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Blacklight: Tango Down Hands-on Preview

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general22 23rd May 2010, 10:36 Quote
So bad it does not get scored?

Wait scratch that I thought this was the review of a game that you had already previewed.
g3n3tiX 23rd May 2010, 11:01 Quote
Graphically it made me puke a little.
Bland, ugly, flat, grey, horrible models.

And the helmet rebooting is ripped off from Shattered Horizon.
alpaca 23rd May 2010, 11:19 Quote
i wouldn't want to take my helmet off in shattered horizon...

in all fairness tough. the models are bad. and it could use some AA, especially on the guns, no?
Otis1337 23rd May 2010, 11:33 Quote
wow, no dedicated servers? have devs not learnt there lesson?
Sheiken 23rd May 2010, 12:32 Quote
I fell sorry for the UE3, I really like this engine, but this game looks horrible!
rickysio 23rd May 2010, 15:56 Quote
Quote:
Originally Posted by Otis1337
wow, no dedicated servers? have devs not learnt there lesson?

More like they already know how unlikely people will play it, hence they're saving on unneeded expenditure.
Nature 23rd May 2010, 20:30 Quote
A siamese catfish ate my graphics card...
Sleepstreamer 23rd May 2010, 20:35 Quote
Quote:
Originally Posted by Sheiken
I fell sorry for the UE3, I really like this engine, but this game looks horrible!

All games based on the Unreal engine I've tried has looked like this. Six shades of gray.
Fractal 23rd May 2010, 22:33 Quote
After watching my neighbour (a computer science student) trying out the Unreal Engine 3 SDK, I can tell you it has a lot more potential than this. Vivid colours are easily achieveable.

It looks kind of like the developers have tried for some kind of financial optimisation where their production costs are low enough that if they make minimal sales they'll still make a profit...
Skiddywinks 23rd May 2010, 22:42 Quote
About how grey it is, I read an article a while back (mainly about Halo 3), that was quite interesting.

Personally, I think Halo is a good looking (console) game, but lots of people give it **** for looking crappy. I could never figure it out, but one guy decided to find out. Turns out, lots of colour distracts you from detail. If you knock own how vivid the colours are in Halo 3, it starts looking a lot more detailed.

It raises the question of whether games like Killzone and Gears for go the use of bright colours simply because it emphasises detail. I mean, going for the feel (humanity at an end etc) is hard without looking pretty opressive and dull, but surely if that really was the reason, there would still be some bright colour usage in Gears. As far as I can tell there were never any "Wow, pretty..." moments in either Gears, and the fact there are no one offs with beautiful scenes suggests it is more than just an art direction decision.

Unfortunately, this game's graphics outright suck, so going for dull and grey colours just emphasises the detail, or lack there of.
Sheiken 23rd May 2010, 23:25 Quote
Quote:
Originally Posted by Sleepstreamer
Quote:
Originally Posted by Sheiken
I fell sorry for the UE3, I really like this engine, but this game looks horrible!

All games based on the Unreal engine I've tried has looked like this. Six shades of gray.

Thats not true, what about Mass Effect? That game looks awesome and has lots of colors
CardJoe 23rd May 2010, 23:26 Quote
Quote:
Originally Posted by Skiddywinks
About how grey it is, I read an article a while back (mainly about Halo 3), that was quite interesting.

Personally, I think Halo is a good looking (console) game, but lots of people give it **** for looking crappy. I could never figure it out, but one guy decided to find out. Turns out, lots of colour distracts you from detail. If you knock own how vivid the colours are in Halo 3, it starts looking a lot more detailed.

It raises the question of whether games like Killzone and Gears for go the use of bright colours simply because it emphasises detail. I mean, going for the feel (humanity at an end etc) is hard without looking pretty opressive and dull, but surely if that really was the reason, there would still be some bright colour usage in Gears. As far as I can tell there were never any "Wow, pretty..." moments in either Gears, and the fact there are no one offs with beautiful scenes suggests it is more than just an art direction decision.

Unfortunately, this game's graphics outright suck, so going for dull and grey colours just emphasises the detail, or lack there of.

Hmm. I think there's a mix of style and graphical fidelity to take into consideration, sure, but I don't think it's as clear cut as you seem to imply - especially because you're dealing with subjective and easily swayed attributes. TF2, for example, is very colourful and, in a sense, looks very detailed. In another, it doesn't. Crysis is quite colourful too and packs detail in by the armful. On the other end of the scale, MW2 has plenty of detail, but no colour.

In the end, it's subjective - but to me, detail and colour are separate entities. Colour comes from a stylistic choice or approach, whereas detail comes from a plentifulness of assets and items. You can put lots of grey items into a world to make it look detailed, for example, so long as they are done in enough depth - such as in System Shock 2.
B1GBUD 24th May 2010, 08:22 Quote
In-built wallhack? really?
Stelph 24th May 2010, 10:10 Quote
The in-Built wallhack sounds similar to the Farsight in perfect dark on the N64 which was an excelently implimented "wallhack", have many fond memories of playing multiplayer on the N64 with 4 people panning in and out looking to snipe the others through the walls, with the slap happy bots running around trying to get you :)
Blackie Chan 25th May 2010, 02:02 Quote
I think I like it best when the game reviewed is terrible. It makes a much more interesting read.
Chaos_Engine 25th May 2010, 09:26 Quote
Not impressed, looks terrible, so bland and lacking detail. Surely they can do better?
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