you hear that term alot, "more accessible". shame too. i like specific games for specific tastes.
re-spawn, in an RTS is laughable. a game simulating war and tactics that you cant die in.
MCV drops on enemy base? why not, you get another one, and i imagine the damage is pretty good.
EA should make wooden block toys, not computer games.
I went of C&C when generals came out. Im not sure why it just seemed a bit to fast. I like to sit back and think about what im doing. Not get base rushed within 2 minutes of starting.
I like the look of the graphics, but i have my severe doubts if they can pull off another C&C id actually buy.
Heres hoping supreme commander 2 isnt to far of....mmmmm SPIDERS!!!!
PS...if they console-a-fie it they deserve to fail. Its starting to piss me off ...everything has to be more dumbed down, more accessible, more mass market. i want to have to read the manual to know how it works. Those are the sort of games that have depth and re playability, not to mention rewards for spending time playing it.
feels like they've steal some ideas from Supreme Commander in the new MCV and its firepower.
also, it seems unfair to the winning player: pushed the whole force to the enemy base, destroyed it and only seconds later, getting all his force destroyed because the other player respowned with a MCV out of the sky.
im a fan of old CnC because the lack of hero units. now, with upgradable MCV, im not so sure, sounds more like a SupCom copy that exists in a much smaller scale.
So the worst idea in gaming, namely removing the challenge of a game has made it to RTS. Guess the only stronghold of actual gaming left is in the Indie market.
Originally Posted by PQuiff I went of C&C when generals came out. Im not sure why it just seemed a bit to fast. I like to sit back and think about what im doing. Not get base rushed within 2 minutes of starting.
I like the look of the graphics, but i have my severe doubts if they can pull off another C&C id actually buy.
Heres hoping supreme commander 2 isnt to far of....mmmmm SPIDERS!!!!
PS...if they console-a-fie it they deserve to fail. Its starting to piss me off ...everything has to be more dumbed down, more accessible, more mass market. i want to have to read the manual to know how it works. Those are the sort of games that have depth and re playability, not to mention rewards for spending time playing it.
Totally agree.
Perhaps they are expecting the games to last 2 minutes and so will include the respawn to extend it, rather than making it more challenging in the first place.
I'll stick to my C&C games up to RA2, TA & SupCom thanks. Plus you can play them on a laptop when you are away from internet access.
DoW2 is awesome and this shares many features with DoW2, although that re-spawning MCV does sound a little dodgy, basically you want lose, what will be the point of on-line play.
Every single time I see "more accessable" with regards to a game it tends to be overtly simplified, and then end up coming out on consoles a while later.
Not that console games are bad, but RTS is really the realm of the PC to be honest, and I rather like how C&C has been, this new version I am wary of, but time will tell.
Whatever Kanes endgame is, itll apparently involve reaching back to all past Command and Conquer games and pulling together all sorts of story references, from The Forgotten to the Tacitus.
I think you give EA far too much credit. More than likely they'll leave the plot with more holes than a fat ladies' fishnet stockings.
That'll give them the ability to go back and make C&C5 when they look through their IP catalogue in five years and decide they haven't milked everything enough yet.
...
Thing is... aside from the 'more accessible' bit, this sounds and looks fairly decent. But I thought the same of Red Alert 3 when reading the Bit-Tech previews... yet I thought RA3 itself was a steaming pile of dog faeces. I will acknowledge that that will not be everyone's opinion, but I'm inherently wary of EA after the modern C&C incarnations.
i dunno it seems silly to me, like C&C Junior or something. totally agree with the comments on here that everything is becoming more homogenised and mass appeal based.
I think the three different classes should work fine. I imagine they will function a lot like the three different generals on each faction in Generals: Zero Hour. That was brilliant (especially with the Mooman mod). It should allow players to play to their strengths and preferred style.
I agree, though, that the respawning sounds a bit silly. I presume that the "kills" are talleyed to confirm a victor at the end of a match, like in an FPS deathmatch. That will surely mean that it's normal to defeat an army in a matter of minutes, or that matches will last hours.
Originally Posted by DaMightyMouse Constant connection required, just ruled out most of the market here, bandwidth isn't cheap and fast in South Africa ... oh well this one is miss :(
Cruel as it sounds, I really doubt that EA is that bothered about the not-EU, not-US markets for this game...
Untill now, i think EA handled C&C exceptionally well compared to themselves. But this? This is almost as bad as what they've done to Sim City.
They just don't get it. If they want to make an "accessible" RTS, they should create a new franchise instead of ruining the only one they had by stripping it not only of the traditions of the franchise, but also those of the genre.
Let's see. How does this stack up against the things I loved most about the old C&C ?
Interesting maps, none of the designed for multi-player crap.
Need to explore, none of this follow the arrow nonsense.
Limited unit missions, so frustrating but so rewarding in the end...
