It drives you mad, ive just had a quick go at the demo, got to the driller bit and kept stuffing it up. Ill have another go later. I think i like it though but dont know whether or not its worth its cost atm.
Fiendisly addictive and great music, it's got everything a classic plaformer should have. I agree with the cost though, if I had money to burn I'd have it (that's supposed to be a compliment) but with AvP on steam for £2.99, you can't argue with that value for money.
Originally Posted by titanium angel It drives you mad, ive just had a quick go at the demo, got to the driller bit and kept stuffing it up. Ill have another go later. I think i like it though but dont know whether or not its worth its cost atm.
That's probably the trickiest bit in the whole demo. The music during the second level reminds me of Röyksopp. It's fun, but unless the game offers about four hours of playthrough it needs to be cheaper. Has anyone at BT towers completed it yet?
Originally Posted by kenco_uk That's probably the trickiest bit in the whole demo. The music during the second level reminds me of Röyksopp. It's fun, but unless the game offers about four hours of playthrough it needs to be cheaper. Has anyone at BT towers completed it yet?
Originally Posted by gm_crop Fiendisly addictive and great music, it's got everything a classic plaformer should have. I agree with the cost though, if I had money to burn I'd have it (that's supposed to be a compliment) but with AvP on steam for £2.99, you can't argue with that value for money.
What I really want now is a AvvvvvvP :D
If you like the music you can buy the soundtrack and download a bunch of free tunes at http://souleye.madtracker.net :)
Thanks for bringing this fun game to my attention. I wouldn't pay £9 for it though.
small print for Bit-Tech only:
a few lines need editing:
"Its about more about exploration"
"as if the captain could is naturally capable of it"
"You pass checkpoints once approximately once every other screen"
"VVVVVVs speed though creates one rather larger problem though"
Fun game and all that. The problem is price here, plain and simple. Sell it for $5 and you'd have a purchase. Lots of indie developers seem to charge a lot more than their games are worth (Braid and World of Goo for $20? please!), and while I understand their plight, the fact is that I won't spend $15 on a game I can beat in an hour... even if it is innovative.
reminds me of alot of the old classics.. I used to play on a atari 800 and 130xe as a kid- like montezumas revenge.. zaxxon, karateka, spelunker- guy made a video, had most of the games played there =] http://www.youtube.com/watch?v=TfouuznWOUA
brings back memories of games like karateka.. with the epic endings like this! XD
Any demo game in my cell phone can beat this ... MS Dos Soundtracker
I can't understand why Joe could sit playing with it, especially when new big titles come every day, say err ... Bayoneta.
I think indie game maker should only care about graphic, the graphic card surely can help alot to compensate for the lack of story line and world detail. Without graphic, they are nothing.
Originally Posted by bridgesentry Any demo game in my cell phone can beat this ... MS Dos Soundtracker
I can't understand why Joe could sit playing with it, especially when new big titles come every day, say err ... Bayoneta.
I think indie game maker should only care about graphic, the graphic card surely can help alot to compensate for the lack of story line and world detail. Without graphic, they are nothing.
it's not a bad little game once you get to the bounce puzzles.. and yeah joe I dunno how I made it past that up and down thing in the room next to that.. it just happened XD
I mean it. I played Prince and I know the feeling.
But I must say that that feeling was too ... old.
My second life is important and it should not be ... black.:D
Originally Posted by bridgesentry I think indie game maker should only care about graphic, the graphic card surely can help alot to compensate for the lack of story line and world detail. Without graphic, they are nothing.
You are joking, right? The thing that makes indie games special is they can showcase new and interesting gameplay, or even old and polished gameplay, because they don't have to focus on graphics like "sell to the masses" studios have to. One of the things that forces indie developers to make interesting games is that they do not have the billions necessary to develop a modern graphics engine. And even if they did, have you ever played Far Cry 2? Stunning looking game, modern engine, absolutely horrible to play. The pretty graphics did bugger all to compensate for the horrible storyline and terrible detailing and mechanics; they're nothing more than gloss on what could have been.
