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Dragon Age: Origins Hands-On Preview

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Mentai 13th May 2009, 11:33 Quote
Oh man I can't wait for this, I love bioware games so much :D
yakyb 13th May 2009, 11:47 Quote
< jumps up and down excitedly like a little Girl
bridgesentry 13th May 2009, 12:11 Quote
This looks green, people are running to F3 mods out there:|
interzen 13th May 2009, 13:43 Quote
WANT! :-)
If it plays half as good as it looks, I'm in ... haven't played a BioWare game since KoTOR
CardJoe 13th May 2009, 14:31 Quote
Quote:
Originally Posted by interzen
WANT! :-)
If it plays half as good as it looks, I'm in ... haven't played a BioWare game since KoTOR

Not tried Mass Effect? :O
SlickGnome 13th May 2009, 14:36 Quote
Slap the name BioWare on it and I'll pick it up. Never have played a bad game by them. (Granted there may be a couple out there, but I've never seen them)
[PUNK] crompers 13th May 2009, 14:42 Quote
yup this is going to be fully excellent, cant wait to get my teeth into a proper swords n sorcery RPG again. also you can be guaranteed a decent storyline with a bioware game.
interzen 13th May 2009, 14:55 Quote
Quote:
Originally Posted by CardJoe
Quote:
Originally Posted by interzen
WANT! :-)
If it plays half as good as it looks, I'm in ... haven't played a BioWare game since KoTOR

Not tried Mass Effect? :O

Not yet - It's on an ever-growing list of games which I really want to try but I never seem to get round to the actual 'buying' part. Odd, really, since on paper it ticks *all* the boxes for me (sci-fi, RPG, available for the 360 etc.etc.)

Having said that, I'm with crompers - I quite fancy getting into a hardcore fantasy RPG as opposed to something more whimsical like Fable 2 (which I still play. A lot) and this looks like it would fit the bill nicely.
CardJoe 13th May 2009, 15:07 Quote
Quote:
Originally Posted by SlickGnome
Slap the name BioWare on it and I'll pick it up. Never have played a bad game by them. (Granted there may be a couple out there, but I've never seen them)

Jade Empire, which I've been playing recently, is the worst game I've ever played of theirs. And to be fair it isn't actually all that bad, it's just a bit boring.
Zurechial 13th May 2009, 16:01 Quote
Awesome. Cannot wait to see more.

You didn't disappoint, Joe. ;)

If this lives up to expectations it might just be the game to stow my cynicism for a while. :p
DarkLord7854 13th May 2009, 16:21 Quote
Have you guys seen the videos for it? It's extremely gory :D

Lookin forward to it!
interzen 13th May 2009, 16:34 Quote
Quote:
Originally Posted by DarkLord7854
Have you guys seen the videos for it? It's extremely gory :D
Screw it ... I'm sold already :-)
Also, turns out that the last BioWare game I played was NWN (plus various expansion packs) and I really enjoyed that at the time.

Getting old sucks - the memory ain't what it used to be :-)
thehippoz 13th May 2009, 18:21 Quote
already fallen behind on gaming here.. haven't even played mirrors edge yet- been sitting there waiting to be installed for awhile now.. few other games too- this looks pretty sick though.. they make some good stuff- mass effect had my eyeballs flip backwards
MonkeyNutZ 13th May 2009, 18:24 Quote
Great image captions :)
l3v1ck 13th May 2009, 22:32 Quote
Does anyone know if EA are repeating their customer shafting of Spore by including limited activations and SecuROM on the DVD version? Will it be SecuROM free on Steam?
Mentai 13th May 2009, 22:57 Quote
Quote:
Originally Posted by l3v1ck
Does anyone know if EA are repeating their customer shafting of Spore by including limited activations and SecuROM on the DVD version? Will it be SecuROM free on Steam?

All versions will be free of securom, there will be a disc check on retail versions.
impar 13th May 2009, 23:03 Quote
Greetings!
Quote:
Originally Posted by l3v1ck
Does anyone know if EA are repeating their customer shafting of Spore by including limited activations and SecuROM on the DVD version? Will it be SecuROM free on Steam?
http://forums.bit-tech.net/showthread.php?t=167871
Gazbarber 14th May 2009, 13:13 Quote
I don't really understand the bit about spell combo's on the last page
"The issue of whether or not spell combos really belong in an RPG like Dragon Age: Origins is still a thorny one though, as while the effect is undoubtedly cool and unique among the genre, it also causes a bit of a disconnect between the player and the world. The world of Dragon Age is 3D, but it’s not fully interactive or physically realised, so when the cyclone blew we were admittedly left wandering why no books were flying off shelves or furniture toppling."

Does the normal wind spell do this? if not why do normal spells not "a bit of a disconnect between the player and the world". "we were admittedly left wandering why no books were flying off shelves or furniture toppling" so does casting wind on a book shelf cause books to fly off, or furniture to go toppling? I really see this as nit picking on a non issue, right now, maybe in a few years with fully realised physics in most games you might have a point.