'You must take out the six SAM sites, rescue the prisoners and sabotage the main base. The enemy sites are guarded by laser walls, missile towers, machine gun posts, mines and dog patrols. Infantry and armour units have all access routes under constant surveillance. A good sized army would be shredded in minutes. You have Tanya. Tanya has a gun.'
ROCK!
FMV Yay.
Need to research hopefully, interesting things. I almost cried in a certain game, mission one when I was given (!) the most powerful tank in the game! What? No!
The whole idea is to aspire, to earn, to play the game, not rush along an arrowed express route spanning a strangely symmetrical landscape certain in the knowledge that you cannot fail.
Sounds good, wasn't too interested in C&C4 before as C&C3 was only out not long ago. If they change it so it's not more of the same except slightly different then that sounds like a step in the right direction to me.
I skipped RA3, but I may give this one a try. I actually like the idea of the persistent net connection and the class elements. About time we had some fresh ideas in the RTS world.
BUT... and its a huge BUT.... the biggest problem with C&C games has been the extremely limited field of view. Its like you are zoomed in 2" above the battlefield. It doesnt have to be as good as SupCom's (that would be perfect), but it needs to change. Its a borderline deal breaker for me if it doesnt change from C&C3.
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re-spawn, in an RTS is laughable. a game simulating war and tactics that you cant die in.
MCV drops on enemy base? why not, you get another one, and i imagine the damage is pretty good.
EA should make wooden block toys, not computer games.
I like the look of the graphics, but i have my severe doubts if they can pull off another C&C id actually buy.
Heres hoping supreme commander 2 isnt to far of....mmmmm SPIDERS!!!!
PS...if they console-a-fie it they deserve to fail. Its starting to piss me off ...everything has to be more dumbed down, more accessible, more mass market. i want to have to read the manual to know how it works. Those are the sort of games that have depth and re playability, not to mention rewards for spending time playing it.
also, it seems unfair to the winning player: pushed the whole force to the enemy base, destroyed it and only seconds later, getting all his force destroyed because the other player respowned with a MCV out of the sky.
im a fan of old CnC because the lack of hero units. now, with upgradable MCV, im not so sure, sounds more like a SupCom copy that exists in a much smaller scale.
Totally agree.
Perhaps they are expecting the games to last 2 minutes and so will include the respawn to extend it, rather than making it more challenging in the first place.
I'll stick to my C&C games up to RA2, TA & SupCom thanks. Plus you can play them on a laptop when you are away from internet access.
i think they just announced a C&C game i wont be buying
Not that console games are bad, but RTS is really the realm of the PC to be honest, and I rather like how C&C has been, this new version I am wary of, but time will tell.
That'll give them the ability to go back and make C&C5 when they look through their IP catalogue in five years and decide they haven't milked everything enough yet.
...
Thing is... aside from the 'more accessible' bit, this sounds and looks fairly decent. But I thought the same of Red Alert 3 when reading the Bit-Tech previews... yet I thought RA3 itself was a steaming pile of dog faeces. I will acknowledge that that will not be everyone's opinion, but I'm inherently wary of EA after the modern C&C incarnations.
dont think i'll be bothering
Sam
Honestly, just what the hell?
I agree, though, that the respawning sounds a bit silly. I presume that the "kills" are talleyed to confirm a victor at the end of a match, like in an FPS deathmatch. That will surely mean that it's normal to defeat an army in a matter of minutes, or that matches will last hours.
...
nope ain't happening :(
Cruel as it sounds, I really doubt that EA is that bothered about the not-EU, not-US markets for this game...
They just don't get it. If they want to make an "accessible" RTS, they should create a new franchise instead of ruining the only one they had by stripping it not only of the traditions of the franchise, but also those of the genre.
Interesting maps, none of the designed for multi-player crap.
Need to explore, none of this follow the arrow nonsense.
Limited unit missions, so frustrating but so rewarding in the end...
'You must take out the six SAM sites, rescue the prisoners and sabotage the main base. The enemy sites are guarded by laser walls, missile towers, machine gun posts, mines and dog patrols. Infantry and armour units have all access routes under constant surveillance. A good sized army would be shredded in minutes. You have Tanya. Tanya has a gun.'
ROCK!
FMV Yay.
Need to research hopefully, interesting things. I almost cried in a certain game, mission one when I was given (!) the most powerful tank in the game! What? No!
The whole idea is to aspire, to earn, to play the game, not rush along an arrowed express route spanning a strangely symmetrical landscape certain in the knowledge that you cannot fail.
BUT... and its a huge BUT.... the biggest problem with C&C games has been the extremely limited field of view. Its like you are zoomed in 2" above the battlefield. It doesnt have to be as good as SupCom's (that would be perfect), but it needs to change. Its a borderline deal breaker for me if it doesnt change from C&C3.