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APB Review

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NuTech 6th July 2010, 10:59 Quote
How many poor reviews will it take for people to finally understand that MMO's barely change when going from late beta stress-testing to full release?

I was in the beta for this (and few other MMO's in recent years) and I've learnt that there is only one constant - people always expect there to be some miracle launch-day patch that will turn the game from what it is, into some secret awesome version the developers have been hiding.

Also, did Realtime Worlds do anything to try and enforce that hilarious 7 day post-release review embargo?
Fizzban 6th July 2010, 11:06 Quote
MMO's usually improve over time. But I still won't be giving this one a go.
CardJoe 6th July 2010, 11:07 Quote
Quote:
Originally Posted by NuTech

Also, did Realtime Worlds do anything to try and enforce that hilarious 7 day post-release review embargo?

As far as I know, the embargo was rescinded following the outcry - at which point I was frankly still casting around for someone who'd actually be willing to review the game. We could have had it done in time for the release date, but decided it was only fair to give the game a proper amount of time and thus went with the old (and no longer enforced) embargo, rather than rushing one out just to catch the wave of release hype. As such, I have no idea if RTW tried to enforce the embargo - I didn't even get the press release revealing it had changed until very late on.
Jezcentral 6th July 2010, 11:31 Quote
I remember Hellgate: London had a similar problem with blurry textures. You would look bad-ass with your high-detail ultra-armour, but when you went to a social hub, if the game was to download the hi-def textures for everyone, the memory size and download times would have been horrendous. So it enforced medium textures on everyone, and you realised that you looked just as blurry to everyone else.

It looks like it is still a problem. Custom textures taking up a load of space, eh? Who'd have though it?
NuTech 6th July 2010, 11:32 Quote
Quote:
Originally Posted by CardJoe
As far as I know, the embargo was rescinded following the outcry - at which point I was frankly still casting around for someone who'd actually be willing to review the game. We could have had it done in time for the release date, but decided it was only fair to give the game a proper amount of time and thus went with the old (and no longer enforced) embargo, rather than rushing one out just to catch the wave of release hype. As such, I have no idea if RTW tried to enforce the embargo - I didn't even get the press release revealing it had changed until very late on.
After searching around, it does indeed seem as though the embargo was quietly lifted.

Now the question is, how long will it take APB to seriously adjust its payment model? I'm guessing it will be in record time. TBH judging by the amount of time they spent implementing the customisation tools, they should focus on selling this game as Second Life with Guns.
Glix 6th July 2010, 11:41 Quote
Second Life has guns, just everyone complained so I guess they will be enforcing "No drive zones" etc in this too as when I played the beta, people were more interested in stacking as many cars as they could into a street rather than playing the game.
Skiddywinks 6th July 2010, 11:56 Quote
Got to agree with the general consensus of this review, at least from what I experienced of the beta. Main issues for me were certain guns just = win, and the missions got really repetitive really quickly.

I didn't have an issue with the graphics, but that is explained by the fact I was using 64-bit Windows. Not that they were that amazing anyway.
bpdlr 6th July 2010, 12:07 Quote
All I can say is, you must have been playing a different game. I found APB excellent fun - sure there are glitches and the balance is off - name me an MMO that launched with no balance issues - but the flaws are there for both sides to exploit, so it all balances out.

I get the feeling when you saw the game a year ago, you formed an overly optimistic opinion of what the game should be like, and now you're disappointed. Did you play in a group, and use voice chat? It's a game that rewards teamwork and a good knowledge of the city and its various opportunities - e.g. the hotel roof in Financial that can be camped with snipers. Sure, the new player has some learning to do, but it's not an insurmountable "cliff".

I have to agree RTW failed miserably with their PR campaign - the embargoes were just ridiculous.
Azmat 6th July 2010, 12:25 Quote
So, having played ABP since 'Keys to the City', and now since release, and seeing rather bad reviews pop up here and there, i came in here expecting not much less. But hey, after reading, i have to say this is a very good review.
Until now i've been able to enjoy the game a lot, mostly due to playing together with 2 buddies. It's a game that seems to have a lot of good things going for it to be honest: i like the rather cool cars, i think the action districts are well-made, there is a lot of choice for items/weapons/cars... Customisation is very present.

