Originally Posted by bogie170 MY MONEY IS ON THIS BEING ANOTHER SHITTY CONSOLE PORT.
BFBC2 BETA IS ****. PC GAMES ARE DYING. SAD.
I HATE DEVELOPERS SO MUCH.
Feel free to correct me if i'm wrong but weren't the bad company games (or game so far) always a bit "consoly" anyway.
I must add a disclaimer that i never played the original but the impression i got from reviews etc was that bad company was aimed at consoles and that it was the original BF games (1942, 2 and 2142) which were aimed at the more "hardcore" pc gamers
"We really want to entertain people that are not particularly good players and make sure the game is accessible for them but still exciting and frightening"
Originally Posted by wgy "We really want to entertain people that are not particularly good players and make sure the game is accessible for them but still exciting and frightening"
what happend to learning curves?
Maybe they exist now? The old AVP didn't have a learning curve at all - it was just a difficulty wall. From what I've played of AVP though the challenges are more slowly introduced.
Nice article, it looks like they have actually taken the PC version seriously (especially as it seems to be one of the few titles recently that AMD have have invested time and effort in http://www.youtube.com/watch?v=nru4mhPF-oo )
I've bought a lot of Rebellion games and liked them all, I've read previous interviews with these guys and I'm fully confident they will produce a great game. This is one I'm willing to buy without seeing a review.
I bought the first AvP game and loved it, yes it was bloody hard and yes you had some severe restrictions on the saves you could make but I stuck at it and did eventually complete it on directors cut, I felt truely euphoric at doing this because it was a real achievment becuase the game was rock hard. The released a patch shortly after the game came out which gave some more save slots but they didn't spoil the game by allowing too many.
As far as I'm concerned, from the great games in Rebellion's back catalogue, along with this and previous interviews, these guys can do no wrong and I'll buy AvP on the day of release and love every minute of it.
I hope this game is worth the attentionit is getting. The franchise deserves a decent representation. I admit I have not played either AvP 1 or 2,but have Rebellion produced a decent game since? Siniper Elite sounded great but proved far to finikety to get into. I've heard Rouge Trooper is okay...
Anyway, I really hope this rocks! After Alien Resurection and the AvP films this worthy franchise really needs a hit. Did I hear a Predator remake in the works?
I really hope this turns out to be good, but after watching the Alien gameplay video on GT, I'm really not feeling it. It really does, at least in the Alien's regard, look to be downgraded to fit a console audience. If the PC version is different, I take back everything I have said, and will gain a lot of respect for Rebellion, but the Alien trailer I saw had them reducing the Alien's wall crawling ability in to a "Look at the wall you want to be on and press a button to activate a pre-animated sequence of you jumping to it". Honestly, why else would they implement this? And for the Predator as well?
God i hope it's as good as the first one. I remember running around on the roof as the alien feeling motion sick, forgetting which way was down, letting go of the hold key and dyeing many times. Have this on pre order, can't wait.
Thanks for a spoiler-free interview, with three weeks to go I'll take a punt on the new version. It's the same approach as the others, straight FPS-heads have the Marine, those who want a walking tank can play Predator, and the Alien is for the stealth fans. I'll probably play the campaigns in that order.
My only concern is that a brief look at their Steam page indicates that Rebellion have released a scarily high proportion of turkeys in recent years. The original AvP was a classic, but they don't seem to have built on it at all. It's pretty much a can't miss IP so I'm expecting it to be at least good, but I'm wary.
To be honest if somebody had caught me in the Consoles Are Destroying The World debate just after Modern Warfare 2 launched I'd have been right there with them. But right now Mass Effect 2, which let's face it is shooty as all hell and a console game to boot, is pleasing me in all kinds of ways on the PC and I'm full of peace and love. Once you get a console game onto the PC where you can play it with real controls and with pretty graphics it's all good and let's face it we can say that console games are retarded, but retarded compared to what? Where's this legendary pile of clever shooters that only existed on the PC? Maybe there was a big secret alternative library of games that everybody else played but if my memory serves classic PC shooters were not all that much better, or smarter, or tougher than their console-focussed ancestors.
