And KoL wasn't allowed in because? [okay, maybe the graphics are a little hand drawn... and stationary... and it doesn't really fit the general MMORPG mould...] =P
I remember playing something called Travia Online which was pretty good, but then they decided to shut off access to everyone but Korea. Not surprised seeing that they are the only country where MMO-geek equals cool.
I also missed Anarchy Online in the article. I am aware of the fact that it's ancient by now (started in 2003) but it's one of few better sci-fi MMORPGs out there (in my opinion). They actually wrote a novel about the backstory to the game, and it's readable to the point where I enjoyed the first fifteen chapters or so.
Silkroad was pretty good as well, until it got virtually impossible to log on.... That threw me off and got me started on Cabal, where I grinded though the first 50 levels and gave up. It's just too darn repetitive. To kill 140 spawns of something that can kill you with 2 hits just isn't fair. In the end offline gaming still doesn't face much competition from these free games.
Oh, and there are two cakes in portal. One in the main menu screen after completion of the game, and one in the very end that has its candle put out by a robot arm. Or it's the same cake twice. But I don't see how a clunky robot arm can light a candle without having a frekkin flame thrower mounted.
And re cake business: saying there was no cake in portal probably alludes to the fact that no useful cake was ever there. It was a lie, and you couldn't eat it. It was a promise that was never delivered. It was an un-cake. A fail-cake.
There's one that i used to play years ago and recently tried out again called puzzle pirates which is quite a chuckle. You basically sail about as a pirate performing various tasks on a ship (sailor, carpenter etc), with the twist being that all the roles are puzzles, for example a tetris type game for carpentry.
You can sail around performing these tasks for free, then either pay a subscription to go on a "paid ocean" or use microtransactions to allow you to do more, like run a shop or buy a ship. Kinda not a real mmo in that you don't level up, but you do earn currency to buy clothing and stuff, and can buy a house/ship. Java based, so I find it fun to stick on for 30mins or so in my lunch break :)
Originally Posted by Flexible_Lorry And re cake business: saying there was no cake in portal probably alludes to the fact that no useful cake was ever there. It was a lie, and you couldn't eat it. It was a promise that was never delivered. It was an un-cake. A fail-cake.
I also missed Anarchy Online in the article. I am aware of the fact that it's ancient by now (started in 2003)
2001 ;) Shadowlands launched in 2003. And yes the graphics do leave something to be desired (new engine is on the way however) But still looks fairly decent compared to a lot of free games
Surprised no one has mentioned the fact that you can buy EVE Online gametime with in game money.
Yes you have to pay with real £ until you get good enough but after that it can be a free game if you put enough time into it.
You should make a part 2 of this round-up. As others have mentioned, there are alot of great free MMOs out there that you missed. Like D&D Online, Anarchy Online, Lunia, Runes of Magic and Takiodom (these are all IMHO ofc ;) )
I completely concur with RoninRa. Although I eventually found Runes of Magic to be terribly boring, it is well-done, and shouldn't be ignored. Dungeons and Dragons Online, now free, is a whole different ball-game. That is very fun, and truly un-missable IMHO. A lot of changes have taken place since the first inception in 2006 (according to vets I spoke with), such as some design issues, and the geography among other things. One starts limited to level 4, but you can win items that extend this until you can eventually unlock the whole game if you stick at it.
Originally Posted by Flexible_Lorry And re cake business: saying there was no cake in portal probably alludes to the fact that no useful cake was ever there. It was a lie, and you couldn't eat it. It was a promise that was never delivered. It was an un-cake. A fail-cake.
Sorry to disagree with your philosophising (and you, Cutter) but, well... I do.
'Is the essence of the cake dependent on it's name: 'cake'? How many cakes can dance on the head of a pin? Do the gods care for the cake's existence? Does the cake's spirit live on until the universe is consumed by fire and reborn?'
cake cogitat ergo est.
But whatever...
i just downloaded Runes of Magic last night based on some of your opinions here.. will give it a go this week and see how it works! thanks for the opinions, folks
Comments 26 to 43 of 43
ReplySo they put only one in the game?! (There was one cake in Portal, you know)
I also missed Anarchy Online in the article. I am aware of the fact that it's ancient by now (started in 2003) but it's one of few better sci-fi MMORPGs out there (in my opinion). They actually wrote a novel about the backstory to the game, and it's readable to the point where I enjoyed the first fifteen chapters or so.
Silkroad was pretty good as well, until it got virtually impossible to log on.... That threw me off and got me started on Cabal, where I grinded though the first 50 levels and gave up. It's just too darn repetitive. To kill 140 spawns of something that can kill you with 2 hits just isn't fair. In the end offline gaming still doesn't face much competition from these free games.
Oh, and there are two cakes in portal. One in the main menu screen after completion of the game, and one in the very end that has its candle put out by a robot arm. Or it's the same cake twice. But I don't see how a clunky robot arm can light a candle without having a frekkin flame thrower mounted.
You can sail around performing these tasks for free, then either pay a subscription to go on a "paid ocean" or use microtransactions to allow you to do more, like run a shop or buy a ship. Kinda not a real mmo in that you don't level up, but you do earn currency to buy clothing and stuff, and can buy a house/ship. Java based, so I find it fun to stick on for 30mins or so in my lunch break :)
+1
2001 ;) Shadowlands launched in 2003. And yes the graphics do leave something to be desired (new engine is on the way however) But still looks fairly decent compared to a lot of free games
Yes you have to pay with real £ until you get good enough but after that it can be a free game if you put enough time into it.
Sorry to disagree with your philosophising (and you, Cutter) but, well... I do.
'Is the essence of the cake dependent on it's name: 'cake'? How many cakes can dance on the head of a pin? Do the gods care for the cake's existence? Does the cake's spirit live on until the universe is consumed by fire and reborn?'
cake cogitat ergo est.
But whatever...
shaiya.aeriagames.com
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