"Bad people are killed before they are able to do anything really bad and the team behind all these covert ops is called Dead Echo. Your character, Grayson Hunt is a member of Dead Echo, but he discovers that the unit isnt killing bad people theyre being used buy a psychotic general, Cerrano, to kill the people he hates."
That part sounds a little Minority Report meets Wanted. But the rest of it sounds pretty fresh. This could be very good if they get it right. Would certainly make a nice change from the standard shooters we seem to be always getting. I will watch this game with great interest.
yay... another fps! Long time since i last saw one. Like 2 weeks and three days
Call me nostalgic, but in the 90's game design was more creative. I think it was because they had less resources
IMO technology should be used to add more realism. Like L4D...
Fact : Zombies will outbreak. It's only a question of when.
Fact: Those aren't zombies in Left 4 Dead. They are infected humans.
A point I am reminded about every time I see Valve: The Infected in L4D are never seen eating flesh and aren't reanimated corpses, merely infected live ones. Thus; not Zombies in the same way that the Infected in I Am Legend (the book, not the crappy film) aren't actually vampires.
Originally Posted by Yemerich IMO technology should be used to add more realism. Like L4D...
LMAO..... have some failcake!!
Wipe those crumbs from around your face and say something that doesn't make you sound like a like a clueless idiot.
Interesting how you feel "so smart" after accepting something passively just because one of the BT editors said so.
What I was trying to say is that in L4D there where real guns, with real people shooting them in real idealized scenery. You can add CoD, MoH and others to the equation
Anyway, what I meant is that people are so worried to add some fancy features like the energy leash inspired in "Omega's red" tentacles, or the upside down shite heavely used in another pre-hyped (and after launch failure) like "Prey", just to call it different. We readers just saw an entire article about how "Crysis was terrible" pointing out some things that i just said.
Quote:
...clueless idiot.
So after all this, pay attention in what is not directly under your nose. And if you don't want to use your brain, be at least respectfull. Because when you were probably in diapers i was already a a hardcore computer user AND a gamer. And you can see by my join date that i am a member a long time before even the moderators here in this topic.
Sorry, but there really was no realism to Left 4 Dead, even in the loosest terms. Content-wise it was full of Zombies Infected mutants. Gameplay wise all the little things, like reloading, sprinting, stamina, etc, were all detached from reality in favour of good gameplay. Technically, it was no more or less realistic than most other shooters.
It's still a great game, just not a realistic one.
Perhaps we don't understand - what exactly are you defining at 'realistic'? So far you've said it's that they have 'real guns' and 'real people' shooting them in 'real idealised scenery'. The problem is that nearly every game (certainly every modern one) has guns that are analogue to real-life equivalents.
'Real people'? Well, yes, but no more so than any other co-op game. Is Borderlands realistic? Even then, apart from certain modes, the zombie antagonists aren't real people.
'Real scenery'? It's a city, sure. That's hardly enough to become realistic though. Far Cry 2 was set in the African desert, but that's not realistic.
I'm just having trouble what you mean by 'realistic' as, to me, 'realism' in games arises from having an in-depth focus on minutiae that is largely ignored in other games. Thus, Call of Duty is not realistic, ARMA II is.
I am not looking for a REAL game. Not a game that mimic life. If I wanted 100% real thing I would stick to my life.
In that explanation mode (I don't remember the name) in L4D2 the narrator at some point said the difference between the pipe bomb in L4D and L4D2. In L4D when it explodes and there were lots of ZOMBIES (yes zombies) they just disappear and a lot of red paint covered the area.
The same scene in L4D2 would scatter some body parts all over.
The explosion itself have the same results. All ZOMBIES died. But the visual effect is much more improved.
You don't see laser whips with flashing green or purple lights.
I like borderlands a lot. The problem with borderland is the same of Far Cry 2. Both are good, but they because they are too huge they become boring at some point. But that's beyond this discussion.
Borderlands is not a unique game and its not realistic in the slightest I have to agree. But FC2 is much more within grasp than pirates from outer space. Even so, this is NOT what I meant in Tech aiding realism.
By the pictures, it is clear, at least for me, that they were much more interested in adding visual effects rather than something within our grasp.
Back to the explosion in L4D2, valve could add flashing uraniun green lights to it, but they didn't. They could add a energy whip too.
Lets put it simple: More realism, less (overkill) visual effects.
BTW, I do believe in space travel, time travel and even aliens much more than in a Zombie outbreak.
WOW another mediocre console ported FPS using the Unreal Engine. This is exactly what I spent hundreds of dollars to build my PC for. Friggin awesome. (prays to God and Gabe Newell for HL2 Ep3).
I believe in Zombies because it's been proven that some Voodoo rituals gone wrong using some toxic plant has basically turn people into Zombies minus the thirst to eat human flesh.