However, as said in the review, the largest downfall by gigantic miles is the overpoweredness of some weapons. After only a week i can say it's becoming a major issue for players who, like me, play 2 or 3 hours an evening (which is probably a lot by many other's standards already).

We don't shun from many mission offers, but the first thing we now do is go to the scoreboard to check out our opposition. When you now see 2 guys with the SMG with 3 upgrades, and one NTEC with upgrades, we know it's a Game Over for us. It's like smashing your head in a brick wall over and over again. We are not bad players, we know that, but after playing one evening we'd begin thinking we're absolute crap and have yet another off-day. It's getting horrible and ridiculous the longer this goes on.

I also have to, unfortunately, agree on the mission types. Missions often end in one of several problematic ways:
VIP : get to a perfect camping spot and wait it out, or get in a car and race to the other side of the map. Especially the camping spots are getting awfull, as day after day we see more and more teams go to the same exploited area. /afk for 10 minutes till it's over, cause they sure ain't gonna come even peer over the ledge. This is HORRIBLY frustrating, and a travesty that we need to wait so long for a patch. Don't ever expect players to behave, once an easy way to win is found, it'll be exploited, and here we have a prime example.
Even the running away is frustrating. You practically need a very fast car, lap it there, and put them down. Sure - you could make it work, but it's real work and frustrating. With the multitude of players clogging the streets in stupid ways, you often enough crash into something, if not mostly another player who thinks it might be fun to ram you head on.

Capture and Hold: 8 minutes of spectacular frenzy. Who holds the circle after those 8 minutes wins. Only that last second matters. That doesn't bother me so much, but combined with the stupidly OP weapons, it's often just getting kills anyway.

I've been checking if i should try and collect some OP weapon, but i'm getting more unsure by the day if i even should bother. I'll see how much fun it remains the coming days, but i sincerely hope the devs turn the balance around a bit, else it'll indeed take a turn for the worst.

Another point is the Matchmaking. It only takes in regard threat levels of players. When you check the scoreboard and see that those threat level 10s have an amazing rating of 150+, you're screwed. The devs say rating matters not, and i beg to differ. They often have access to much better gear (we're again in the balance zone here). Otherwise i'd say it's pretty okay. We often join another group in a backup call, and the resulting giant shootouts with 14 players can be quite exhilarating.

Also for PC-players, there are next to no graphics sliders to configure your game to match your rig's power. Not a big deal to me since i can run it fine, but for many others this isn't the case. The fact the devs know this, and 'will consider adding this option when there is demand for it' is rather... Amazing? Either way, i've not run into the extreme blurriness the review mentions, only the symbols on cars could use a little res bump - but other than that it all looks rather nice to be fair.

As pointed out in the review, new players may be very well put off when they get put against well-decked out opposition. Most of the game is let down by balancing, and getting that right may just help iron out some growing frustrations with many players.

Sorry for /wall_of_text_crits_over_9000 :)
lacuna 6th July 2010, 12:35 Quote
Think I will stick with Saints Row 2 and eagerly await Saints Row 3 :)
snootyjim 6th July 2010, 14:07 Quote
Quote:
Originally Posted by bpdlr
All I can say is, you must have been playing a different game. I found APB excellent fun - sure there are glitches and the balance is off - name me an MMO that launched with no balance issues - but the flaws are there for both sides to exploit, so it all balances out.

I get the feeling when you saw the game a year ago, you formed an overly optimistic opinion of what the game should be like, and now you're disappointed. Did you play in a group, and use voice chat? It's a game that rewards teamwork and a good knowledge of the city and its various opportunities - e.g. the hotel roof in Financial that can be camped with snipers. Sure, the new player has some learning to do, but it's not an insurmountable "cliff".

Clearly at Bit-Tech they were looking forward to APB, but for me personally I'd never even heard of APB until I reviewed it a few days ago, and I have to say that I agree with everything they've said.

