Like David Sawyer, who’s a level designer who worked on Half-Life and Half-Life 2. He was working on this one project and after playtesting for ages he said he really wanted to switch and work on Left 4 Dead 2 and he did. We saw a lot of that kind of stuff and it’s why we’re able to work so quickly.
working on half life 3 perhaps? took him off to work on L4D2? ooohh they're just leaving themselves open for another petition there
Originally Posted by TFA handed out by waitresses dressed as zombies
And nobody managed to snap a quick picture!?
Quote:
Originally Posted by TFA is it supposed to be the CDC?
Crudely drawn cock?
It looks like there's going to be some cool features in L4D2, I don't think I'd want to pay more than ~£20 for it though, seeing as it's basically just an expansion.
Originally Posted by capnPedro It looks like there's going to be some cool features in L4D2, I don't think I'd want to pay more than ~£20 for it though, seeing as it's basically just an expansion.
Yeah, it looks good, but I don't mind paying for it. What I do mind is calling it a fully-fledged sequel, which I really don't think it is. If it was L4D:EP1 or some variant, then I'd be happy :D
Yeah another petition: "Please Stop the HL franchie.. it is worn out now"... Never really liked HL series. Anyways...
I am excited with the next L4D. The daylight idea is really nice, but surely nighttime is much more spooky - nice thing its just one level in daylight. I would like to see some high caliber pistol like a desert eagle in the game... a VERY NOISY one!
There are a bunch of new weapons and different types. There's not just UZI and M16, for example, but a whole punch of different SMGs with slightly different feels and stats.
They daylight setting works suprisingly well too. Being blinded by HDR is just as good as squinting in shadows and helps to give the game a sense of realism and character to the series.
It still looks like an expansion to me... I won't buy the game if it's full price, I already own L4D, this is just new maps that eventually will appear as mods in L4D, I already have friends playing with incendiary ammo in L4D... So, I just hope L4D 2 will be an expansion.
This only feels like a sequel if you own a console and are used to your game being patched and released as a sequel every year. Apparent restraints on 360 releases is the reason behind this not being an expansion. Such a sadness. Valves choice to get stuck into the console market has changed their business model for the worse. I believe they are taking notice of all the fuss though. "Maybe we will decide we don't like working like this"
And Valve should totally be more realistic with the daytime level. IRL there wouldn't be zombies because they hate sunlight. :o
Ah, but they aren't 'zombies' in the game fiction, not really. They are 'infected'. They are normal humans with a disease and a few mutations, which is why you don't need to shoot them in the head to kill them - whatever would kill a normal human will kill them. Also, that's why the survivors don't become zombies just because they've been bitten once - they are the 1% of humanity that is immune to the disease. It's laid out in the L4D opening scene and the No Mercy campaign.
Thus, the 'zombies' are actually better at day time. They see you from further, move faster and attack better. The Witch is more active too, not just hunkering down but getting up and roaming through the level.
It does sound really good and how he explained it being a different "story" adds weight to the sequel, i'm still conflicted. Not all that fussy about different weapons but the linearish progression through the adventure sounds interesting, oh and fire axe, "How crazy must one be to fight fire with a bladed weapon". Slight paraphrase.
Though if its released at expansion point price i'll probably get it at release if not i'll wait till it falls to the £15-£20 range given the original was only about £20 from Amazon that's probably not an unreasonable starting price. Which just leaves the worry about the fragmented community.
Zombies dont like daylight? I thought it was just vampires and aliens that mostly come at night.
Anyways, really looking forward to this, expansion or not. I paid £20 for L4D1 which is a bargin conisdering the amount of time I've played it. Quite happy to pay that again for a sequal - considering the quality of Valves stuff.
pricing i'd guess, L4D1 was terribly overpriced on steam aswell
considering you could get it from amazon for about £20 and it was £35 or so on steam at release?
There is also the problem on whether there will be a retail version ot not.
There is no way I will buy this through Stam.
You will need to activate over Steam anyway, so won't make a difference.
Splitting the community apart between L4D1 and 2 will be a problem indee,d but lets face it, there is no way they would have answered question about it.
Ok.. L4D2 and the way they talk about it makes it seem more and more like it's what they [b]should[b] have released with L4D1.. Meh.
I'll wait for the demo, I hope they release it publically from the get-go though. And here's hoping they actually live up to their word for once since L4D1 released and get more content out before November.
And I swear to god those Alienware ads are annoying as f*ck. They keep bloody opening! I had 7 dell alienware tabs by the end of the interview and I didn't even click outside the article column wtf?
I was thinking earlier today about how it would make sense for Valve to support two L4D games at once. What if they decided to release a campaign from L4D2 once every 3 months for free, and continue to make a new L4D game every year? This way they uphold their promises of service, and maintain the income required for the extra staff they hired to pump out this much content. The console/casual gamer is happy because they get their Christmas blockbuster and campaigns ahead of everyone else, and the hardcore is happy because they get their content at what would be a higher rate than TF2 ever did, with the benefit of the maps being vetted for a few months so the unbalances are already ironed out.
