Have any of you played/tracked the development of the Minerva HL2 mod? The creator, Adam Foster did a few of those and is now employed by Valve. Sadly I can't play the mod because I have no Episode 1 in my steam account.
And how do people decipher them? I've done a bit of fiddling with SSTV before (after some of the rumours regarding the video to Come To Daddy by Aphex Twin) but who the hell thinks "I wonder what this wav file would look like slow-scanned"?!
I'm blatantly going to get no work done today. Thanks Valve...
Originally Posted by bob_lewis Wonder what would've happened if a similar mystery was presented to the console crowd..? :)
Their brains would've melted trying to figure things out
Quote:
Originally Posted by mi1ez This is amazing!
How do they come up with such complex puzzles?
And how do people decipher them? I've done a bit of fiddling with SSTV before (after some of the rumours regarding the video to Come To Daddy by Aphex Twin) but who the hell thinks "I wonder what this wav file would look like slow-scanned"?!
I'm blatantly going to get no work done today. Thanks Valve...
They probably tried everything they could think of and ended with SSTV or remembered Come To Daddy by Aphex Twin Video and tried something similar
In case anyone was doubting that Adam AKA CargoCult is mainly behind this, someone has noticed that some of the backgrounds from the Dinosaur pictures are taken from his Flickr...
(to be fair, this is quite tame for one of Adam's little games)
My hunch as to how they figured it out: they probably looked at the wav file and realised that the shape of the wav pattern was indicative of visual, rather than audio data. I'd never even heard of SSTV before, though, so I'd have epic failed. Nice to know Valve are still geeks though :-).
The king of these ARGs is still Halo 2's I Love Bees...
Quote:
Originally Posted by Wikipedia The gameplay of I Love Bees tasked players around the world to work together to solve problems, with little or no direction or guidance.[5] For example, the game presented players with 210 pairs of global positioning system coordinates and time codes, with no indications to what the locations referred to.[5] Players eventually figured out the coordinates referred to pay phones and the times to when the phones would ring; one player in Florida stayed by a phone while Hurricane Frances was minutes away in order to recite answers to prerecorded questions.[6] Other phone calls were made by live persons known as "operators"; these calls allowed players to interact with the characters of the games in spontaneous and occasionally humorous ways.[7] Other players treated the corrupted data on ilovebees.com as encrypted files to decipher, or used image files found on the web server to solve puzzles.[6] After players completed certain tasks, they were rewarded with new installments to an audio drama which revealed the reasons for the ilovebees.com malfunction.[6]
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Wonder what would've happened if a similar mystery was presented to the console crowd..? :)
How do they come up with such complex puzzles?
And how do people decipher them? I've done a bit of fiddling with SSTV before (after some of the rumours regarding the video to Come To Daddy by Aphex Twin) but who the hell thinks "I wonder what this wav file would look like slow-scanned"?!
I'm blatantly going to get no work done today. Thanks Valve...
Their brains would've melted trying to figure things out
They probably tried everything they could think of and ended with SSTV or remembered Come To Daddy by Aphex Twin Video and tried something similar
(to be fair, this is quite tame for one of Adam's little games)
I found very interesting page from the internet, check it if you are interested about SSTV: http://www.g0hwc.com/
i love this stuff:D it's like in the movies. maybe we should try to zoom in some more on those pictures! who knows what we will uncover?
But am I the only one that feels dumb?
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Thats just amazing that people found all this out so quick :)
Nice job Valve :)
More: http://en.wikipedia.org/wiki/I_love_bees
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