Can you imagine anything worse than a zerg rush on your base at the very beginning of the game? :D This game looks brilliant, definitely looking forward to it.
Can't wait for this to come out. Great timing too, as 2010 is upgrade year for me :) Out with the old (2005 Compaq) and in with the new (probably a BT gaming Build).
Even if I keep playing this until next year when the final release comes out, I still do not think I will understand exactly WTF I am doing. Seriously complicated game.
I may wel enjoy this game .. as I travel back and forth in time on a regular basis ... my local pub is stuck in the 1930's i am sure of it ... (except the beer prices that is ...thank you Cancellor !!!!!! )
Dammit why do all these really good games come along when I'm supposed to be saving money.. already spent most of it in Steam sales. Still, $30 is only just under £20, which is a steal if the game is as good as it looks like it will be.
Maybe I should order it, use the game to travel to the future and see if it's any good, then I can always go back and cancel XD
Wow have you had a read through the guys web site, how they plan to develop and enhance the game for its release in 2011. All i can say is best of luck to them and i can't wait.
One quick question Joe: what are the victory parameters? Is it a case of victory happens when one side has lost all of their units at any point in time? I.e. if I destroy all your units 30 minutes in, you lose even if you're playing around at 15 minutes with a huge army ready to destory me? Otherwise the games would never end because a player could always just travel back in time to a point before they lost and keep playing.
Thinking about it, even if you chronoshifted a super-unit right to the very beginning of the game to destroy the enemies entire starting set of units, they'll always be at least a second or two where both players have units alive, so one player could just live in that few seconds and never lose. I presume this isn't the case, but I'd be intregued to know how they got around it.
Originally Posted by Bauul One quick question Joe: what are the victory parameters? Is it a case of victory happens when one side has lost all of their units at any point in time? I.e. if I destroy all your units 30 minutes in, you lose even if you're playing around at 15 minutes with a huge army ready to destory me? Otherwise the games would never end because a player could always just travel back in time to a point before they lost and keep playing.
Thinking about it, even if you chronoshifted a super-unit right to the very beginning of the game to destroy the enemies entire starting set of units, they'll always be at least a second or two where both players have units alive, so one player could just live in that few seconds and never lose. I presume this isn't the case, but I'd be intregued to know how they got around it.
Not sure for the full game at the moment - this is an alpha, so it exists more as a proof of concept and the levels are mostly tutorial. We'll have to wait for a later release to see plot and actual mission, but I'd guess the victory parameter would be to defeat an enemy in a timewave that carries off the end of a timeline.
Pure genius, I wonder if the level of player is up to the level of the game.
What really intrigues me is some 13 year old kid getting a hold of this and accepting the idea of time travel as something within his realm of experience, getting interested in science, attending Cambridge and actually making the first time machine. There should be more reports on how many kids go into different fields because of Gaming.
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ReplyMaybe I should order it, use the game to travel to the future and see if it's any good, then I can always go back and cancel XD
Are there any mathematicians out there excited about working in another dimension? :)
Thinking about it, even if you chronoshifted a super-unit right to the very beginning of the game to destroy the enemies entire starting set of units, they'll always be at least a second or two where both players have units alive, so one player could just live in that few seconds and never lose. I presume this isn't the case, but I'd be intregued to know how they got around it.
Not sure for the full game at the moment - this is an alpha, so it exists more as a proof of concept and the levels are mostly tutorial. We'll have to wait for a later release to see plot and actual mission, but I'd guess the victory parameter would be to defeat an enemy in a timewave that carries off the end of a timeline.
What really intrigues me is some 13 year old kid getting a hold of this and accepting the idea of time travel as something within his realm of experience, getting interested in science, attending Cambridge and actually making the first time machine. There should be more reports on how many kids go into different fields because of Gaming.
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