Team-work is the key to APB, you're right - but there just isn't any. In the whole time I played APB, nobody even vaguely attempted to collaborate, it was just a huge mish-mash of people flailing all over the place. I think they should've worked a lot harder to make people collaborate - at the moment there are no benefits to working together, and there's no decent system to help people work together, and as a result people don't. And it kills the game.
DragunovHUN 6th July 2010, 14:11 Quote
Quote:
Originally Posted by snootyjim
at the moment there are no benefits to working together

What about winning?

As for the review, i feel that this is one of the more fair ones, but did it expand on how exactly was last year's version of APB better? Because from my skimming over the pages it seems to have brought that up a lot.
bpdlr 6th July 2010, 14:43 Quote
Quote:
Originally Posted by snootyjim
Team-work is the key to APB, you're right - but there just isn't any. In the whole time I played APB, nobody even vaguely attempted to collaborate, it was just a huge mish-mash of people flailing all over the place.

If you played on your own, no wonder you found it hard. You can flag yourself as LFG and accept a random group, and if they turn out to be noobs, just leave group and find another.
Quote:
Originally Posted by snootyjim
I think they should've worked a lot harder to make people collaborate - at the moment there are no benefits to working together, and there's no decent system to help people work together, and as a result people don't. And it kills the game.

No system for working together? How about the LFG system, or the built-in voice chat, or the Call for Backup feature?

A fair criticism would be that it's unkind to solo players, but if you can't find a decent group of guys who are working towards the same goals, you're not trying hard enough.
Azmat 6th July 2010, 14:44 Quote
Quote:
Originally Posted by snootyjim
Team-work is the key to APB, you're right - but there just isn't any. In the whole time I played APB, nobody even vaguely attempted to collaborate, it was just a huge mish-mash of people flailing all over the place. I think they should've worked a lot harder to make people collaborate - at the moment there are no benefits to working together, and there's no decent system to help people work together, and as a result people don't. And it kills the game.

Well, benefits to winning are of course a possible increase in threat level, prestige, standings. Lose enough and your threat level drops.
Working as a team though, you're right, noone does it, like most games (only in BF i get some sense of superficial coordination between people). Matchmaking pitches some folks together, but that's it: there is no cooperation to get down a VIP and his homies. Take a group of 2 and 2 randoms, and the only thing that could go for you is luck and how skilled/equiped they are.
Worst part is: barely anyone types anything, and so far i've not even encountered ONE player who was using the built-in voip. So i can stand there asking or shouting, noone is ever tuning in. I bet a lot of people just go to Audio and disable voip right away, which is really too sad.
On the other hand, i've had enough trouble to keep ingame voip going lately, sometimes it just drops away one moment to the other, without you having a clue about what's wrong...

I've had no trouble during KttC or before servers went live, but since then my experience is rather mixed. When i was able to use it, it was wonderful, the quality is actually good, and i've forced my 2 buddies on it for an evening or 2. Just being able to taunt the other team when you stand over their corpse, or hear them curse when they go down, priceless.

So i'd say a system is in place, but as usual you'll find pc players reluctant of voip.
MarkW7 6th July 2010, 15:07 Quote
N/A
phuzz 6th July 2010, 18:16 Quote
This pretty much echo's my experience from the beta.
There's some fantastic bits in there, but the actual gameplay is flawed, mainly by the omnipresent lag. It's like playing GTA4 on an underpowered rig, driving around you'll be constantly missing corners, forcing you to drive 'sensibly', rather than drifting across intersections. The shooting has the same problem, aggravated by the weapon balance. Almost all fights will be either a quick, easy win, or an equally quick pwning.

The customisation is fantastic, but for me that doesn't up the fun much, and while I thought the way it dynamically hooked you up with other players was great, it too suffers from balancing issues.

tl/dr
Could try harder.
snootyjim 6th July 2010, 18:38 Quote
Quote:
Originally Posted by DragunovHUN
What about winning?

You'd think, wouldn't you? I think people are too wrapped up in themselves to be honest - look at games like BF2, and you're rewarded for commanding the forces, for supplying/healing people, for assisting on a kill, and for piloting a helicopter into enemy forces so that the gunner can rack up some kills.