Would Tetris or Pacman benefit from AA and particle shader effects? Or would FC2 benefit from a total revision of gameplay? Gameplay > Graphics.
You are joking, right? The thing that makes indie games special is they can showcase new and interesting gameplay, or even old and polished gameplay, because they don't have to focus on graphics like "sell to the masses" studios have to. One of the things that forces indie developers to make interesting games is that they do not have the billions necessary to develop a modern graphics engine. And even if they did, have you ever played Far Cry 2? Stunning looking game, modern engine, absolutely horrible to play. The pretty graphics did bugger all to compensate for the horrible storyline and terrible detailing and mechanics; they're nothing more than gloss on what could have been.
Would Tetris or Pacman benefit from AA and particle shader effects? Or would FC2 benefit from a total revision of gameplay? Gameplay > Graphics.
Very good said friend. I just said about indies who have graphic engine but lack of art design teams. You said about indies who have nothing to start with. Well then we all should come back to price "problem". And I think any indie can have "coloured" graphic engine. They can download some source from Microsoft to make it. I just think so:D
Originally Posted by bridgesentry Any demo game in my cell phone can beat this ... MS Dos Soundtracker
I can't understand why Joe could sit playing with it, especially when new big titles come every day, say err ... Bayoneta.
I think indie game maker should only care about graphic, the graphic card surely can help alot to compensate for the lack of story line and world detail. Without graphic, they are nothing.
Comments 1 to 25 of 34
ReplyWhat I really want now is a AvvvvvvP :D
That's probably the trickiest bit in the whole demo. The music during the second level reminds me of Röyksopp. It's fun, but unless the game offers about four hours of playthrough it needs to be cheaper. Has anyone at BT towers completed it yet?
Joe has been playing more than 4 hours imo.
Am i the only one that thinks the captain and his crew look like sackboys?
If you like the music you can buy the soundtrack and download a bunch of free tunes at http://souleye.madtracker.net :)
small print for Bit-Tech only:
a few lines need editing:
"Its about more about exploration"
"as if the captain could is naturally capable of it"
"You pass checkpoints once approximately once every other screen"
"VVVVVVs speed though creates one rather larger problem though"
http://img6.imageshack.us/img6/8425/78358381.jpg
reminds me of alot of the old classics.. I used to play on a atari 800 and 130xe as a kid- like montezumas revenge.. zaxxon, karateka, spelunker- guy made a video, had most of the games played there =] http://www.youtube.com/watch?v=TfouuznWOUA
brings back memories of games like karateka.. with the epic endings like this! XD
http://www.youtube.com/watch?v=X8p0JEOUi4Q
The price though? £9?!
Bioshock was £3 on the Steam sale. Think about that.
I can't understand why Joe could sit playing with it, especially when new big titles come every day, say err ... Bayoneta.
I think indie game maker should only care about graphic, the graphic card surely can help alot to compensate for the lack of story line and world detail. Without graphic, they are nothing.
pls tell me you are being sarcastic :|
I mean it. I played Prince and I know the feeling.
But I must say that that feeling was too ... old.
My second life is important and it should not be ... black.:D
You are joking, right? The thing that makes indie games special is they can showcase new and interesting gameplay, or even old and polished gameplay, because they don't have to focus on graphics like "sell to the masses" studios have to. One of the things that forces indie developers to make interesting games is that they do not have the billions necessary to develop a modern graphics engine. And even if they did, have you ever played Far Cry 2? Stunning looking game, modern engine, absolutely horrible to play. The pretty graphics did bugger all to compensate for the horrible storyline and terrible detailing and mechanics; they're nothing more than gloss on what could have been.
Would Tetris or Pacman benefit from AA and particle shader effects? Or would FC2 benefit from a total revision of gameplay? Gameplay > Graphics.
IMHO
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