users had, and those issues were well known enough to kill new interest in the game.

They shut themselves down with shoddy support and shoddy bug fixing.

Personally, I'm glad they're gone.
alpaca 28th September 2010, 08:41 Quote
this was poetic. you are sad it's gone, aren't you?
leveller 28th September 2010, 09:21 Quote
Nice writeup. Felt the sadness and loss. Or should that be emptiness? Just focus on all that free time you now have ;)

It is harsh to plough so many hours into something, and feel empty. Only recent comparison comes to mind is when I hit level 80 in Conan the other month. I wanted Conan to shower me in recognition for the determination and hard work (read: grind) I had put in. I wanted fireworks as I rode my horse from his kingdom, back to the wilderness. I wanted town/city guards to wave and acknowledge me ...

Nothing.

Games are limitless in their imagination, but limited to how they have been built and designed. There could have been the mechanics in place for me to see the waving guards, the curtsying of the peasant wenches as I rode past, Conan could have given me that. Just like you could have had fireworks and collapsing buildings in APB at the end, instead of ...

Nothing.
tristanperry 28th September 2010, 10:02 Quote
Brilliant article, definitely powerful :)

And a nice ending ;)

"APB had the most potential of any MMO seen in years,” sympathised Rezistance’s clan leader, Revenant. “Unfortunately, s*** happens."

:D
steveo_mcg 28th September 2010, 10:21 Quote
How in gods name did any one manage to rack up hundreds of hours in this game? It didn't exists for that long...
bpdlr 28th September 2010, 11:22 Quote
Great article. RIP, APB.
Unknownsock 28th September 2010, 11:40 Quote
I'm surprised they weren't able to sell some sections of this game off, for example all the bits added for customising.

Wasn't there still a 130k player base spending around £/$20-30 a month average. I'm surprised no one noticed this, possibly could have eventually got their money back.

Pity it failed though, it had alot of potential in my eyes.
Centy-face 28th September 2010, 11:47 Quote
Daikatana anyone?
Kris 28th September 2010, 11:58 Quote
Well written :)
never tried it, but i was curious until i read the reviews and so on... off to try conan! with the rise of the godslayer it's said to be a good game now actually. :)
Fizzban 28th September 2010, 12:00 Quote
I see a lot of people saying the game had a lot of potential (usually reviews). That's not really saying much though is it. That's like saying Labour had a lot of potential. You know, before they took us to a war we didn't want, and then helped get the country into piles of debt. It's all about the execution. APB failed at that and the game died. Hardly a great loss.
BRAWL 28th September 2010, 12:24 Quote
Quote:
Originally Posted by V3ctor
Maybe it spawns again... Like the Duke...

Thou shalt not EVER divide by Zero V3ctor...

----------

Very well written article dude! an 'enjoyable' read...
billysielu 28th September 2010, 12:40 Quote
Your game doesn't fail because it doesn't have a million players in the first three months... cmon srsly quitters.
Skiddywinks 28th September 2010, 12:50 Quote
It was obvious from the beta that APB was going no where. I didn't expect it to get closed down so soon in all fairness, nor for RTW to go in to administration, but they definitely had no hope relying on APB.

And Crackdown 2. My God.
hirezo 28th September 2010, 12:51 Quote
They had it coming, Good riddance! I want my 30 quid back! :/
impar 28th September 2010, 12:58 Quote
Greetings!
Quote:
Originally Posted by hirezo
They had it coming, Good riddance! I want my 30 quid back! :/
You will not get the 30Q back.
You might however get a free game:
http://www.shacknews.com/onearticle.x/65759
lacuna 28th September 2010, 12:58 Quote
Quote:
said Buzz, a member of the Rezistance clan who had accumulated 800+ hours in APB

WTF.

That equates to more than 10 hours per day, every day since release. I think its for the best that this game ended before that guy died at his computer.

I was never interested in the game (no singleplayer/story/substance) so Im not bothered that its gonebut Im sure there are plenty of other reasons for those allergic to sunlight to stay at their pc
Farting Bob 28th September 2010, 13:10 Quote
Quote:
Originally Posted by lacuna
Quote:
said Buzz, a member of the Rezistance clan who had accumulated 800+ hours in APB

WTF.

That equates to more than 10 hours per day, every day since release. I think its for the best that this game ended before that guy died at his computer.
Not really, if you didnt delete the last 4 words of the sentence. "since the closed beta". Meaning 800 hours since whenever he started the beta, probably months and months before the retail release. At least thats how i read it. Still, 800 hours into a game is something i reserve only for diablo 2, unreal tournament and minesweeper.
eddtox 28th September 2010, 13:58 Quote
Quote:
Originally Posted by Farting Bob
minesweeper.

FTW!
Gobb 28th September 2010, 14:27 Quote
Quote:
Originally Posted by Farting Bob
Not really, if you didnt delete the last 4 words of the sentence. "since the closed beta". Meaning 800 hours since whenever he started the beta, probably months and months before the retail release. At least thats how i read it. Still, 800 hours into a game is something i reserve only for diablo 2, unreal tournament and minesweeper.

I myeslf had 700+ hours since release though -Gobb-Rezistance
Hovis 28th September 2010, 15:32 Quote
It's worth bearing in mind, regarding the hours, that it includes time spent in the editor and time spent just sat around in social AFK or whatever, as well as time actually spent in the combat areas killing stuff. But the game clocked your characters time in play on the loading screen to the nearest hour and that's what people use as a measure.
Spanky 28th September 2010, 16:02 Quote
Im afraid to say but. Warcraft has it all. As much as we love to hate it .... Near 6 years on and as many characters as i have leveled over the YEARS i still absoloutly adore the game.

I think for an MMO to be sucsessfull these days you have to top it, you really do, and thats a very very big ladder to climb. Everything that has come before and after is just waiting. Im hoping the new Star Wars MMO is gonna blow WOW's balls off from 7 miles away - and to be good its gonna bloddy well have to!

Blizzard have taken my money for the past 6 years- to them i take my hat off because they have earnt it imho.
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