So people personally benefit from teamwork, and I think it does make a difference. Most solo players (as in people who aren't based in a clan) just want to progress and move on, and it's rare that a group will come together who all see the game in the same way, and agree to work together in order to win. Me, personally? I'm not going to play a game for 8 hours on the off-chance that I meet somebody who will be a good team-mate.
Quote:
Originally Posted by bpdlr
If you played on your own, no wonder you found it hard. You can flag yourself as LFG and accept a random group, and if they turn out to be noobs, just leave group and find another.

I didn't play on my own, I played in a group - didn't help me though. As I said, I tried various approaches, and nobody wanted to work together.
Quote:
Originally Posted by bpdlr
No system for working together? How about the LFG system, or the built-in voice chat, or the Call for Backup feature?

A fair criticism would be that it's unkind to solo players, but if you can't find a decent group of guys who are working towards the same goals, you're not trying hard enough.

Sorry, no idea what LFG stands for? Voice chat was a joke, lots of people swearing at each other in a variety of languages, and call for backup isn't teamwork - it's just adding another solo fighter to your team.
Quote:
Originally Posted by Azmat
Well, benefits to winning are of course a possible increase in threat level, prestige, standings. Lose enough and your threat level drops.
Working as a team though, you're right, noone does it, like most games (only in BF i get some sense of superficial coordination between people). Matchmaking pitches some folks together, but that's it: there is no cooperation to get down a VIP and his homies. Take a group of 2 and 2 randoms, and the only thing that could go for you is luck and how skilled/equiped they are.
Worst part is: barely anyone types anything, and so far i've not even encountered ONE player who was using the built-in voip. So i can stand there asking or shouting, noone is ever tuning in. I bet a lot of people just go to Audio and disable voip right away, which is really too sad.
On the other hand, i've had enough trouble to keep ingame voip going lately, sometimes it just drops away one moment to the other, without you having a clue about what's wrong...

I've had no trouble during KttC or before servers went live, but since then my experience is rather mixed. When i was able to use it, it was wonderful, the quality is actually good, and i've forced my 2 buddies on it for an evening or 2. Just being able to taunt the other team when you stand over their corpse, or hear them curse when they go down, priceless.

So i'd say a system is in place, but as usual you'll find pc players reluctant of voip.

I think you're spot on there - as you point out, BF is one of the few that has a semblance of co-operation. And that, I believe, is a large result of DICE putting a lot of effort into making it a team/squad based game. RTW should've put a lot more work into that side of things with APB, because without teamwork this game is just nothing... it's not worth playing.

People just don't want to by default, so unless you can find a group of people - i.e. a clan - who will use TS/Ventrillo and work together, you're pretty stuffed. And if you're in a clan, I'm almost certain that you'd wipe the floor up with everybody else on the servers I played on, so I wonder how much fun that would be after a while anyway.


--

It's a good concept at the end of the day, I can certainly see what it's all about... I just don't think it works as a game in its current iteration. And since that's what's being reviewed here - the game as it stands, in terms of "How much fun is this to play", then it's inevitably going to score badly.
mars-bar-man 6th July 2010, 19:12 Quote
Quote:
Originally Posted by MarkW7
If it wasn't a pay as you play i'd but it.

Same here.

I was really looking forward to it, but after reading the review I feel let down. I would have payed the subscription for it if it were awesome. But alas, I won't be.
Krayzie_B.o.n.e. 6th July 2010, 20:27 Quote
It all boils down to APB being inspired heavily by GTA except APB accomplishes not even half of the experience of GTA. I played APB and it is an absolute crap of a game. GTA IV multi player is far better than APB.

Shooting, driving, player control, graphics, collision detection all need fixed and the missions are very repetitive and boring.
customization is cool but too bad there is nothing exciting in the game to do.

Nice try (sarcasm) but GTA IV multi player is far superior to APB
rollo 6th July 2010, 21:19 Quote
Apb is worse than star trek was which was a poor mmo on release
Skiddywinks 7th July 2010, 00:57 Quote
You can pay a monthly fee. You don't have to play it as a PAYG model. I don't know why so many people are complaining. It's £8 a month, just like WoW IIRC.

