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Borderlands PC Review

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gavomatic57 5th November 2009, 17:13 Quote
Quote:
Originally Posted by UncertainGod
Aren't Anti-DRM posts mandatory on every PC game posted on Amazon?

I gave up reading those long ago. I write my own on there but actually review the game...seems like an unusual approach these days.
vampalan 5th November 2009, 17:24 Quote
Quote:
Originally Posted by gavomatic57
I gave up reading those long ago. I write my own on there but actually review the game...seems like an unusual approach these days.

I was thinking either pay 25 quid and put up with disc based copy protection, or use Steam and pay the 30 quid for it.. or wait for Steam to discount it. I am avoiding paying too much for computer games these days. The most expensive one I have pre-ordered is GT5... 40 quid.. ouch.
CardJoe 5th November 2009, 17:25 Quote
Quote:
Originally Posted by vampalan
Quote:
Originally Posted by gavomatic57
I gave up reading those long ago. I write my own on there but actually review the game...seems like an unusual approach these days.

I was thinking either pay 25 quid and put up with disc based copy protection, or use Steam and pay the 30 quid for it.. or wait for Steam to discount it. I am avoiding paying too much for computer games these days. The most expensive one I have pre-ordered is GT5... 40 quid.. ouch.

I've not noticed any DRM issues, tbh.
TomD22 5th November 2009, 17:29 Quote
Anyone have any experience of how well/smoothly the multiplayer works through steam? Not too bothered about buying it for singleplayer, but if I can convince some clan-mates to get it too it sounds like it could be fun online...


edit: also, cell shaded graphics are awesome :D They were what made 13 so great too.
gavomatic57 5th November 2009, 17:38 Quote
Quote:
Originally Posted by TomD22
Anyone have any experience of how well/smoothly the multiplayer works through steam? Not too bothered about buying it for singleplayer, but if I can convince some clan-mates to get it too it sounds like it could be fun online...


edit: also, cell shaded graphics are awesome :D They were what made 13 so great too.

It'll use the same servers as the disc version more than likely - just like Crysis etc
TomD22 5th November 2009, 17:58 Quote
Yeah I was just thinking about the port-forwarding and difficulty-organising-games issue someone mentioned above.

Steam is usually pretty smooth for that sort of stuff, so was just wanting to check they have integrated borderlands properly and it works well.
NightrainSrt4 5th November 2009, 18:22 Quote
AFAIK, the steam version still uses Gamespy. You just purchase the game and download it through steam, all the multiplayer stuff is handled through Gamespy. I don't have the steam version, so its AFAIK, and is the impression I've got from people that have the steam version.

The FOV is quite narrow, but didn't really bother me too much as I'm used to it from console games. Having to edit .ini's is ridiculous though, and those stating its a moot point apparently don't understand that you shouldn't have to do that. I had no issue with it, and knew right away where to look and what to change, but my fiance . . . not so much. Vsync, among other settings, should be in the graphics menu and not in an ini.

I think we tend to forget sometimes that not all pc gamers are comfortable with modifying game files, and other such methods that really shouldn't have to be used in the first place.
Yemerich 5th November 2009, 18:39 Quote
It is a great game, and i would review it a bit more than 8. Maybe a 9. But again I am a loner, and i always look at the single player part of every game. I am now a hunter lvl 22 and i have to play this game every night before going to bed. It's very addictive. I almost forgot that dragon age is scheduled to arrive at my house soon.

two games in the last week and we can see how strong diablo STILL is in the game culture. It would be very cool if they randomize a sandbox enviroment like they do in dungeons like the ones in diablo or torchlight.

IT IS A MUST BUY!
Xtreme_Machine 5th November 2009, 20:04 Quote
Quote:
Originally Posted by Sleepstreamer
It really isn't that bad, played it alot last weekend and the crappyness of the vehicle weapons is much more annoying than the steering.

You got that right.. never thought running people over would be more effective then a huge ass rocket launcher... oh well, running them over is fine too ;)

The rest of the game i realy like, although the leveling is a bit weird sometimes... In some areas i literally blast enemies apart with my 'Blast Sniper' in the other I'm putting in round after round (and scoring critical hits) and not much happens :S

ah well.. more shooting, more fun :D
The boy 4rm oz 5th November 2009, 23:45 Quote
This was a review on PC right? Where were the hardware and graphics aspect of the review. You didn't even cover the levels of details between settings.

I will definitely be giving this game a shot though.
Stickeh 6th November 2009, 00:28 Quote
This game is far better than the review seems to make out, even though it was still given an 8, the review seems very very negative. And as The Boy 4rm oz mentioned, no details about graphic quality.

