Published on 11th February 2010 by
Originally Posted by Bad_cancerThe boss fight was cool, ill give you that, but the ending was a little weak wasn't it?
Specially after all the thought that went into the plot...
Originally Posted by lacunaIf the game was totally original then it wouldn't really be a sequel. Nobody gives the HL2 episodes are a hard time for unoriginality and they add pretty much nothing in terms of new features (strider bombs and a different car are all I can think of) If Bioshock 2 was just Bioshock with a different story then I would be more than happy.
Originally Posted by OWNED66strange I thought bit-tech gave 7 stars to all good games
this is a miracle
Originally Posted by fingerbob69The problem with this review is that it assumes you've played the first Bioshock and so will be somewhat underwhelmed by this installment. In doing so, those who never played the first are put off playing this one.
Afterall, if the first had a begining, middle and as reported here, tidy end do you need to have played it to understand and enjoy this new game?
Originally Posted by CardJoeI also didn't want to sum up too much about the first game and face the OMGSPOILERS complaints for a two year old game, as I did with the Mass Effect 2 review - which actually didn't contain many spoilers. /rant
Originally Posted by fadi299opinion, with some errors about BioShock
the increased sophistication of iterative game experiences
Originally Posted by lacunaI also see that there is the defacto whinging about the vita chambers in the review. Yes you can (ab)use them to chip away at particularly tough enemies but in general they just act as checkpoints or less convenient quicksaves which is something else that nobody complains about in other games...
Originally Posted by CardJoeQuote:Originally Posted by fadi299opinion, with some errors about BioShock
Not to poo-poo what you're saying (because it's an opinion I do at least somewhat agree with) to say that BioShock borrowed tactics from Doom 3 is a little wrong. Mainly, because Doom 3 wasn't the first to do the audio recording nonsense (System Shock 2 definitely did it before, but so did a lot of other games, including IIRC Pathways into Darkness on the Mac), but also because it wasn't critical to how BioShock told the story. You could skip everything in those diaries and still understand everything - it was extra content, not critical exposition.
Originally Posted by DarkLord7854Quote:Originally Posted by lacunaI also see that there is the defacto whinging about the vita chambers in the review. Yes you can (ab)use them to chip away at particularly tough enemies but in general they just act as checkpoints or less convenient quicksaves which is something else that nobody complains about in other games...
Quick saves and checkpoints restore the enemies you killed prior to dying; Vita-chambers don't.
Originally Posted by lacunaWhat? I've never had that happen before. If you kill an enemy, quick save and then load the game the enemy you killed is still dead. The only thing thing the vita chamber allows you to do that quick saves don't is to 'chip away' at enemies.
Originally Posted by fadi299
...the fact that this game never got any GOTY awards, that nobody talk about it anymore or that people weren't so optimistic about the sequel just shows how overrated BIoshock really was...
it's stupid to compare the Bioshock series to System shock 2 or HL2.......
British Academy Video Games Awards - Game of the Year
2003 - Call of Duty
2004 - Half Life 2
2006 - Ghost Recon
2007 - Bioshock
2008 - Super Mario Galaxy
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