Published on 12th March 2010 by
Originally Posted by CardJoeNot a single mention of Monkey Island?
I wash my hands of this!
not really, obv
Originally Posted by mi1ezFantastic article, really insightful.
Originally Posted by kenco_ukI think the first cinematic/film-like game I played was Another World. Pretty awesome at the time (and not too shabby today, even though it can be played through in less than 12 minutes). The story was great, from the test sequence to flying off with your new friend.
Any game tells a story, but engaging ones tend to be when the game relinquishes control from you and forces you to watch/listen and take in a form of plot. It could be when your character stops and remarks about something in their environment (Monkey Island) or, more often than not, an NPC sparks to life and rambles on about something. Even a game like Tomb Raider does it.
Originally Posted by Ending CreditsPersonally I feel the problem with narrative in games is that baseing the story on player choices is inherently difficult due to the huge multiples of paths the players choices could lead them down. The only way around this is to fix the player to one path but give them the illusion of control, for example, instead of a cinematic death sequence the game might send the player into a massive firefight that they will eventually die from (as senn in CoD4 or FC2 which are just two examples) or by having a wide open world but giving little incentive to explore.
Originally Posted by yakyb
one topic that i think i s the future of gaming Story lines is the MMO where by you essentially create the story yourself. games such as Mortal online (whilst still very much a beta) allow you to forge your own LOTR adventure not held back by the mechanics of WoW and the specific methods of killing bosses, the eventual grind that forces players to essentially play for the same end game.
Originally Posted by metarinkaI think the very subtle difference is that in a book or story, you're passive. and only certain parts of you're brain are working. you "soak up" the story. In a game however slightly you are active and you DO the story or at least walk, push, open, or advance through it.
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