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Achron Hands-On Preview

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mi1ez 20th January 2010, 09:33 Quote
If I can get at least one mate to buy this with me, I'll probably get it. It looks too intriguing to pass up!
Bede 20th January 2010, 09:43 Quote
Can you imagine anything worse than a zerg rush on your base at the very beginning of the game? :D This game looks brilliant, definitely looking forward to it.
karx11erx 20th January 2010, 09:49 Quote
Looks like a truly brilliant implementation of a fascinating idea!
earlydoors 20th January 2010, 11:08 Quote
nice to see some innovation in rts games
eddtox 20th January 2010, 11:10 Quote
Can't wait for this to come out. Great timing too, as 2010 is upgrade year for me :) Out with the old (2005 Compaq) and in with the new (probably a BT gaming Build).
Hugo 20th January 2010, 11:37 Quote
Even if I keep playing this until next year when the final release comes out, I still do not think I will understand exactly WTF I am doing. Seriously complicated game.
kenco_uk 20th January 2010, 12:12 Quote
Will there be hoverboards?
Blarte 20th January 2010, 12:15 Quote
I may wel enjoy this game .. as I travel back and forth in time on a regular basis ... my local pub is stuck in the 1930's i am sure of it ... (except the beer prices that is ...thank you Cancellor !!!!!! )
woodss 20th January 2010, 13:02 Quote
This is exactly what RTS needs. RA3 made me hate RTS, it needs a savior
javaman 20th January 2010, 13:48 Quote
Sounds interesting. Welcome to the new battlefield, the 4th dimension .
goldstar0011 20th January 2010, 14:10 Quote
Am gonna love this, always been interested in time travel and the effects it can have, this game can be a science experiement for me
[PUNK] crompers 20th January 2010, 16:22 Quote
certainly looks interesting. tbh though i think probably a bit complicated for my poor addled brain.
wafflesomd 20th January 2010, 16:22 Quote
I cannot wait to try this.
Achilleas.k 20th January 2010, 19:13 Quote
Last I heard this guy was looking for financial backing to get the game going. Nice to hear it got picked up! Can't wait for my head to implode!
Jehla 20th January 2010, 19:15 Quote
This sounds so much better than that tripe thats going into the new C&C game.
TWeaK 20th January 2010, 19:33 Quote
Dammit why do all these really good games come along when I'm supposed to be saving money.. already spent most of it in Steam sales. Still, $30 is only just under £20, which is a steal if the game is as good as it looks like it will be.

Maybe I should order it, use the game to travel to the future and see if it's any good, then I can always go back and cancel XD
Stormtrooper 20th January 2010, 22:25 Quote
I had looked up a lot of stuff about it over the summer, and I was just starting to wonder how they've been doing.

Are there any mathematicians out there excited about working in another dimension? :)
dark_avenger 21st January 2010, 00:32 Quote
picked this up in the first round of pre orders for $20us hard to say no to such an interesting concept at that price
flipdart 21st January 2010, 01:27 Quote
this is a really weird concept, and it could backfire, but its nice to see something new in RTS
brave758 21st January 2010, 03:26 Quote
Wow have you had a read through the guys web site, how they plan to develop and enhance the game for its release in 2011. All i can say is best of luck to them and i can't wait.
Bauul 21st January 2010, 11:27 Quote
One quick question Joe: what are the victory parameters? Is it a case of victory happens when one side has lost all of their units at any point in time? I.e. if I destroy all your units 30 minutes in, you lose even if you're playing around at 15 minutes with a huge army ready to destory me? Otherwise the games would never end because a player could always just travel back in time to a point before they lost and keep playing.

Thinking about it, even if you chronoshifted a super-unit right to the very beginning of the game to destroy the enemies entire starting set of units, they'll always be at least a second or two where both players have units alive, so one player could just live in that few seconds and never lose. I presume this isn't the case, but I'd be intregued to know how they got around it.
CardJoe 21st January 2010, 12:15 Quote
Quote:
Originally Posted by Bauul
One quick question Joe: what are the victory parameters? Is it a case of victory happens when one side has lost all of their units at any point in time? I.e. if I destroy all your units 30 minutes in, you lose even if you're playing around at 15 minutes with a huge army ready to destory me? Otherwise the games would never end because a player could always just travel back in time to a point before they lost and keep playing.

Thinking about it, even if you chronoshifted a super-unit right to the very beginning of the game to destroy the enemies entire starting set of units, they'll always be at least a second or two where both players have units alive, so one player could just live in that few seconds and never lose. I presume this isn't the case, but I'd be intregued to know how they got around it.

Not sure for the full game at the moment - this is an alpha, so it exists more as a proof of concept and the levels are mostly tutorial. We'll have to wait for a later release to see plot and actual mission, but I'd guess the victory parameter would be to defeat an enemy in a timewave that carries off the end of a timeline.
Star*Dagger 25th January 2010, 21:11 Quote
Pure genius, I wonder if the level of player is up to the level of the game.

What really intrigues me is some 13 year old kid getting a hold of this and accepting the idea of time travel as something within his realm of experience, getting interested in science, attending Cambridge and actually making the first time machine. There should be more reports on how many kids go into different fields because of Gaming.
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