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VVVVVV Review

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Skill3d 17th January 2010, 12:16 Quote
damn it is rather addictive...
13eightyfour 17th January 2010, 13:01 Quote
It drives you mad, ive just had a quick go at the demo, got to the driller bit and kept stuffing it up. Ill have another go later. I think i like it though but dont know whether or not its worth its cost atm.
gm_crop 17th January 2010, 14:11 Quote
Fiendisly addictive and great music, it's got everything a classic plaformer should have. I agree with the cost though, if I had money to burn I'd have it (that's supposed to be a compliment) but with AvP on steam for £2.99, you can't argue with that value for money.

What I really want now is a AvvvvvvP :D
benji2412 17th January 2010, 14:44 Quote
Really liked the demo, although there were FFFFFFFFFFUUUUUUU moments.....
kenco_uk 17th January 2010, 15:22 Quote
Quote:
Originally Posted by titanium angel
It drives you mad, ive just had a quick go at the demo, got to the driller bit and kept stuffing it up. Ill have another go later. I think i like it though but dont know whether or not its worth its cost atm.

That's probably the trickiest bit in the whole demo. The music during the second level reminds me of Röyksopp. It's fun, but unless the game offers about four hours of playthrough it needs to be cheaper. Has anyone at BT towers completed it yet?
Bindibadgi 17th January 2010, 15:27 Quote
Quote:
Originally Posted by kenco_uk
That's probably the trickiest bit in the whole demo. The music during the second level reminds me of Röyksopp. It's fun, but unless the game offers about four hours of playthrough it needs to be cheaper. Has anyone at BT towers completed it yet?

Joe has been playing more than 4 hours imo.
13eightyfour 17th January 2010, 15:56 Quote
Well ive had another go, and finished all of the demo levels, I do like it, if it was a fiver id have grabbed it by now.

Am i the only one that thinks the captain and his crew look like sackboys?
SoulEye 17th January 2010, 17:00 Quote
Quote:
Originally Posted by gm_crop
Fiendisly addictive and great music, it's got everything a classic plaformer should have. I agree with the cost though, if I had money to burn I'd have it (that's supposed to be a compliment) but with AvP on steam for £2.99, you can't argue with that value for money.

What I really want now is a AvvvvvvP :D

If you like the music you can buy the soundtrack and download a bunch of free tunes at http://souleye.madtracker.net :)
500mph 17th January 2010, 17:48 Quote
Love the game.
mrbens 17th January 2010, 17:57 Quote
Thanks for bringing this fun game to my attention. I wouldn't pay £9 for it though.

small print for Bit-Tech only:
a few lines need editing:
"It’s about more about exploration"
"as if the captain could is naturally capable of it"
"You pass checkpoints once approximately once every other screen"
"VVVVVV’s speed though creates one rather larger problem though"
sear 17th January 2010, 18:12 Quote
Fun game and all that. The problem is price here, plain and simple. Sell it for $5 and you'd have a purchase. Lots of indie developers seem to charge a lot more than their games are worth (Braid and World of Goo for $20? please!), and while I understand their plight, the fact is that I won't spend $15 on a game I can beat in an hour... even if it is innovative.
chrisb2e9 17th January 2010, 19:35 Quote
Wow, that game made me want to rip out my hair.
Horizon 17th January 2010, 21:20 Quote
V6 looks interesting but it wouldn't be my first pick, or second, or third.
GravitySmacked 17th January 2010, 21:33 Quote
Played the demo and it is surprisingly fun; still too expensive for me though.
thehippoz 17th January 2010, 21:43 Quote
played up to here ;)

http://img6.imageshack.us/img6/8425/78358381.jpg

reminds me of alot of the old classics.. I used to play on a atari 800 and 130xe as a kid- like montezumas revenge.. zaxxon, karateka, spelunker- guy made a video, had most of the games played there =] http://www.youtube.com/watch?v=TfouuznWOUA

brings back memories of games like karateka.. with the epic endings like this! XD

http://www.youtube.com/watch?v=X8p0JEOUi4Q
CardJoe 17th January 2010, 21:46 Quote
Ugh. Trench Warfare took me aaaggggeeeess.
hyperion 17th January 2010, 23:48 Quote
I like retro gaming but early 90s is about as far back as I can go in terms of graphics.
FreQ 18th January 2010, 01:42 Quote
Finished level 1 and I was done with it really. It's a fun little game, but my Chuckie Egg memories murder it :D

The price though? £9?!