EDIT: Granted, the initial paying price only nets you 20 hours, which is kind of a rip if you plan on nailing it 5 hours a night. BUt the monthly fee from then on is in line with every other MMO out there. And for those that can't nail it for 5 hours every night (or even one hour a night for a whole month), 20 hours works out as a nice way to ease people in without making them think they have to get the most value.
DraigUK 7th July 2010, 01:21 Quote
I'm frankly astonished at how bad the review is. You clearly played the game solo. I joined the game solo and within a week I have a list of friends who play and we team up together and have great fun. Some from the UK some from germany, france and the netherlands. I am not really in a clan yet, but some people in another community I am part of are thinking of organising one.

This business about not finding a good group or a bunch similar minded players - I have yet to encounter anything different in any other MMO or game until you make the effort to find a decent clan or bunch of friends or likeminded players to play with.

Sometimes I use the in game VOIP, which I do not have any problems with, but I mostly type in group chat, or use Vent. Heasring your enemies cursing you out when you kill them is hilarious.

The imbalance of the guns is an issue, one I hope gets addressed, but has been an issue in every single type of MMO I have ever played, and is the same problem in games like Bad Company and other shooters such as CS.

The customisation options available and tools available are incredible. Maybe there could be more guidance in game on how to use them, but a quick search on Youtube shows lots of examples of players showing you exactly what can be done and how to use them.

I don't want my hand held and every single step of the way explaiend to me I want to discover a lot fo it for myself. The tutorial was more than enough to get me going, District chat answered every question I had or the people I grouped with, or the forums. Such a chore to....ask somone.....

Performance wise for graphics and what have you, 32 bit systems have problems. 64 bit systems do not. There is very little, if any, lag.

It does frag up your hard drive a lot though and running a defragger regularly (which your doing anyway, right?) helps a LOAD.

Players have quickly found the best spots to camp and take out those who do not work as a team with ease. Those with any brains at all or teamwork can overcome these odds and I enjoy the challenge of doing so.

I do not subscribe to camping in these spots myself but I have certainly figured out ways to overcome the gits that do it. It is most often groups of criminals doing this, and an enforcer has the perfect tools at their disposal to ruin them from doing this...as in....their goal.

I can easily see these problems - which are all rather minor - being resolved fairly quickly by the devs, same as in any other MMO by patches. They are not a big deal.

I continue to have fun in this simple fun shooter, love the cars and the fights I get into and the inventive ways players are discovering on how to play the game.

This shitty attitude of the reviwer of not taking on missions because the chances of him beating a seemingly stronger team (solo by the looks of it or with randoms) being remote are disgusting. We don't care who we are up against we have fun win or lose, which is the main thing for me in any game.

All those supposedly bad ass players with better guns die to teamwork every time, they are overly reliant on them and are a great challenge and fun to take out anyway!

Grow some balls gets some friends or a clan to play with.

The game can quickly suck solo for sure. What MMO doesn't or do you forget the purpose of an MMO?

The payment model is fantastic, I haev yet to see any coherent arguement of why it is bad - in fact it is superior - to most other MMO payment structures.

I hope the game continues to be fun, I'm having a blast, and as with any other MMO it will improve overtime. it is a casual shooter game that is fun. Take it in that way and get some friends and you will have fun. Play solo or continually group with retards and it will not be. Same as every otehr online game I can think of ad infinitum.

I would give it a good 7/10 and say this is one of the worst reviews I have ever had the misfortune to read on this site.
DraigUK 7th July 2010, 01:23 Quote
The intial price got me 50 hours gameplay and I will be paying £8 a month. When I get bored of it I will play it now and again and buy 20 hour blocks of time to do so for £4 or whatever it is. Fantastic price structure for casual gaming.

I am yet again amazed how people fail to grasp such a simple concept as the price structure.
NuTech 7th July 2010, 01:42 Quote
Quote:
Originally Posted by DraigUK
I am yet again amazed how people fail to grasp such a simple concept as the price structure.
Nobody is failing to grasp anything, people are just confused why RealTime Worlds thinks that APB is a 'MMO' and why it warrants any ongoing fees at all. The game makes extensive use of instancing and battles don't really involve more than 16 people at best (average skirmishes will involve around 8 people). Games of this sort are either entirely free to play with optional micro-transactions or funded by annual expansion packs. APB's current format just reeks of a major cash grab because they know they delivered a lacklustre product.