Also joe, how did you spend 90minutes on one section :S The hardest/ longest boss i had to fight was skagzilla and mothrakk, skag was with 2 of us which made it easier....but 90minutes?

Damnnn.
stonedsurd 6th November 2009, 00:47 Quote
Quote:
Originally Posted by The Review, Page 1
Unfortunately though, it seems as if these claims are actually little more than camouflage, as the game isn’t really as co-op centric as it is open to the idea of co-op and the 87 bazillion guns aren’t all that inventive.
Single most hilarious sentence of the review.

I'm sorry but co-op MAKES this game. Sure, it's a bit of a hassle getting set up but once you're rolling, it rivals even L4D co-op.

And I'm with Stickeh. 90 minutes on any section means you're doing something horribly wrong. I've killed every boss in the game so far by myself (I'm at the stage where I give Tannis the vault key) and the longest was the Mothrakk at 10-odd minutes. Shoot, cover, wait for bombard to stop, shoot, cover... that's all.
redders 6th November 2009, 00:56 Quote
Disappointing review. I have played mostly co-op and a bit of single player, and I love the game, but I do have some gripes:

- way too easy. Unlike the reviewer, I rarely have firefights that last longer than 10 seconds. Even the boss quest monsters are disappointingly easy and when playing with my friends its rare that one of us will even go onto the 'last stand' mode, let alone die.

- gamespy - requirement to open 6 ports and perform a ritual before friends can actually join your game
- console port like interface, menu system fiddly.

The list of small gripes goes on, but the one I listed first is the biggest problem I have.
Honestly though, I have not been able to put this game down, gearbox have done an excellent job of combining two genres, and I would not be too suprised if something slightly more MMO-like emerged in the future (more likely in the style of guild wars than APB, i.e. instanced zones + pvp with communal towns.) which I think would work really well. Add some 'armour' slots, and more skill trees, and a little more character customisation, and you have massive, massive potential.
wafflesomd 6th November 2009, 02:13 Quote
"Unfortunately though, it seems as if these claims are actually little more than camouflage, as the game isn’t really as co-op centric as it is open to the idea of co-op and the 87 bazillion guns aren’t all that inventive."

Hahaha, what? You aren't serious are you?
steleet 6th November 2009, 07:33 Quote
Viral marketing!
CardJoe 6th November 2009, 08:13 Quote
Quote:
Originally Posted by stonedsurd
Single most hilarious sentence of the review.

I'm sorry but co-op MAKES this game. Sure, it's a bit of a hassle getting set up but once you're rolling, it rivals even L4D co-op.

And I'm with Stickeh. 90 minutes on any section means you're doing something horribly wrong. I've killed every boss in the game so far by myself (I'm at the stage where I give Tannis the vault key) and the longest was the Mothrakk at 10-odd minutes. Shoot, cover, wait for bombard to stop, shoot, cover... that's all.

Co-op and port forwarding aside, it's not the bosses I'm talking about. The bosses, from Skagzilla to Mothrakk are all pretty easy and most of them either can't move as fast as you or don't move at all anyway. It's some specific early fights where the level system breaks a little - the 90 minute gunfight specifically happened in the Lost Cave, fighting a Bruiser when I was at Lv. 15. Before and since then I've taken down dozen of Bruisers with no trouble, so maybe it was just the weapon I was using, but still every now and then I hit a section of the game where an enemy who doesn't appear to be at all different to ones I've faced earlier can suddenly take five critical hit rockets without going down. Winds me up.

As I said in the review though, I still can't bring myself to hate Borderlands. Just like you dismissing the problems with co-op matches, I'm tempted to dismiss all other gripes and consider it a contender for GOTY.
Azmat 6th November 2009, 08:45 Quote
So far i've been playing Borderlands each evening since release, in coop with a buddy with public game. I'm playing a soldier, he is playing a hunter. We've never actually had problems anywhere, and in first playthrough we really didn't die a lot. Even 'worse', lot of that playthrough was just extremely easy, with the second half of the game being a runover generally. We almost were a couple of levels ahead of the game, and never were in danger. Protip: don't use the mods and skills that grant extra xp, it sucks honestly.
Now we are in second playthrough, and we've been seeing some improvement difficultywise. Enemies are becoming a bit stronger again, but for the most part, we've been managing very well again.
It has to be said though, that the most enjoyment is with 4 players. It really makes a difference, and the game NEEDS the ramped up difficulty by lots. I'd even say it's quite annoying it took us one playthrough to actually get some challenge, and i don't expect more challenge until we hit the second half of the game on this playthrough.
What's even more disheartening is how i feel like a total waste atm. We're both level 46, and my hunter buddy just freaking instagibs each mob with his sniper rifle, while i just have to wittle away loads of bullets at an enemy, hoping to score crits. Even in close-quarters, it feels like he only has to glare at a mob, and it gets blown of the planet before i even landed 6 bullets. This is boring and it is increasingly sucking the fun out of the game for me.
It also has a lot to do with host advantage. When i host, i can, mostly, clearly line up the enemy and hit. While i play on my friend's hosted game, i always suffer from weird aiming issues. Even when i wield a shotgun, go close to an enemy, and have his head+torso lined up in the reticle, most often i don't get criticals, and sometimes no hits are even registered. Honestly, p2p sucks, and i'm glad i cancelled on cod:mw2.
Just mix in how my bud destroys everything with his rifle, and meh. It's no wonder that so far i've only seen 2 Bricks and 3 Sirens, but craploads of hunters and soldiers. Whenever we have 2 hunters, i can just sit back and relax.