Bioshock was £3 on the Steam sale. Think about that.
bridgesentry 18th January 2010, 02:21 Quote
Any demo game in my cell phone can beat this ... MS Dos Soundtracker
I can't understand why Joe could sit playing with it, especially when new big titles come every day, say err ... Bayoneta.
I think indie game maker should only care about graphic, the graphic card surely can help alot to compensate for the lack of story line and world detail. Without graphic, they are nothing.
Gunsmith 18th January 2010, 02:27 Quote
Quote:
Originally Posted by bridgesentry
Any demo game in my cell phone can beat this ... MS Dos Soundtracker
I can't understand why Joe could sit playing with it, especially when new big titles come every day, say err ... Bayoneta.
I think indie game maker should only care about graphic, the graphic card surely can help alot to compensate for the lack of story line and world detail. Without graphic, they are nothing.

pls tell me you are being sarcastic :|
thehippoz 18th January 2010, 02:36 Quote
it's not a bad little game once you get to the bounce puzzles.. and yeah joe I dunno how I made it past that up and down thing in the room next to that.. it just happened XD
bridgesentry 18th January 2010, 03:17 Quote
Quote:
pls tell me you are being sarcastic

I mean it. I played Prince and I know the feeling.
But I must say that that feeling was too ... old.
My second life is important and it should not be ... black.:D
PureSilver 18th January 2010, 03:46 Quote
Quote:
Originally Posted by bridgesentry
I think indie game maker should only care about graphic, the graphic card surely can help alot to compensate for the lack of story line and world detail. Without graphic, they are nothing.

You are joking, right? The thing that makes indie games special is they can showcase new and interesting gameplay, or even old and polished gameplay, because they don't have to focus on graphics like "sell to the masses" studios have to. One of the things that forces indie developers to make interesting games is that they do not have the billions necessary to develop a modern graphics engine. And even if they did, have you ever played Far Cry 2? Stunning looking game, modern engine, absolutely horrible to play. The pretty graphics did bugger all to compensate for the horrible storyline and terrible detailing and mechanics; they're nothing more than gloss on what could have been.

Would Tetris or Pacman benefit from AA and particle shader effects? Or would FC2 benefit from a total revision of gameplay? Gameplay > Graphics.
bridgesentry 18th January 2010, 04:08 Quote
Quote:
You are joking, right? The thing that makes indie games special is they can showcase new and interesting gameplay, or even old and polished gameplay, because they don't have to focus on graphics like "sell to the masses" studios have to. One of the things that forces indie developers to make interesting games is that they do not have the billions necessary to develop a modern graphics engine. And even if they did, have you ever played Far Cry 2? Stunning looking game, modern engine, absolutely horrible to play. The pretty graphics did bugger all to compensate for the horrible storyline and terrible detailing and mechanics; they're nothing more than gloss on what could have been.

Would Tetris or Pacman benefit from AA and particle shader effects? Or would FC2 benefit from a total revision of gameplay? Gameplay > Graphics.
Very good said friend. I just said about indies who have graphic engine but lack of art design teams. You said about indies who have nothing to start with. Well then we all should come back to price "problem". And I think any indie can have "coloured" graphic engine. They can download some source from Microsoft to make it. I just think so:D
CardJoe 18th January 2010, 07:37 Quote
Quote:
Originally Posted by bridgesentry
Any demo game in my cell phone can beat this ... MS Dos Soundtracker
I can't understand why Joe could sit playing with it, especially when new big titles come every day, say err ... Bayoneta.
I think indie game maker should only care about graphic, the graphic card surely can help alot to compensate for the lack of story line and world detail. Without graphic, they are nothing.

IMHO
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