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Metro 2033 Review

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Centy-face 26th March 2010, 09:45 Quote
Oh a 6 hmmm can't honestly say that feels right still I think some of the lack of story is lost on me as I am reading the book and progressing though the game at the same time so everything feels a bit more fleshed out. I'm also playing it alone, in the dark and that is where this game shines I get a real sensation of dread from wandering about the tunnels the above ground stuff was ok but I much prefer the cover of darkness.

I do agree that the guns seem weak against mutants though and that can be irritating even when you get a better shotgun for upclose they still take way to much to kill which isnt scary or exciting it's just monotonous.

I think that the weaknesses in Metro could easily be rectified the same way they were in Stalker, by modders so lets hope that those clever folk find a way or 4A release and SDK. Overall though I was pleased enough with what I paid for and perhaps without the time restraint to get a review out being able to walk away from it when it annoyed me to come back fresh the next day works out better.

My advice read the book it's better and will make the game feel better as a result even though you will wonder why they missed out on so much character back story.
dinjo_jo 26th March 2010, 09:49 Quote
Broken leg thats what i feel about this game
Fizzban 26th March 2010, 10:07 Quote
Quote:
while careful sniping is about as useful as farting and hoping to suffocate your foes

Quote of the day ;)
Boogle 26th March 2010, 10:12 Quote
I loved the game :) Guns are waaaaaayyyy too underpowered when it comes to mutants though. I guess this isn't why I'm a game reviewer, I would have given it a 9! Tbh I think this game is marmite like Stalker, you love it or hate it.
Centy-face 26th March 2010, 10:12 Quote
Quote:
Originally Posted by Fizzban
Quote of the day ;)

When all anyone eats is pork and underground mushrooms that might not be so ridiculous
Cleggmeister 26th March 2010, 10:33 Quote
...on rails, yeah!

I see what you did there.

:)
harveypooka 26th March 2010, 11:44 Quote
I've only been playing for around two hours, but I have to agree. Combat and voice acting is dreary at best. I hate the way combat is broken into two minute sections by cut-scenes or loading points, too.
lewchenko 26th March 2010, 11:51 Quote
So this game is as bad as Command and Conquer 4 which also scored a 6. (And that game really deserved a 2 at best). I know I shouldnt place too much emphasis on scores, but essentially that is what it boils down to.

Ratings are important to me as I normally dont give a game that scores less than 7 a chance to be honest.. unless its something Im specifically interested in.
triprunner 26th March 2010, 11:51 Quote
loving the game, yes, it's heavily scripted but has a solid story and is scary, more than desolate STALKER.

btw, STALKER isn't inspired by Chernobyl tragedy it's based on a book The Roadside Picnic by Strugatsky brothers. in the book however there's more than one Zone, in fact the entire planet is littered with them, created overnight and dangerous because of the anomalies. they serve as a scientific and scavenger paradise, where the sought after artifacts make STALKERS rich overnight and scientists solve problems like world hunger or energy production.
Chernobyl serves as an explanation and reason for the Zone, and since the devs GSC are Ukrainian, working barely 3 hours drive from the place, then why not use real renderings of the place for the game, right?
CardJoe 26th March 2010, 12:04 Quote
Quote:
Originally Posted by triprunner
loving the game, yes, it's heavily scripted but has a solid story and is scary, more than desolate STALKER.

btw, STALKER isn't inspired by Chernobyl tragedy it's based on a book The Roadside Picnic by Strugatsky brothers. in the book however there's more than one Zone, in fact the entire planet is littered with them, created overnight and dangerous because of the anomalies. they serve as a scientific and scavenger paradise, where the sought after artifacts make STALKERS rich overnight and scientists solve problems like world hunger or energy production.
Chernobyl serves as an explanation and reason for the Zone, and since the devs GSC are Ukrainian, working barely 3 hours drive from the place, then why not use real renderings of the place for the game, right?

I know, but if you read Roadside Picnic then you'll see that it itself is heavily inspired by Chernobyl and that it actually doesn't have strong a connection to the game as the game does to the location itself. Roadside Picnic may have been the genesis and the goal, but Chernobyl + Radiation is the more evident influence and the reality of where the series is headed.
mastorofpuppetz 26th March 2010, 13:10 Quote
Game is very average, Call of pripyat was a lot better, longer, and cheaper to boot with replayabilty and a lot to explore as well as multiple ways to do quests, different outcomes, etc...
mastorofpuppetz 26th March 2010, 13:11 Quote
PS: modders cannot save this game and its gripping linearity or lack of replayability.
DragunovHUN 26th March 2010, 13:21 Quote
Really, in a game called METRO your biggest complaint is tunnels?

The AI is a great improvement over Stalker, you can actually sneak now! Apart from combat with mutants (take WAY too much damage to the body, it breaks the flow) i think the game was downright amazing. Your western minds just can't comprehend the awesome of this game.

I just wish they didn't leave out some parts of the book that they did leave out. The game didn't really do a good job at explaining the Dark Ones' intentions either. If it wasn't for the book i'd be like wtf.
GravitySmacked 26th March 2010, 13:28 Quote
in my opinion but the hit detection seems to be getting worse as I get further in.
OWNED66 26th March 2010, 14:12 Quote
Quote:
Originally Posted by Centy-face
Oh a 6 hmmm can't honestly say that feels right still I think some of the lack of story is lost on me as I am reading the book and progressing though the game at the same time so everything feels a bit more fleshed out. I'm also playing it alone, in the dark and that is where this game shines I get a real sensation of dread from wandering about the tunnels the above ground stuff was ok but I much prefer the cover of darkness.

I do agree that the guns seem weak against mutants though and that can be irritating even when you get a better shotgun for upclose they still take way to much to kill which isnt scary or exciting it's just monotonous.

