Published on 19th April 2010 by
Originally Posted by NiodeDid they fix the absolutely horrid mouselag on the PC version yet? I just can't play the game because it feels like I'm playing an xbox FPS but with one of those SmartFRAG adaptors. Really odd mouse acceleration that seems to get worse the more sensitivity you apply. Extremely annoying. That broke the game for me, I think I persevered for about 45 minutes before getting completely fed up with not being able to acquire targets fast enough.
Originally Posted by thehippoz
the guys who loved it.. I know exactly who they are- console gamers XD no I'm serious.. every console guy who owned a jacked up computer that's on the botnet loved it
Originally Posted by KrikkitWith a few tweaks FC2 could be a truly epic game imo, it's crying out for a mod pack.
Originally Posted by pimlicosoundsnip
Originally Posted by D-Cyph3rNo. FarCry 2 was just a really bad game and always will be.
EDIT: It kinda peeves me off that alot of people say things like "FarCry 2 wasn't that bad" and "it had some really great ideas, just messed up on a couple of key points like driving and re-spawning enemies" yet almost everyone says Crysis was poor tech demo of a game. It genuinely baffles me how anyone could even remotely consider FC2 a superior game to Crysis, which had more ideas, more gameplay options, far better AI, more outright action and looked better.
Originally Posted by pimlicosoundMy goodness! I can fully understand why some people didn't like FC2, but the vitriol being poured out here is astonishing, especially the enmity aimed at anyone who DID like the game. I fall squarely in the latter camp - I loved FC2.
Now, before any of you scream at me, a few things to consider:
1. I'm not a console fanboy who wouldn't know an FPS if it shot him in the face.
2. I'm not claiming that you all "played it wrong".
3. I'm not a retard.
That said, a few comments on this article and on the comments here:
1. Understanding the article
A lot of you critics seem to have misinterpreted this article. You claim that the game was over-appreciated, not under-appreciated, and you cite the overwhelmingly positive review scores. Please notice how, on page 1, the author writes that he is referring to the popular consumer perception of the game, not the critical reception.
2. Not liking the game
I can fully appreciate how a lot of you don't like the game. Even while playing it and loving it, I could see the other side of the coin. You had to spend a lot of time travelling, vehicles broke down frequently and were repaired with a repetitive operation, checkpoints respawned quickly, and there were hardly any civilians or other features to make the world feel like a real country where your actions had a persistent effect. I get it: if those were the features that stood out for you, then the game sucked.
3. Liking the game.
Here's the crucial point: those things mentioned above didn't stand out for everyone who played it. For me, I loved the sense of immersion (however much it could have been improved by fixing the above criticisms); I loved the tactical options (they WERE there for me); I loved the open world (yes, it felt unnecessarily restricted in places, but on the whole it was great); I loved the progression in weapons and the way the world responded to your advancement, making you feel more powerful.
4. Being dogmatic.
In general, I'm no post-modernist, but this really does seem to be a case where truth is entirely relative. For me, and gamers like me, FC2 was a true gem - a treasure-trove of survival, destruction and reward. For the critics, it was a dull, repetitive slog that crushed all your expectations. Now maybe it really is the case that we were playing two completely different games (I was obviously playing the Reviewers Edition!). More likely, FC2 revealed a gaping rift between gamers that other games tend to paper over more successfully. Some games love the way FC2 works; others hate it. I'm not sure how to define that dividing line: maybe it's expectations, maybe it's imagination, maybe it's a left / right brain activity thing. Whatever it is, people have reacted to this game very differently, and neither position is necessarily right.
I think the article made a good point, but only from a certain point of view. Perhaps it should have done more to explore the reasons for the criticisms, but in general it is reporting on a very real phenomenon observed by lovers of FC2, and offers a good justification of the lovers' position.
PS: sorry if this comment is so long it has driven you to suck out your brain with a bendy straw.
Originally Posted by Hovis
Have to wonder if there has ever been a case of franchise necromancy (where a company picks up a 'dead' intellectual property and makes a sequel to it without any of the original devs) that has ever been any good.
Originally Posted by Evildead666Bought FC2 thinking it would have some of Far Cry in there, the great outdoors, huge map, and guys that stayed dead once shot.....
The storyline may have been good in FC2, but the implementation was awful.
Walking 10 feet forwards, to turn around and find the 5 guys you just killed shooting you in the back.
Ammo lying everywhere, infinite and plentiful, along with medikits....where's the difficulty in that.
I THOUROUGHLY LOVED Far Cry 1, still love it, and will still play it.
Crysis was better in storyline etc, just very very bad coding. terrible coding.
Games are not getting better, they seem to be getting worse...
Buy a working franchise - put out as much crap as quick as possible to cash in on it, complain people don't like it or think its crap...
FC2 is good enough for the dustbin, If I wanted a multiplayer game with bots, i would have bought one....
Really annoyed I paid money for it...
Originally Posted by Evildead666Have you played Far Cry (the original) from start to finish ?
THAT was a game that was worthy of a Great Sequel....It reminded me of how I felt when I played Half Life for the first time.......
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