However, Borderlands otherwise has been a blast to play, otherwise i wouldn't have sunk in so many many hours yet. It's just that it has some annoyances which become apparent the more you'll play.
frontline 6th November 2009, 09:19 Quote
Review sums it up well, playable and addictive, but with several flaws.
OnyxLilninja 6th November 2009, 10:36 Quote
I'm having a lot of fun with this game. Most importantly at it's core it's a fun shooter with a solid responsive engine. I love strafing out the way of a jumping skrag and then shooting it for a critical in the flank, that's something that never gets boring (it was my favourite part of killing the jumping fiends in Quake all those years ago).

I want to see more co-op shooters!
stonedsurd 6th November 2009, 10:41 Quote
Quote:
Originally Posted by CardJoe
It's some specific early fights where the level system breaks a little - the 90 minute gunfight specifically happened in the Lost Cave, fighting a Bruiser when I was at Lv. 15. Before and since then I've taken down dozen of Bruisers with no trouble, so maybe it was just the weapon I was using, but still every now and then I hit a section of the game where an enemy who doesn't appear to be at all different to ones I've faced earlier can suddenly take five critical hit rockets without going down. Winds me up.
Ah, I see what you mean. Well, the game told me to look for enemy level icons in my HUD and that's what I do - let's me decide whether to charge in with an AR or shotgun, or pick them off from a distance. How's that a bad thing?

The only thing that ticks me off occasionally are the odd glitches. Sometimes I fall in a crack between a hut and a wall, or get wedged under some structure and get stuck. Have to quit and begin again to fix it, no amount of crouching, jumping or rocket-recoil shoving helps. Most annoying.
djDEATH 6th November 2009, 18:50 Quote
Quote:
Originally Posted by Tsung
As for FOV / Console Control / Mouse steering you can adjust these in the ini files. Not ideal, but still you can.. Whilst you are there, don't forget to comment out the 4 intro movies that play before the game even loads!

this is why i love my PC...
Hovis 7th November 2009, 13:31 Quote
I played a fair chunk of Borderlands until Dragon Age came out and I stopped playing everything else (as well as eating and sleeping) but it's definitely one of those games that it's easy to find a lot of faults with. The reason it's easy to find a lot of faults with it is because it's so good most of the time, and it's such fun to play, that when you do hit a fault it's like a hitting a speed bump in a Mini Cooper. It's the curse of very good games is that when things are broken or done badly it sticks out a lot. The mobflation and number crunching in Borderlands is the main culprit but the AI and repetitive missions also put me off a bit.
general22 9th November 2009, 02:31 Quote
I think it's at its best in co-op, you mentioned the cars only have 2 seats but you can spawn 2 cars so 4 players can still drive around. Apart from having to forward 7 ports to host a co-op game the other problem is that you get all the quests from your host which isn't a bad thing in itself but the problem is that those quests persist once you resume in single player and confuses the quest log. Also having to do ini tweaks to make the zoom a toggle etc is a bit annoying but still a solid game overall.

Also anybody else notice the difficulty is much greater in co-op than in single player, its what makes the co-op so great.
UncertainGod 9th November 2009, 06:03 Quote
We should all post our gamespy id's so we can get sopme arena & co-op gaming going on.
Stickeh 9th November 2009, 10:10 Quote
my gamespy id is lankyjames, feel free to add me :)

Im in playthrough 2 at lvl 49 atm :D

General22 i agree, in co op the hardness is ramped up, and i die multiple times with 'standard' badmutha brutes but on single its a walk in the park.

I recomend playing through the campaign with at least one friend, so much more rewarding!
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