Published on 19th October 2009 by
Originally Posted by capnPedroDuke 3D doesn't have a story? Are you blind? Those alien *******s shot up his ride (for a second time), so it's time to kick ass and chew bubble gum. And Duke's all out of gum.
That sounds like all the story I need :p.
Originally Posted by JoeWe had to use a render because the real EVE Online looks so dull
Originally Posted by Centy-face
I read an interesting article by Jim Rossignol on RPS a year or two ago about the KRI show in Russia it's basically the E3 for the CIS countries and I got the distinct impression that what they are doing over there seems so fresh and imaginative compared to what's happening in the west and with games like STALKER really showing what atmosphere and story telling and immersion are I'm constantly looking at what is happening there. That's where I see the future of gaming and in time what happens on PC in the Ukraine and Russia is what will filter down to the consoles till we all become bored with that aswell. A fickle bunch we are but we don't really help ourselves by rushing out to buy Generic shooter 3 do we? all we are doing is proving them right.
Graham Linehan recently said on Charlie Brookers GamesWipe that he thinks a lot of that is because game designers dont read enough books and that modern games are made by people who watch more films than they read stories.
the idea of a silent, (and possibly unwilling) narrator is one thats hard to explore in literature, but very much suited to games.
even though I know the game back to front and always play with a particular style and plan in mind, I always get hit by indecision at that point, sometimes overwhelmed by the implicit question - what is the right thing to do?
Originally Posted by jrs77The biggest problem with games (PC or console) is, that they don't have much more then some odd 50 hours of gameplay... for the usual 40 Euro that is. MMOs are far better when it comes to this point, and the social aspect of playing MMOs is what makes them much more interesting then a shooter or any single-player-game.
Originally Posted by BauulWith the increasing inclusion of support for indie developers, do you think we might start seeing more of the innovation on consoles in the future, where-as once it was a PC speciality.
Originally Posted by jrs77EvE Online graphics are far from dull tbfh. When was the last time you actually logged in to the game? The graphics-engine got totally overhauled with Trinity and the next graphics-update is coming December 1st.
Originally Posted by CardJoeQuote:Originally Posted by jrs77EvE Online graphics are far from dull tbfh. When was the last time you actually logged in to the game? The graphics-engine got totally overhauled with Trinity and the next graphics-update is coming December 1st.
Yes, I know - but it was a joke referencing back to the time when it looked like arse. Even now, it's still mostly a matter of spreadsheets and interfaces to most players, not 'splosions.
Originally Posted by CardJoeI read the same one and, to be honest, I think it's a cultural thing. Their games just reference entirely different parts of their culture to ours, just like the Japanese games all reference different things. Unfortunately, once you understand those references then it becomes much of the same I think. In the 90s, Japan was the saving grace and future of the industry - but now much of it is quite samey. Sameish stories and styles. The same could easily hold true for Russian studios.
Originally Posted by Joe in the articleIts a long way from The Princess is in another castle to the likes of Braid.
Originally Posted by Trisyeah, for me the old fps games were astonishing value - i bought UT99, UT2k3 and UT2k4 for a combined price of about £70 and got literally thousands of hours out of them. Of course that was thanks to dedicated servers, regular content updates (free) and a massive, highly skilled modding and mapmaking community that kept the games fresh long past their sell by dates.
It still baffles me that more games didn't adopt a similar approach and let the community create it's own content (the unreal editor included with the games was amazing).
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