Published on 17th May 2010 by
Originally Posted by CowBlazedI liked how the story in HL wasn't spoon fed to you, also how there was speculation on almost anything in the story and how only discussing it with other people brought out some of the underlying themes.
Expecting the story to be so cut and dry and obvious is expecting games to be like other mediums.
Originally Posted by roulio
...That all I think is a big problem having to do with the global financial crysis.
Originally Posted by mac007Suppose you have a point, stories are quite similar - good against evil. Who cares end of the day as long as you're having fun. Do always want better graphics, more real sound (if that makes sense)- hey we're guys more polygons is better.
Originally Posted by MrWizard6600
And, Mr Editor, a question I think needs asking is: how is virtually shooting people fun? Humor me for a minute: I think the majority of games aren’t “fun” per-se, or at least fun requires a pretty broad definition. At least in one form of fun, it isn’t the medium that’s fun, it’s the challenge that I think the mind finds entertaining. In Modern Warfare 2 it isn’t the act of “shooting” a 3D model in a particular spot a certain number of times that we find fun it’s the challenge of fulfilling a difficult task; killing him before he kills you is fun. I hate to boil it down to something almost mathematic but what’s enjoyable about games is that they present you with a system, and you have to find a solution to some problem in it. In Modern Warfare 2 the system consists of different weapons with different characteristics, hiding spots, cover, and ghilie suits. An elaborate system, one which you have to navigate through before the other guy does. There are other forms of “fun”, maybe more difficult to explain, ones derived from immersion in a narrative for example, but certainly accomplishment is the biggest part of “fun” in gaming, and it’s a different form of entertainment than the fun derived from a good movie.
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