This way the L4D brand would reach a colossal point of saturation. Imagine how attractive L4D4 would be, with 16 campaigns in vs, coop, survival, whatever else they add and selected community content, with a promise of an additional 4 in a years time. The tripe that Activision etc put out would just look like a rip off even to the most average of consumers.
While all this is obviously speculation on my part, I really hope the reality is something close to this.
Originally Posted by Mentai I was thinking earlier today about how it would make sense for Valve to support two L4D games at once. What if they decided to release a campaign from L4D2 once every 3 months for free, and continue to make a new L4D game every year? This way they uphold their promises of service, and maintain the income required for the extra staff they hired to pump out this much content. The console/casual gamer is happy because they get their Christmas blockbuster and campaigns ahead of everyone else, and the hardcore is happy because they get their content at what would be a higher rate than TF2 ever did, with the benefit of the maps being vetted for a few months so the unbalances are already ironed out.
This way the L4D brand would reach a colossal point of saturation. Imagine how attractive L4D4 would be, with 16 campaigns in vs, coop, survival, whatever else they add and selected community content, with a promise of an additional 4 in a years time. The tripe that Activision etc put out would just look like a rip off even to the most average of consumers.
While all this is obviously speculation on my part, I really hope the reality is something close to this.
They said campaigns from L4D1 will work in L4D2. Porting them from 2 to 1 would effectively kill the point of getting L4D2.
Buying this expansion-esque game through Steam will probably cost 49,99€, ordering a retail copy will probably cost 35€.
Arent you aware of the Steam € prices screw-up?
Quote:
Originally Posted by naokaji You will need to activate over Steam anyway, so won't make a
The problem I have with Steam is not because of the DRM, its the way it has turned into a rip-off store.
Comments 1 to 26 of 35
working on half life 3 perhaps? took him off to work on L4D2? ooohh they're just leaving themselves open for another petition there
It looks like there's going to be some cool features in L4D2, I don't think I'd want to pay more than ~£20 for it though, seeing as it's basically just an expansion.
Yeah, it looks good, but I don't mind paying for it. What I do mind is calling it a fully-fledged sequel, which I really don't think it is. If it was L4D:EP1 or some variant, then I'd be happy :D
I am excited with the next L4D. The daylight idea is really nice, but surely nighttime is much more spooky - nice thing its just one level in daylight. I would like to see some high caliber pistol like a desert eagle in the game... a VERY NOISY one!
Center of Disease Control.
There are a bunch of new weapons and different types. There's not just UZI and M16, for example, but a whole punch of different SMGs with slightly different feels and stats.
They daylight setting works suprisingly well too. Being blinded by HDR is just as good as squinting in shadows and helps to give the game a sense of realism and character to the series.
Question not asked:
This.
And Valve should totally be more realistic with the daytime level. IRL there wouldn't be zombies because they hate sunlight. :o
They are not zombies, they are infected. Think of '28 Days Later'.
Ah, but they aren't 'zombies' in the game fiction, not really. They are 'infected'. They are normal humans with a disease and a few mutations, which is why you don't need to shoot them in the head to kill them - whatever would kill a normal human will kill them. Also, that's why the survivors don't become zombies just because they've been bitten once - they are the 1% of humanity that is immune to the disease. It's laid out in the L4D opening scene and the No Mercy campaign.
Thus, the 'zombies' are actually better at day time. They see you from further, move faster and attack better. The Witch is more active too, not just hunkering down but getting up and roaming through the level.
Though if its released at expansion point price i'll probably get it at release if not i'll wait till it falls to the £15-£20 range given the original was only about £20 from Amazon that's probably not an unreasonable starting price. Which just leaves the worry about the fragmented community.
Anyways, really looking forward to this, expansion or not. I paid £20 for L4D1 which is a bargin conisdering the amount of time I've played it. Quite happy to pay that again for a sequal - considering the quality of Valves stuff.
There is also the problem on whether there will be a retail version ot not.
There is no way I will buy this through Stam.
Why not?
Was that not in the graffiti on one the walls in No Mercy?
Probably because of Valve's EU pricing. Buying Steam games retail is a better option... if you absolutely have to have the game. :)
considering you could get it from amazon for about £20 and it was £35 or so on steam at release?
You will need to activate over Steam anyway, so won't make a difference.
Splitting the community apart between L4D1 and 2 will be a problem indee,d but lets face it, there is no way they would have answered question about it.
I'll wait for the demo, I hope they release it publically from the get-go though. And here's hoping they actually live up to their word for once since L4D1 released and get more content out before November.
And I swear to god those Alienware ads are annoying as f*ck. They keep bloody opening! I had 7 dell alienware tabs by the end of the interview and I didn't even click outside the article column wtf?
This way the L4D brand would reach a colossal point of saturation. Imagine how attractive L4D4 would be, with 16 campaigns in vs, coop, survival, whatever else they add and selected community content, with a promise of an additional 4 in a years time. The tripe that Activision etc put out would just look like a rip off even to the most average of consumers.
While all this is obviously speculation on my part, I really hope the reality is something close to this.
They said campaigns from L4D1 will work in L4D2. Porting them from 2 to 1 would effectively kill the point of getting L4D2.
Arent you aware of the Steam € prices screw-up?