You want realism then go play the STALKER series because the Chernobyl area is still uninhabitable and they have found some mutated insects and animals there. Unfortunately no pseudo dogs yet.
Comments 1 to 25 of 27
ReplyThat part sounds a little Minority Report meets Wanted. But the rest of it sounds pretty fresh. This could be very good if they get it right. Would certainly make a nice change from the standard shooters we seem to be always getting. I will watch this game with great interest.
Call me nostalgic, but in the 90's game design was more creative. I think it was because they had less resources
IMO technology should be used to add more realism. Like L4D...
At the time Painkiller was one of my favourite games, nothing can beat the stake gun, if this is anything like that then count me in.
You don't have to buy this game, then.
You can't be serious?
Fact : Zombies will outbreak. It's only a question of when.
Fact: Those aren't zombies in Left 4 Dead. They are infected humans.
A point I am reminded about every time I see Valve: The Infected in L4D are never seen eating flesh and aren't reanimated corpses, merely infected live ones. Thus; not Zombies in the same way that the Infected in I Am Legend (the book, not the crappy film) aren't actually vampires.
I wasn't aware borderlands had a storyline..
Sure it does, I think you go places and shoot people in the head.
But in all seriousness I was getting a borderlands vibe from this game too but I think that borderlands suffered because of the hype.
A rule I live by.
LMAO..... have some failcake!!
Wipe those crumbs from around your face and say something that doesn't make you sound like a like a clueless idiot.
Interesting how you feel "so smart" after accepting something passively just because one of the BT editors said so.
What I was trying to say is that in L4D there where real guns, with real people shooting them in real idealized scenery. You can add CoD, MoH and others to the equation
Anyway, what I meant is that people are so worried to add some fancy features like the energy leash inspired in "Omega's red" tentacles, or the upside down shite heavely used in another pre-hyped (and after launch failure) like "Prey", just to call it different. We readers just saw an entire article about how "Crysis was terrible" pointing out some things that i just said.
So after all this, pay attention in what is not directly under your nose. And if you don't want to use your brain, be at least respectfull. Because when you were probably in diapers i was already a a hardcore computer user AND a gamer. And you can see by my join date that i am a member a long time before even the moderators here in this topic.
I didn't accept anything, I read your comment and scoffed at the very notion that L4D is real, or has any sense of realism about it.
Think about Michael Bay directing a pr0n movie. Is it really necessary?
ZombiesInfected mutants. Gameplay wise all the little things, like reloading, sprinting, stamina, etc, were all detached from reality in favour of good gameplay. Technically, it was no more or less realistic than most other shooters.It's still a great game, just not a realistic one.
Perhaps we don't understand - what exactly are you defining at 'realistic'? So far you've said it's that they have 'real guns' and 'real people' shooting them in 'real idealised scenery'. The problem is that nearly every game (certainly every modern one) has guns that are analogue to real-life equivalents.
'Real people'? Well, yes, but no more so than any other co-op game. Is Borderlands realistic? Even then, apart from certain modes, the zombie antagonists aren't real people.
'Real scenery'? It's a city, sure. That's hardly enough to become realistic though. Far Cry 2 was set in the African desert, but that's not realistic.
I'm just having trouble what you mean by 'realistic' as, to me, 'realism' in games arises from having an in-depth focus on minutiae that is largely ignored in other games. Thus, Call of Duty is not realistic, ARMA II is.
In that explanation mode (I don't remember the name) in L4D2 the narrator at some point said the difference between the pipe bomb in L4D and L4D2. In L4D when it explodes and there were lots of ZOMBIES (yes zombies) they just disappear and a lot of red paint covered the area.
The same scene in L4D2 would scatter some body parts all over.
The explosion itself have the same results. All ZOMBIES died. But the visual effect is much more improved.
You don't see laser whips with flashing green or purple lights.
I like borderlands a lot. The problem with borderland is the same of Far Cry 2. Both are good, but they because they are too huge they become boring at some point. But that's beyond this discussion.
Borderlands is not a unique game and its not realistic in the slightest I have to agree. But FC2 is much more within grasp than pirates from outer space. Even so, this is NOT what I meant in Tech aiding realism.
By the pictures, it is clear, at least for me, that they were much more interested in adding visual effects rather than something within our grasp.
Back to the explosion in L4D2, valve could add flashing uraniun green lights to it, but they didn't. They could add a energy whip too.
Lets put it simple: More realism, less (overkill) visual effects.
BTW, I do believe in space travel, time travel and even aliens much more than in a Zombie outbreak.
I believe in Zombies because it's been proven that some Voodoo rituals gone wrong using some toxic plant has basically turn people into Zombies minus the thirst to eat human flesh.
You want realism then go play the STALKER series because the Chernobyl area is still uninhabitable and they have found some mutated insects and animals there. Unfortunately no pseudo dogs yet.
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