Consoles brought with them more forgiving damage systems, slower baddies and inaccurate weapons, but this was hardly the end of the world, it was just the cue for experienced players to up the difficulty.
It's worth noting too that while it's easy to say that console games are holding PC development back there are plenty of PC developers out there making games and they aren't exactly setting the world on fire either. The Gothic series of games is PC only and doesn't offer the scale of Oblivion or Fallout 3, both console games first and foremost. Drakensang is a PC only party based RPG and it's only half the game that Dragon Age, it's console-tarded cousin is. The Witcher, while epic in many ways, is hardly the last word in RPGs. Sure you can look at RTS games like Forged Alliance and Empire: Total War and rightly point out that it'll be a cold day in hell when a console can match them (get ready for the stink waves when Supreme Commander 2 is dumped on a waiting public) but that's about the only genre* that console games aren't able to compete in.
In short, people are making good games, people are making bad games. No sense in blaming the format.
*I suppose MMORPGs could be counted in here too, but for my mind they enter into a discussion of games in the same way as crack cocaine enters a discussion about pharmaceuticals. It's there, a lot of people swear it gets the job done, but I don't want them in my house (unless APB2010 is as good as my sources suggest).
Originally Posted by Gunsmith hmm i originally wrote this off as console tarded pap however the man had convinced me to give it a little more attention then i was originally planning.
Yeah, this has certainly made me more interested too.
So this is one of the rare occasions where a film was based on a game and not vice versa (though I suppose it's kind of based on two films, but still...) - what other games have led to movie spin-offs?
Doom, Silent Hill, Hitman, tonnes of them.
Ah yes true, ok so next question, are any of them worth watching? :)
Silent Hill was surprisingly good, thought it was going to be rubbish so left it to television, but was pleasantly surprised - I should've seen it at the flicks. Like all one-way journey ghost flicks, the abrupt ending's a flaw you can't really get away from but that was the worst thing about it. Of the three, this would be the Blu-Ray of the bunch, the CGI's really well rendered but doesn't make the ghostliness look crisp and perfect.
Doom - ripped off Alien/s, The Thing and Dawn of the Dead 2004, its infamous "bit that looks like a game" was the worst thing about it as well as the ending turning into Universal Soldier.
Hitman - went for the James Bond/Bourne crowd with the violence, soundtrack and the 12-cert sexual suggestiveness but great splodes and Timothy Olyphant was great at breathing life into what was just a bunch of pixels. Would still buy it on DVD for the occasional Saturday night laff. Also good to have "Prison Break guy" showing his range with a East European accent, so the casting was smart.
As for the actual game we're commenting on, pre-ordered from Zavvi today so put my money where my mouth is, supporting a Brit dev and whatever the state of the creatures, I know the Marine part will be cracking. Cannot wait.
Comments 26 to 42 of 42
ReplyFeel free to correct me if i'm wrong but weren't the bad company games (or game so far) always a bit "consoly" anyway.
I must add a disclaimer that i never played the original but the impression i got from reviews etc was that bad company was aimed at consoles and that it was the original BF games (1942, 2 and 2142) which were aimed at the more "hardcore" pc gamers
what happend to learning curves?
Maybe they exist now? The old AVP didn't have a learning curve at all - it was just a difficulty wall. From what I've played of AVP though the challenges are more slowly introduced.
Will be interested to see the review of it.
I bought the first AvP game and loved it, yes it was bloody hard and yes you had some severe restrictions on the saves you could make but I stuck at it and did eventually complete it on directors cut, I felt truely euphoric at doing this because it was a real achievment becuase the game was rock hard. The released a patch shortly after the game came out which gave some more save slots but they didn't spoil the game by allowing too many.
As far as I'm concerned, from the great games in Rebellion's back catalogue, along with this and previous interviews, these guys can do no wrong and I'll buy AvP on the day of release and love every minute of it.
