Published on 4th March 2010 by
Joe Martin and Mark Mackay
Originally Posted by bob_lewisWonder what would've happened if a similar mystery was presented to the console crowd..? :)
Originally Posted by mi1ezThis is amazing!
How do they come up with such complex puzzles?
And how do people decipher them? I've done a bit of fiddling with SSTV before (after some of the rumours regarding the video to Come To Daddy by Aphex Twin) but who the hell thinks "I wonder what this wav file would look like slow-scanned"?!
I'm blatantly going to get no work done today. Thanks Valve...
Originally Posted by CardJoeZOOM, ENHANCE!
Originally Posted by WikipediaThe gameplay of I Love Bees tasked players around the world to work together to solve problems, with little or no direction or guidance. For example, the game presented players with 210 pairs of global positioning system coordinates and time codes, with no indications to what the locations referred to. Players eventually figured out the coordinates referred to pay phones and the times to when the phones would ring; one player in Florida stayed by a phone while Hurricane Frances was minutes away in order to recite answers to prerecorded questions. Other phone calls were made by live persons known as "operators"; these calls allowed players to interact with the characters of the games in spontaneous and occasionally humorous ways. Other players treated the corrupted data on ilovebees.com as encrypted files to decipher, or used image files found on the web server to solve puzzles. After players completed certain tasks, they were rewarded with new installments to an audio drama which revealed the reasons for the ilovebees.com malfunction.
You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.
27th October 2016
25th October 2016
24th October 2016
© Copyright bit-tech