It's all besides the point anyway - I guarantee APB will be drastically changing its pricing structure very soon.

I think 1UP summed it up well:
Quote:
Originally Posted by 1UP Review
What little game you'll find here certainly isn't worth your time or money.
Hovis 7th July 2010, 03:08 Quote
I agree that if you pick up APB with the intent of playing it as some kind of scruffy Billy No Mates rolling solo or in pick up groups, mugging pedestrians and stealing cars that you'd be mad to buy it. But that's just one way to play. The crazy way. The way most reviewers picked.

Personally though I love the game. Last night I rolled with my crew through the financial district in my pimped out van, Moloko blasting out the speakers, the guys hanging out the sides with weapons ready, taking the occasional pot-shot at a passing pedestrian, waiting for either some cops to man up and have a go at us, or for a mission to pop. And when a mission kicks off it is on like Donkey Kong, because everything is on a timer, this section four minutes, then a bonus two minutes for the next section and so on, every mission can come to a knife edge multiple times. Or maybe the cops just come at us, so it's a guns blazing car chase through a city which already probably has two or three other such car chases going on, throwing that big beast of a car around the corners, seeing it rise up on two wheels a bit (SUVs and muscle cars can roll at this point, specially if they hit the curb) gunners hammering away, bullets whanging off the bodywork, it's the Zen of car chases.

Does it make me rage? Yes. A thousand times a day. No game has ever made me rage harder. Why? Because it's got me rapt in it. The gameplay is so competitive, so often running on the edge of a knife, that it's almost impossible to play it casually. I think I've actually invented new swear words for times when I get arrested, because the standard ones can't cut it.

The match making system gets panned, a lot, but I love it. If every mission was simply four guys against four guys, or always even numbers or whatever, it would get old fast. Now sure, sometimes, I feel like I've been screwed by the system. When you're team is outnumbered eight to four things are bound to get a little hairy and no, it's not 'fair', but it's almost never boring. Whether you're a lowbie in a mob trying to take down some heavily tooled up nutters, or you're ploughing through mad numbers of foe it's a hoot. And if you get screwed what's the harm? You get some rewards anyway and you don't lose anything. But that's the beauty of the game, it hooks people, I've not known many folks who could take a loss easily in APB.

Weapon balance is tied to faction balance, which is for me the games big flaw. The Enforcer gameplay just feels a lot more finessed and the less than lethal weaponry gives them a lot more to do and a lot more variety in their play. As a criminal you kill folks, you blow them up, shoot them, drive over them, land a car on them from a jump, blow up a car parked next to them, shoot a skylight out from under them so they fall through it to the warehouse floor below, push a car that's about to explode close to them, ram their car into an oncoming truck, or whatever, but as an Enforcer you do all that, and get to stun and arrest folks. Also the need to counter the stun weapons penalises the criminals against their lethal counterparts, so it's all a bit skewed, but it's not so bad and maybe they fix it, stranger things have happened.

As for the pricing, it's not that much of an issue really. Bit cheaper than an MMO for a month of play, a lot of my friends have sold in game items for points in order to buy more time. Similar system to EVE. The main reason it warrants fees are the same as any other MMO, running servers, holding onto your character data and continual development. Just because a game features orcs, elves and PvE doesn't magically entitle it to a tenner a month either. Most MMOs have smaller instances than APB yet demand greater fees.

All that said I think it's a hard game to recommend to the world in general because you've got to be competitive. You just can't play it if you're not. It'll break you into little newbie cubes and feed you to the pigs. You've got to love winning and you've got to hate losing enough to bounce back thinking of revenge every time. The customisation stuff all fits into that, because you can stand out from the crowd. It's not enough to just beat somebody, you want to look better than them, you want a cooler song to play than theirs when you've killed them and so on.

Honestly I think getting put off by the reviews could be a tragic missed opportunity for a lot of players who could absolutely love the game. It's just not for the faint of heart is all.
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