Anyway, I really hope this rocks! After Alien Resurection and the AvP films this worthy franchise really needs a hit. Did I hear a Predator remake in the works?
I really hope this turns out to be good, but after watching the Alien gameplay video on GT, I'm really not feeling it. It really does, at least in the Alien's regard, look to be downgraded to fit a console audience. If the PC version is different, I take back everything I have said, and will gain a lot of respect for Rebellion, but the Alien trailer I saw had them reducing the Alien's wall crawling ability in to a "Look at the wall you want to be on and press a button to activate a pre-animated sequence of you jumping to it". Honestly, why else would they implement this? And for the Predator as well?
To be honest if somebody had caught me in the Consoles Are Destroying The World debate just after Modern Warfare 2 launched I'd have been right there with them. But right now Mass Effect 2, which let's face it is shooty as all hell and a console game to boot, is pleasing me in all kinds of ways on the PC and I'm full of peace and love. Once you get a console game onto the PC where you can play it with real controls and with pretty graphics it's all good and let's face it we can say that console games are retarded, but retarded compared to what? Where's this legendary pile of clever shooters that only existed on the PC? Maybe there was a big secret alternative library of games that everybody else played but if my memory serves classic PC shooters were not all that much better, or smarter, or tougher than their console-focussed ancestors.
Consoles brought with them more forgiving damage systems, slower baddies and inaccurate weapons, but this was hardly the end of the world, it was just the cue for experienced players to up the difficulty.
It's worth noting too that while it's easy to say that console games are holding PC development back there are plenty of PC developers out there making games and they aren't exactly setting the world on fire either. The Gothic series of games is PC only and doesn't offer the scale of Oblivion or Fallout 3, both console games first and foremost. Drakensang is a PC only party based RPG and it's only half the game that Dragon Age, it's console-tarded cousin is. The Witcher, while epic in many ways, is hardly the last word in RPGs. Sure you can look at RTS games like Forged Alliance and Empire: Total War and rightly point out that it'll be a cold day in hell when a console can match them (get ready for the stink waves when Supreme Commander 2 is dumped on a waiting public) but that's about the only genre* that console games aren't able to compete in.
In short, people are making good games, people are making bad games. No sense in blaming the format.
*I suppose MMORPGs could be counted in here too, but for my mind they enter into a discussion of games in the same way as crack cocaine enters a discussion about pharmaceuticals. It's there, a lot of people swear it gets the job done, but I don't want them in my house (unless APB2010 is as good as my sources suggest).
if so... i dont see anything in the pictures of AVP that resembles of directx11 @@
not another console port with software tesselation to make ppl beleive its rlly dx11..
look at how BFbc2 perfroms! so bad... u can see consoles written all over it.. even the controlling is like playing console game@@
Silent Hill was surprisingly good, thought it was going to be rubbish so left it to television, but was pleasantly surprised - I should've seen it at the flicks. Like all one-way journey ghost flicks, the abrupt ending's a flaw you can't really get away from but that was the worst thing about it. Of the three, this would be the Blu-Ray of the bunch, the CGI's really well rendered but doesn't make the ghostliness look crisp and perfect.
Doom - ripped off Alien/s, The Thing and Dawn of the Dead 2004, its infamous "bit that looks like a game" was the worst thing about it as well as the ending turning into Universal Soldier.
Hitman - went for the James Bond/Bourne crowd with the violence, soundtrack and the 12-cert sexual suggestiveness but great splodes and Timothy Olyphant was great at breathing life into what was just a bunch of pixels. Would still buy it on DVD for the occasional Saturday night laff. Also good to have "Prison Break guy" showing his range with a East European accent, so the casting was smart.
As for the actual game we're commenting on, pre-ordered from Zavvi today so put my money where my mouth is, supporting a Brit dev and whatever the state of the creatures, I know the Marine part will be cracking. Cannot wait.
...is one good reason enough for me to buy the game.
wicked.
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