I think that the weaknesses in Metro could easily be rectified the same way they were in Stalker, by modders so lets hope that those clever folk find a way or 4A release and SDK. Overall though I was pleased enough with what I paid for and perhaps without the time restraint to get a review out being able to walk away from it when it annoyed me to come back fresh the next day works out better.

My advice read the book it's better and will make the game feel better as a result even though you will wonder why they missed out on so much character back story.



u have to understand that here on bit-tech
they give 6 for good games
mastorofpuppetz 26th March 2010, 14:22 Quote
Quote:
Originally Posted by DragunovHUN
Really, in a game called METRO your biggest complaint is tunnels?

The AI is a great improvement over Stalker, you can actually sneak now! Apart from combat with mutants (take WAY too much damage to the body, it breaks the flow) i think the game was downright amazing. Your western minds just can't comprehend the awesome of this game.

I just wish they didn't leave out some parts of the book that they did leave out. The game didn't really do a good job at explaining the Dark Ones' intentions either. If it wasn't for the book i'd be like wtf.

HUH? There are A LOT of complaints other then tunnels, maybe read again.
mastorofpuppetz 26th March 2010, 14:24 Quote
Ai is a joke compared to stalker, Stalkers AI evolves in large areas and random fights, schedules, Metros's, just stay in small linear areas. The Ai in Stalker seems alive, both have AI issues, but stalkers living breathing AI in large open areas is a lot more impressive then Metro's AI.
Your western minds can't comprehend the greatest of this game? LMAO, please. Game is average all over. Stalker is a lot betetr then this.
CardJoe 26th March 2010, 14:34 Quote
Agreed - STALKER's AI poops all over Metro 2033 as if it has awesomeness diarrhoea. STALKER fails in many places, but the AI is superb.
Paradigm Shifter 26th March 2010, 14:48 Quote
Hm... I was kind of hoping for some comparison screenshots, given that it can be DX9/10/11...
DragunovHUN 26th March 2010, 15:00 Quote
Quote:
Originally Posted by CardJoe
Agreed - STALKER's AI poops all over Metro 2033 as if it has awesomeness diarrhoea. STALKER fails in many places, but the AI is superb.

Have you tried sneaking by a hostile patrol in Stalker lately? Yes it's really nice that A-life moves stuff around while you're on a different map but when you actually get up close and interract with them it's all very generic.

Well, at leat Stalker NPCs get bugged up and start dancing around sometimes. That's really amusing.
Centy-face 26th March 2010, 15:06 Quote
Quote:
Originally Posted by CardJoe
I know, but if you read Roadside Picnic then you'll see that it itself is heavily inspired by Chernobyl

Erm no it isn't. It was published 7 years before the Chernobyl accident, in a different country. I do agree that the location is far more important than the stalker idea for the game though.
mastorofpuppetz 26th March 2010, 15:33 Quote
Quote:
Originally Posted by DragunovHUN
Quote:
Originally Posted by CardJoe
Agreed - STALKER's AI poops all over Metro 2033 as if it has awesomeness diarrhoea. STALKER fails in many places, but the AI is superb.

Have you tried sneaking by a hostile patrol in Stalker lately? Yes it's really nice that A-life moves stuff around while you're on a different map but when you actually get up close and interract with them it's all very generic.

Well, at leat Stalker NPCs get bugged up and start dancing around sometimes. That's really amusing.

Overall there is no comparison, stalkers Ai is a lot more intelligent, COP the stealth works great, Metro has some ai bugs as well, bringing up a bug that can happen in stalker is all you got, i rest my case. metro is an average game. All game shave AI quirks.

You can tet up close on them and interact easily, what are you talking about? They are also much smarter in combat, and way more advanced in their day time routines, random encounters. its not even a contest.
Hovis 26th March 2010, 15:35 Quote
Quote:
Originally Posted by Centy-face
Quote:
Originally Posted by CardJoe
I know, but if you read Roadside Picnic then you'll see that it itself is heavily inspired by Chernobyl

Erm no it isn't. It was published 7 years before the Chernobyl accident, in a different country. I do agree that the location is far more important than the stalker idea for the game though.

It's worth bearing in mind though that long before Chernobyl there were/still are areas very much like the Chernobyl fallout zone. That is to say areas so heavily contaminated by industrial waste as to be completely uninhabitable. The old Soviet movie Stalker, from which the game takes it's name, was made in just such an area in the 1970's, with the tragic result that many of the cast and crew died soon after of cancer. China and Russia both have a few of them and I daresay other countries do too. They're the by-product of rushed industrialisation.

If anything the Chernobyl zone is one of the cleanest sites of that kind, because although it has enough pockets of serious radiation to make the area impossible to safely live in (though I've heard it does harbour fugitives) the only threat is radiation, and you can at least detect that with a Geiger counter and stay safe. The areas that have all kinds of assorted toxic waste in them might contain all sorts of threats that cannot be so easily detected and avoided.

I think comparing Metro 2033 to STALKER though is quite unfair. STALKER is an RPG, a sweeping adventure game where you have a pretty long leash to do what you like in a changing environment. Metro 2033 is an end to end shooter. Playing Metro 2033 reminded me more of FEAR than STALKER. To be honest though I didn't think much to it. As has been mentioned the toughness of the enemy breaks up the flow, and it doesn't feel like the most gripping game to begin with, so having what little flow it does have hampered by stodgy combat isn't much fun. I might come back to it for Halloween though.
Evildead666 26th March 2010, 15:36 Quote
Lucky boogers.....Play.com stil hasn't delivered yet.....
Looking forward to benching it at 16x10 with all the eye candy on ;)
Anfield 26th March 2010, 15:47 Quote
Shooting mutants in tunnels with no replay value? sounds more like doom 3 than Stalker to me.
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