Spell combo's sound brilliant and if they could be done non scripted, i.e. each spell has a property and thoe properties can inteact, that ould be great. So imagine an ally is burning, cast a low level ice spell on them to put the flames out, or if an enemy cast a low level wind to make the flame burn hotter.

A bit like black and white style ai.
CardJoe 14th May 2009, 14:07 Quote
Quote:
Originally Posted by Gazbarber
I don't really understand the bit about spell combo's on the last page
"The issue of whether or not spell combos really belong in an RPG like Dragon Age: Origins is still a thorny one though, as while the effect is undoubtedly cool and unique among the genre, it also causes a bit of a disconnect between the player and the world. The world of Dragon Age is 3D, but it’s not fully interactive or physically realised, so when the cyclone blew we were admittedly left wandering why no books were flying off shelves or furniture toppling."

Does the normal wind spell do this? if not why do normal spells not "a bit of a disconnect between the player and the world". "we were admittedly left wandering why no books were flying off shelves or furniture toppling" so does casting wind on a book shelf cause books to fly off, or furniture to go toppling? I really see this as nit picking on a non issue, right now, maybe in a few years with fully realised physics in most games you might have a point.

Spell combo's sound brilliant and if they could be done non scripted, i.e. each spell has a property and thoe properties can inteact, that ould be great. So imagine an ally is burning, cast a low level ice spell on them to put the flames out, or if an enemy cast a low level wind to make the flame burn hotter.

A bit like black and white style ai.

The point was that the game builds up these huge effects of cyclones that fill the screens and has elements of the world that you can interact with in specific ways, but physics still aren't in the world at all. There's oil on the floor which you can set fire to, but why can't you freeze it or evaporate it?
Skiddywinks 14th May 2009, 17:28 Quote
I can see you point on this, Joe, especially after reading that last comment, but I still can't help but feel that you are expecting a little much out of it. I mean, just getting books to fly around wouldn't be so hard, but then the player would be disappointed when the trees don't sway in a forest. At least this way, BioWare have been careful to avoid biting off more than they can chew. Making a whole game world, especially as expansive as BioWare's typical, to be interactive like that would be very time consuming, not to mention arguably too demanding for hardware, especially as this is a 360 and PS3 release.

Unfortunately, I think BioWare could have pulled it off, and would have if this wasn't a console release as well. But you can't fault them for their logic. If they did implement it in PC versions, console buyers would feel ripped off, and although I rightly agree that a developer should give the PC crowd everything their rigs can handle, they are looking to make as much money as possible at the end of the day, and by making all versions equal (except I am definitely hoping the graphics are better on PC), they can avoid people skipping it on consoles. Factor in the knowledge that console games are usually about £10 more expensive, and it seems pretty obvious that it is a clever marketing move.

Obviously, this is hardly that different from the issue we began on; the books don't fly off the shelves. But at least it does change the perspective on the matter, which is always an important factor.
books 18th May 2009, 02:34 Quote
You could do with having someone proof read these articles because there were at least a few errors in there. It was a nice article though, I enjoyed it.

I am really excited about this game. I'm wary of this spell combo feature though :(

This isn't a new idea. It's been done in lots of games in the past. For example, in Age of Wonders you use the exact example used in the article. There is a spell called "Grease" (I think) which coats the enemy in oil, and it affects their ability to attack. But if you then land a fire spell on them, it ignites the oil and does more damage than it would have otherwise. The idea is fine, but it gives me two concerns. Firstly, the game can become all about these combos. The humble fireball used to be a special spell for people, but by itself it won't seem special any more. Players get addicted to the combos so in almost every fight, you'll be rushing to land your opening spell and then land the second or third spells that react to make the super dooper uber killing spree combo ass kicking megaboom of mass destruction. If you DON'T manage to land this uber combo, then you don't feel satisfied.

Secondly, I worry that if it's too easy to do these combos, and if they are too powerful, then the game itself will become too easy. To me, the main thing that made Baldurs Gate special was that it was so incredibly challenging. Unlike 99% of other RPG's, including even the Neverwinter Nights series, you can't just land a massive fire comet or something and explode the entire area and kill everything in one mega blast. In NWN you could which often made the game too easy, but in the Baldurs Gate games, all area-effecting magic would damage your own party. So as you travel through a forest and a bunch of goblins jump out of the trees and start attacking your party, you can't just nuke the whole area or you'll kill yourself. Instead you end up having to play like a REAL strategy RPG, where you run your spell casters to safety and then use your big tough melee characters to occupy the attackers. Then you have to use the more accurate magic spells like magic missiles to thin down the enemies. Only when you have things under control a bit, can you try to land a big fireball or something. It made the game really special, and I worry that if you can just go in to most battles with these uber combos, that it will detract from what made it great in the first place.

Hopefully they will get it right though.
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