Published on 26th March 2010 by
while careful sniping is about as useful as farting and hoping to suffocate your foes
Originally Posted by FizzbanQuote of the day ;)
Originally Posted by triprunnerloving the game, yes, it's heavily scripted but has a solid story and is scary, more than desolate STALKER.
btw, STALKER isn't inspired by Chernobyl tragedy it's based on a book The Roadside Picnic by Strugatsky brothers. in the book however there's more than one Zone, in fact the entire planet is littered with them, created overnight and dangerous because of the anomalies. they serve as a scientific and scavenger paradise, where the sought after artifacts make STALKERS rich overnight and scientists solve problems like world hunger or energy production.
Chernobyl serves as an explanation and reason for the Zone, and since the devs GSC are Ukrainian, working barely 3 hours drive from the place, then why not use real renderings of the place for the game, right?
Originally Posted by Centy-faceOh a 6 hmmm can't honestly say that feels right still I think some of the lack of story is lost on me as I am reading the book and progressing though the game at the same time so everything feels a bit more fleshed out. I'm also playing it alone, in the dark and that is where this game shines I get a real sensation of dread from wandering about the tunnels the above ground stuff was ok but I much prefer the cover of darkness.
I do agree that the guns seem weak against mutants though and that can be irritating even when you get a better shotgun for upclose they still take way to much to kill which isnt scary or exciting it's just monotonous.
I think that the weaknesses in Metro could easily be rectified the same way they were in Stalker, by modders so lets hope that those clever folk find a way or 4A release and SDK. Overall though I was pleased enough with what I paid for and perhaps without the time restraint to get a review out being able to walk away from it when it annoyed me to come back fresh the next day works out better.
My advice read the book it's better and will make the game feel better as a result even though you will wonder why they missed out on so much character back story.
Originally Posted by DragunovHUNReally, in a game called METRO your biggest complaint is tunnels?
The AI is a great improvement over Stalker, you can actually sneak now! Apart from combat with mutants (take WAY too much damage to the body, it breaks the flow) i think the game was downright amazing. Your western minds just can't comprehend the awesome of this game.
I just wish they didn't leave out some parts of the book that they did leave out. The game didn't really do a good job at explaining the Dark Ones' intentions either. If it wasn't for the book i'd be like wtf.
Originally Posted by CardJoeAgreed - STALKER's AI poops all over Metro 2033 as if it has awesomeness diarrhoea. STALKER fails in many places, but the AI is superb.
Originally Posted by CardJoeI know, but if you read Roadside Picnic then you'll see that it itself is heavily inspired by Chernobyl
Originally Posted by DragunovHUNQuote:Originally Posted by CardJoeAgreed - STALKER's AI poops all over Metro 2033 as if it has awesomeness diarrhoea. STALKER fails in many places, but the AI is superb.
Have you tried sneaking by a hostile patrol in Stalker lately? Yes it's really nice that A-life moves stuff around while you're on a different map but when you actually get up close and interract with them it's all very generic.
Well, at leat Stalker NPCs get bugged up and start dancing around sometimes. That's really amusing.
Originally Posted by Centy-faceQuote:Originally Posted by CardJoeI know, but if you read Roadside Picnic then you'll see that it itself is heavily inspired by Chernobyl
Erm no it isn't. It was published 7 years before the Chernobyl accident, in a different country. I do agree that the location is far more important than the stalker idea for the game though.
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